Merge branch 'master' into viewport

# Conflicts:
#	imgui.cpp
This commit is contained in:
omar 2018-07-17 19:52:14 +02:00
commit 23b67e6ff5
4 changed files with 37 additions and 14 deletions

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@ -43,7 +43,7 @@ Other Changes:
- ArrowButton: Fixed to honor PushButtonRepeat() setting (and internals' ImGuiItemFlags_ButtonRepeat).
- ArrowButton: Setup current line text baseline so that ArrowButton() + SameLine() + Text() are aligned properly.
- Nav: Added a CTRL+TAB window list and changed the highlight system accordingly. This is designed to allow CTRL+TAB between Tabs in the future.
- Nav: Added a CTRL+TAB window list and changed the highlight system accordingly. This is designed to allow CTRL+TAB between Tabs in the future. (#787)
- Window: Allow menu and popups windows from ignoring the style.WindowMinSize values so short menus/popups are not padded. (#1909)
- Window: Added global io.OptResizeWindowsFromEdges option to enable resizing windows from their edges and from the lower-left corner. (#1495)
- Drag and Drop: Fixed an incorrect assert when dropping a source that is submitted after the target (bug introduced with 1.62 changes
@ -57,6 +57,7 @@ Other Changes:
- Fixed a include build issue for Cygwin in non-POSIX (Win32) mode. (#1917, #1319, #276)
- OS/Windows: Fixed missing ImmReleaseContext() call in the default Win32 IME handler. (#1932) [@vby]
- Demo: Added basic Drag and Drop demo. (#143)
- Demo: Clarified the use of IsItemHovered()/IsItemActive() right after being in the "Active, Focused, Hovered & Focused Tests" section.
- Examples: Tweaked the main.cpp of each example.
- Examples: Metal: Added Metal rendering backend. (#1929, #1873) [@warrenm]
- Examples: OSX: Added early raw OSX platform backend. (#1873) [@pagghiu, @itamago, @ocornut]

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@ -805,7 +805,9 @@
#endif
#include "imgui.h"
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include "imgui_internal.h"
#include <ctype.h> // toupper, isprint
@ -3243,11 +3245,7 @@ static const char* GetFallbackWindowNameForWindowingList(ImGuiWindow* window)
void ImGui::NavUpdateWindowingList()
{
ImGuiContext& g = *GImGui;
if (!g.NavWindowingTarget)
{
g.NavWindowingList = NULL;
return;
}
IM_ASSERT(g.NavWindowingTarget != NULL);
if (g.NavWindowingList == NULL)
g.NavWindowingList = FindWindowByName("###NavWindowingList");
@ -4919,6 +4917,12 @@ void ImGui::EndFrame()
g.PlatformImePosViewport = NULL;
}
// Hide implicit "Debug" window if it hasn't been used
IM_ASSERT(g.CurrentWindowStack.Size == 1); // Mismatched Begin()/End() calls, did you forget to call end on g.CurrentWindow->Name?
if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed)
g.CurrentWindow->Active = false;
End();
// Draw modal whitening background on _other_ viewports than the one the modal is one
ImGuiWindow* modal_window = GetFrontMostPopupModal();
const bool dim_bg_for_modal = (modal_window != NULL);
@ -4938,16 +4942,13 @@ void ImGui::EndFrame()
draw_list->AddRectFilled(viewport->Pos, viewport->Pos + viewport->Size, dim_bg_col);
}
// Show CTRL+TAB list
if (g.NavWindowingTarget)
NavUpdateWindowingList();
// Hide implicit "Debug" window if it hasn't been used
IM_ASSERT(g.CurrentWindowStack.Size == 1); // Mismatched Begin()/End() calls, did you forget to call end on g.CurrentWindow->Name?
if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed)
g.CurrentWindow->Active = false;
End();
SetCurrentViewport(NULL, NULL);
// Initiate moving window
if (g.ActiveId == 0 && g.HoveredId == 0)
{
if (!g.NavWindow || !g.NavWindow->Appearing) // Unless we just made a window/popup appear
@ -5037,7 +5038,7 @@ void ImGui::Render()
g.Viewports[n]->DrawDataBuilder.Clear();
ImGuiWindow* windows_to_render_front_most[2];
windows_to_render_front_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL;
windows_to_render_front_most[1] = (g.NavWindowingList);
windows_to_render_front_most[1] = g.NavWindowingTarget ? g.NavWindowingList : NULL;
for (int n = 0; n != g.Windows.Size; n++)
{
ImGuiWindow* window = g.Windows[n];

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@ -1351,6 +1351,25 @@ void ImGui::ShowDemoWindow(bool* p_open)
if (embed_all_inside_a_child_window)
EndChild();
// Calling IsItemHovered() after begin returns the hovered status of the title bar.
// This is useful in particular if you want to create a context menu (with BeginPopupContextItem) associated to the title bar of a window.
static bool test_window = false;
ImGui::Checkbox("Hovered/Active tests after Begin() for title bar testing", &test_window);
if (test_window)
{
ImGui::Begin("Title bar Hovered/Active tests", &test_window);
if (ImGui::BeginPopupContextItem()) // <-- This is using IsItemHovered()
{
if (ImGui::MenuItem("Close")) { test_window = false; }
ImGui::EndPopup();
}
ImGui::Text(
"IsItemHovered() after begin = %d (== is title bar hovered)\n"
"IsItemActive() after begin = %d (== is window being clicked/moved)\n",
ImGui::IsItemHovered(), ImGui::IsItemActive());
ImGui::End();
}
ImGui::TreePop();
}
}

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@ -14,7 +14,9 @@
#endif
#include "imgui.h"
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include "imgui_internal.h"
#include <stdio.h> // vsnprintf, sscanf, printf