Merge branch 'master' into viewport

# Conflicts:
#	imgui.cpp
This commit is contained in:
omar
2018-07-17 19:52:14 +02:00
4 changed files with 37 additions and 14 deletions

View File

@ -805,7 +805,9 @@
#endif
#include "imgui.h"
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include "imgui_internal.h"
#include <ctype.h> // toupper, isprint
@ -3243,11 +3245,7 @@ static const char* GetFallbackWindowNameForWindowingList(ImGuiWindow* window)
void ImGui::NavUpdateWindowingList()
{
ImGuiContext& g = *GImGui;
if (!g.NavWindowingTarget)
{
g.NavWindowingList = NULL;
return;
}
IM_ASSERT(g.NavWindowingTarget != NULL);
if (g.NavWindowingList == NULL)
g.NavWindowingList = FindWindowByName("###NavWindowingList");
@ -4919,6 +4917,12 @@ void ImGui::EndFrame()
g.PlatformImePosViewport = NULL;
}
// Hide implicit "Debug" window if it hasn't been used
IM_ASSERT(g.CurrentWindowStack.Size == 1); // Mismatched Begin()/End() calls, did you forget to call end on g.CurrentWindow->Name?
if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed)
g.CurrentWindow->Active = false;
End();
// Draw modal whitening background on _other_ viewports than the one the modal is one
ImGuiWindow* modal_window = GetFrontMostPopupModal();
const bool dim_bg_for_modal = (modal_window != NULL);
@ -4938,16 +4942,13 @@ void ImGui::EndFrame()
draw_list->AddRectFilled(viewport->Pos, viewport->Pos + viewport->Size, dim_bg_col);
}
NavUpdateWindowingList();
// Hide implicit "Debug" window if it hasn't been used
IM_ASSERT(g.CurrentWindowStack.Size == 1); // Mismatched Begin()/End() calls, did you forget to call end on g.CurrentWindow->Name?
if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed)
g.CurrentWindow->Active = false;
End();
// Show CTRL+TAB list
if (g.NavWindowingTarget)
NavUpdateWindowingList();
SetCurrentViewport(NULL, NULL);
// Initiate moving window
if (g.ActiveId == 0 && g.HoveredId == 0)
{
if (!g.NavWindow || !g.NavWindow->Appearing) // Unless we just made a window/popup appear
@ -5037,7 +5038,7 @@ void ImGui::Render()
g.Viewports[n]->DrawDataBuilder.Clear();
ImGuiWindow* windows_to_render_front_most[2];
windows_to_render_front_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL;
windows_to_render_front_most[1] = (g.NavWindowingList);
windows_to_render_front_most[1] = g.NavWindowingTarget ? g.NavWindowingList : NULL;
for (int n = 0; n != g.Windows.Size; n++)
{
ImGuiWindow* window = g.Windows[n];