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Revert part of c7016c2
incorrectly renaming ImGuiCol_NavWindowingHighlight to ImGuiCol_NavWindowListHighlight, that was wholly unnecessary (and not documented!). (also invalidate #1939)
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parent
59fb3274a7
commit
23288547ec
14
imgui.cpp
14
imgui.cpp
@ -3197,11 +3197,11 @@ void ImGui::NavUpdateWindowingList()
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}
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if (g.NavWindowingList == NULL)
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g.NavWindowingList = FindWindowByName("###NavWindowList");
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g.NavWindowingList = FindWindowByName("###NavWindowingList");
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SetNextWindowSizeConstraints(ImVec2(g.IO.DisplaySize.x * 0.20f, g.IO.DisplaySize.y * 0.20f), ImVec2(FLT_MAX, FLT_MAX));
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SetNextWindowPos(g.IO.DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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PushStyleVar(ImGuiStyleVar_WindowPadding, g.Style.WindowPadding * 2.0f);
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Begin("###NavWindowList", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_AlwaysAutoResize);
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Begin("###NavWindowingList", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_AlwaysAutoResize);
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for (int n = g.Windows.Size - 1; n >= 0; n--)
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{
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ImGuiWindow* window = g.Windows[n];
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@ -6458,7 +6458,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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const bool dim_bg_for_window_list = g.NavWindowingTarget && (window == g.NavWindowingTarget->RootWindow);
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if (dim_bg_for_modal || dim_bg_for_window_list)
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{
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const ImU32 dim_bg_col = GetColorU32(dim_bg_for_modal ? ImGuiCol_ModalWindowDimBg : ImGuiCol_NavWindowListDimBg, g.DimBgRatio);
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const ImU32 dim_bg_col = GetColorU32(dim_bg_for_modal ? ImGuiCol_ModalWindowDimBg : ImGuiCol_NavWindowingDimBg, g.DimBgRatio);
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window->DrawList->AddRectFilled(viewport_rect.Min, viewport_rect.Max, dim_bg_col);
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}
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@ -6468,7 +6468,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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ImRect bb = window->Rect();
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bb.Expand(g.FontSize);
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if (!bb.Contains(viewport_rect)) // Avoid drawing if the window covers all the viewport anyway
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window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowListHighlight, g.NavWindowingHighlightAlpha * 0.25f), g.Style.WindowRounding);
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window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha * 0.25f), g.Style.WindowRounding);
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}
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// Draw window + handle manual resize
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@ -6555,7 +6555,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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bb.Expand(-g.FontSize - 1.0f);
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rounding = window->WindowRounding;
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}
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window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowListHighlight, g.NavWindowingHighlightAlpha), rounding, ~0, 3.0f);
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window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), rounding, ~0, 3.0f);
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}
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// Store a backup of SizeFull which we will use next frame to decide if we need scrollbars.
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@ -7254,8 +7254,8 @@ const char* ImGui::GetStyleColorName(ImGuiCol idx)
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case ImGuiCol_TextSelectedBg: return "TextSelectedBg";
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case ImGuiCol_DragDropTarget: return "DragDropTarget";
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case ImGuiCol_NavHighlight: return "NavHighlight";
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case ImGuiCol_NavWindowListHighlight: return "NavWindowListHighlight";
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case ImGuiCol_NavWindowListDimBg: return "NavWindowListDimBg";
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case ImGuiCol_NavWindowingHighlight: return "NavWindowingHighlight";
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case ImGuiCol_NavWindowingDimBg: return "NavWindowingDimBg";
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case ImGuiCol_ModalWindowDimBg: return "ModalWindowDimBg";
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}
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IM_ASSERT(0);
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4
imgui.h
4
imgui.h
@ -896,8 +896,8 @@ enum ImGuiCol_
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ImGuiCol_TextSelectedBg,
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ImGuiCol_DragDropTarget,
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ImGuiCol_NavHighlight, // Gamepad/keyboard: current highlighted item
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ImGuiCol_NavWindowListHighlight,// Highlight window when using CTRL+TAB
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ImGuiCol_NavWindowListDimBg, // Darken/colorize entire screen behind the CTRL+TAB window list, when active
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ImGuiCol_NavWindowingHighlight, // Highlight window when using CTRL+TAB
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ImGuiCol_NavWindowingDimBg, // Darken/colorize entire screen behind the CTRL+TAB window list, when active
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ImGuiCol_ModalWindowDimBg, // Darken/colorize entire screen behind a modal window, when one is active
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ImGuiCol_COUNT
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@ -196,8 +196,8 @@ void ImGui::StyleColorsDark(ImGuiStyle* dst)
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colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
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colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
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colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_NavWindowListHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
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colors[ImGuiCol_NavWindowListDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
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colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
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colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
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colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
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}
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@ -246,8 +246,8 @@ void ImGui::StyleColorsClassic(ImGuiStyle* dst)
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colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
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colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
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colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
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colors[ImGuiCol_NavWindowListHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
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colors[ImGuiCol_NavWindowListDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
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colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
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colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
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colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
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}
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@ -297,8 +297,8 @@ void ImGui::StyleColorsLight(ImGuiStyle* dst)
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colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
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colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
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colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
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colors[ImGuiCol_NavWindowListHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
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colors[ImGuiCol_NavWindowListDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
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colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
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colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
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colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
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}
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