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Viewport: Fixed DPI changing viewport from interfering with moving another window (disabling code) + metrics crash fix on closed viewport window + Windows 10 call to SetThreadDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2) for DPI, with no noticeable improvements. (#1542, #1676)
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@ -286,9 +286,7 @@ IMGUI_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wPa
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// So we dynamically select and load those functions to avoid dependencies. This is the scheme successfully
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// used by GLFW (from which we borrowed some of the code here) and other applications aiming to be portable.
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//---------------------------------------------------------------------------------------------------------
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// FIXME-DPI: For now we just call SetProcessDpiAwareness(PROCESS_PER_MONITOR_AWARE) without requiring SDK 8.1 or 10.
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// We may allow/aim calling the most-recent-available version, e.g. Windows 10 Creators Update has SetThreadDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
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// At this point ImGui_ImplWin32_EnableDpiAwareness() is just a helper called by main.cpp, we don't call it ourselves.
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// At this point ImGui_ImplWin32_EnableDpiAwareness() is just a helper called by main.cpp, we don't call it automatically.
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//---------------------------------------------------------------------------------------------------------
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static BOOL IsWindowsVersionOrGreater(WORD major, WORD minor, WORD sp)
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@ -307,11 +305,26 @@ static BOOL IsWindowsVersionOrGreater(WORD major, WORD minor, WORD sp)
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typedef enum { PROCESS_DPI_UNAWARE = 0, PROCESS_SYSTEM_DPI_AWARE = 1, PROCESS_PER_MONITOR_DPI_AWARE = 2 } PROCESS_DPI_AWARENESS;
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typedef enum { MDT_EFFECTIVE_DPI = 0, MDT_ANGULAR_DPI = 1, MDT_RAW_DPI = 2, MDT_DEFAULT = MDT_EFFECTIVE_DPI } MONITOR_DPI_TYPE;
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#endif
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#ifndef _DPI_AWARENESS_CONTEXTS_
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DECLARE_HANDLE(DPI_AWARENESS_CONTEXT);
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#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE (DPI_AWARENESS_CONTEXT)-3
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#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 (DPI_AWARENESS_CONTEXT)-4
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#endif
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typedef HRESULT(WINAPI * PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS); // Shcore.lib+dll, Windows 8.1
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typedef HRESULT(WINAPI * PFN_GetDpiForMonitor)(HMONITOR, MONITOR_DPI_TYPE, UINT*, UINT*); // Shcore.lib+dll, Windows 8.1
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typedef DPI_AWARENESS_CONTEXT(WINAPI * PFN_SetThreadDpiAwarenessContext)(DPI_AWARENESS_CONTEXT); // User32.lib+dll, Windows 10 v1607 (Creators Update)
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void ImGui_ImplWin32_EnableDpiAwareness()
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{
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// if (IsWindows10OrGreater()) // FIXME-DPI: This needs a manifest to succeed. Instead we try to grab the function pointer.
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{
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static HINSTANCE user32_dll = ::LoadLibraryA("user32.dll"); // Reference counted per-process
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if (PFN_SetThreadDpiAwarenessContext SetThreadDpiAwarenessContextFn = (PFN_SetThreadDpiAwarenessContext)::GetProcAddress(user32_dll, "SetThreadDpiAwarenessContext"))
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{
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SetThreadDpiAwarenessContextFn(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
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return;
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}
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}
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if (IsWindows8Point1OrGreater())
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{
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static HINSTANCE shcore_dll = ::LoadLibraryA("shcore.dll"); // Reference counted per-process
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15
imgui.cpp
15
imgui.cpp
@ -14035,8 +14035,11 @@ void ImGui::ScaleWindowsInViewport(ImGuiViewportP* viewport, float scale)
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{
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ImGuiContext& g = *GImGui;
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if (g.MovingWindow != NULL)
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g.ActiveIdClickOffset = ImFloor(g.ActiveIdClickOffset * scale);
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// FIXME-DPI: This is meant to have the window rescale around the mouse. It currently creates feedback loop when a window is straddling a DPI transition border.
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// NB: since our sizes do not perfectly linearly scale, deferring the ClickOffset scale until we know the actual window scale ratio may get us slightly more precise mouse positioning.
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//if (g.MovingWindow != NULL && g.MovingWindow->Viewport == viewport)
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// g.ActiveIdClickOffset = ImFloor(g.ActiveIdClickOffset * scale);
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/*
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if (g.IO.MousePosViewport == viewport->ID)
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{
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@ -14106,8 +14109,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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return;
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}
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ImDrawList* overlay_draw_list = GetOverlayDrawList(viewport); // Render additional visuals into the top-most draw list
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if (window && ImGui::IsItemHovered())
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ImDrawList* overlay_draw_list = viewport ? GetOverlayDrawList(viewport) : NULL; // Render additional visuals into the top-most draw list
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if (window && overlay_draw_list && ImGui::IsItemHovered())
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overlay_draw_list->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255));
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if (!node_open)
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return;
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@ -14124,7 +14127,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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}
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ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL;
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bool pcmd_node_open = ImGui::TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "Draw %4d %s vtx, tex 0x%p, clip_rect (%4.0f,%4.0f)-(%4.0f,%4.0f)", pcmd->ElemCount, draw_list->IdxBuffer.Size > 0 ? "indexed" : "non-indexed", pcmd->TextureId, pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w);
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if (show_clip_rects && ImGui::IsItemHovered())
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if (show_clip_rects && overlay_draw_list && ImGui::IsItemHovered())
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{
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ImRect clip_rect = pcmd->ClipRect;
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ImRect vtxs_rect;
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@ -14151,7 +14154,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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buf_p += ImFormatString(buf_p, (int)(buf_end - buf_p), "%s %04d: pos (%8.2f,%8.2f), uv (%.6f,%.6f), col %08X\n", (n == 0) ? "vtx" : " ", vtx_i, v.pos.x, v.pos.y, v.uv.x, v.uv.y, v.col);
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}
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ImGui::Selectable(buf, false);
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if (ImGui::IsItemHovered())
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if (overlay_draw_list && ImGui::IsItemHovered())
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{
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ImDrawListFlags backup_flags = overlay_draw_list->Flags;
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overlay_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines at is more readable for very large and thin triangles.
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