Viewport: Fixed DPI changing viewport from interfering with moving another window (disabling code) + metrics crash fix on closed viewport window + Windows 10 call to SetThreadDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2) for DPI, with no noticeable improvements. (#1542, #1676)

This commit is contained in:
omar 2018-04-13 00:01:55 +02:00
parent 38e357ef10
commit 22d6f00110
2 changed files with 27 additions and 11 deletions

View File

@ -286,9 +286,7 @@ IMGUI_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wPa
// So we dynamically select and load those functions to avoid dependencies. This is the scheme successfully
// used by GLFW (from which we borrowed some of the code here) and other applications aiming to be portable.
//---------------------------------------------------------------------------------------------------------
// FIXME-DPI: For now we just call SetProcessDpiAwareness(PROCESS_PER_MONITOR_AWARE) without requiring SDK 8.1 or 10.
// We may allow/aim calling the most-recent-available version, e.g. Windows 10 Creators Update has SetThreadDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
// At this point ImGui_ImplWin32_EnableDpiAwareness() is just a helper called by main.cpp, we don't call it ourselves.
// At this point ImGui_ImplWin32_EnableDpiAwareness() is just a helper called by main.cpp, we don't call it automatically.
//---------------------------------------------------------------------------------------------------------
static BOOL IsWindowsVersionOrGreater(WORD major, WORD minor, WORD sp)
@ -307,11 +305,26 @@ static BOOL IsWindowsVersionOrGreater(WORD major, WORD minor, WORD sp)
typedef enum { PROCESS_DPI_UNAWARE = 0, PROCESS_SYSTEM_DPI_AWARE = 1, PROCESS_PER_MONITOR_DPI_AWARE = 2 } PROCESS_DPI_AWARENESS;
typedef enum { MDT_EFFECTIVE_DPI = 0, MDT_ANGULAR_DPI = 1, MDT_RAW_DPI = 2, MDT_DEFAULT = MDT_EFFECTIVE_DPI } MONITOR_DPI_TYPE;
#endif
#ifndef _DPI_AWARENESS_CONTEXTS_
DECLARE_HANDLE(DPI_AWARENESS_CONTEXT);
#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE (DPI_AWARENESS_CONTEXT)-3
#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 (DPI_AWARENESS_CONTEXT)-4
#endif
typedef HRESULT(WINAPI * PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS); // Shcore.lib+dll, Windows 8.1
typedef HRESULT(WINAPI * PFN_GetDpiForMonitor)(HMONITOR, MONITOR_DPI_TYPE, UINT*, UINT*); // Shcore.lib+dll, Windows 8.1
typedef DPI_AWARENESS_CONTEXT(WINAPI * PFN_SetThreadDpiAwarenessContext)(DPI_AWARENESS_CONTEXT); // User32.lib+dll, Windows 10 v1607 (Creators Update)
void ImGui_ImplWin32_EnableDpiAwareness()
{
// if (IsWindows10OrGreater()) // FIXME-DPI: This needs a manifest to succeed. Instead we try to grab the function pointer.
{
static HINSTANCE user32_dll = ::LoadLibraryA("user32.dll"); // Reference counted per-process
if (PFN_SetThreadDpiAwarenessContext SetThreadDpiAwarenessContextFn = (PFN_SetThreadDpiAwarenessContext)::GetProcAddress(user32_dll, "SetThreadDpiAwarenessContext"))
{
SetThreadDpiAwarenessContextFn(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
return;
}
}
if (IsWindows8Point1OrGreater())
{
static HINSTANCE shcore_dll = ::LoadLibraryA("shcore.dll"); // Reference counted per-process

View File

@ -14035,8 +14035,11 @@ void ImGui::ScaleWindowsInViewport(ImGuiViewportP* viewport, float scale)
{
ImGuiContext& g = *GImGui;
if (g.MovingWindow != NULL)
g.ActiveIdClickOffset = ImFloor(g.ActiveIdClickOffset * scale);
// FIXME-DPI: This is meant to have the window rescale around the mouse. It currently creates feedback loop when a window is straddling a DPI transition border.
// NB: since our sizes do not perfectly linearly scale, deferring the ClickOffset scale until we know the actual window scale ratio may get us slightly more precise mouse positioning.
//if (g.MovingWindow != NULL && g.MovingWindow->Viewport == viewport)
// g.ActiveIdClickOffset = ImFloor(g.ActiveIdClickOffset * scale);
/*
if (g.IO.MousePosViewport == viewport->ID)
{
@ -14106,8 +14109,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
return;
}
ImDrawList* overlay_draw_list = GetOverlayDrawList(viewport); // Render additional visuals into the top-most draw list
if (window && ImGui::IsItemHovered())
ImDrawList* overlay_draw_list = viewport ? GetOverlayDrawList(viewport) : NULL; // Render additional visuals into the top-most draw list
if (window && overlay_draw_list && ImGui::IsItemHovered())
overlay_draw_list->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255));
if (!node_open)
return;
@ -14124,7 +14127,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
}
ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL;
bool pcmd_node_open = ImGui::TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "Draw %4d %s vtx, tex 0x%p, clip_rect (%4.0f,%4.0f)-(%4.0f,%4.0f)", pcmd->ElemCount, draw_list->IdxBuffer.Size > 0 ? "indexed" : "non-indexed", pcmd->TextureId, pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w);
if (show_clip_rects && ImGui::IsItemHovered())
if (show_clip_rects && overlay_draw_list && ImGui::IsItemHovered())
{
ImRect clip_rect = pcmd->ClipRect;
ImRect vtxs_rect;
@ -14151,7 +14154,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
buf_p += ImFormatString(buf_p, (int)(buf_end - buf_p), "%s %04d: pos (%8.2f,%8.2f), uv (%.6f,%.6f), col %08X\n", (n == 0) ? "vtx" : " ", vtx_i, v.pos.x, v.pos.y, v.uv.x, v.uv.y, v.col);
}
ImGui::Selectable(buf, false);
if (ImGui::IsItemHovered())
if (overlay_draw_list && ImGui::IsItemHovered())
{
ImDrawListFlags backup_flags = overlay_draw_list->Flags;
overlay_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines at is more readable for very large and thin triangles.