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	Renamed some color enums
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								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
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								imgui.cpp
									
									
									
									
									
								
							@@ -372,9 +372,9 @@ ImGuiStyle::ImGuiStyle()
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    Colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
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    Colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.80f, 0.50f, 0.50f, 0.40f);
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    Colors[ImGuiCol_ComboBg]                = ImVec4(0.20f, 0.20f, 0.20f, 0.99f);
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    Colors[ImGuiCol_CheckBgHovered]         = ImVec4(0.60f, 0.40f, 0.40f, 0.45f);
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    Colors[ImGuiCol_CheckBgActive]          = ImVec4(0.65f, 0.50f, 0.50f, 0.55f);
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    Colors[ImGuiCol_CheckSelected]          = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
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    Colors[ImGuiCol_CheckHovered]           = ImVec4(0.60f, 0.40f, 0.40f, 0.45f);
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    Colors[ImGuiCol_CheckActive]            = ImVec4(0.65f, 0.50f, 0.50f, 0.55f);
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    Colors[ImGuiCol_CheckMark]              = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
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    Colors[ImGuiCol_SliderGrab]             = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
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    Colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.80f, 0.50f, 0.50f, 1.00f);
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    Colors[ImGuiCol_Button]                 = ImVec4(0.67f, 0.40f, 0.40f, 0.60f);
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@@ -2881,9 +2881,9 @@ const char* ImGui::GetStyleColName(ImGuiCol idx)
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    case ImGuiCol_ScrollbarGrabHovered: return "ScrollbarGrabHovered";
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    case ImGuiCol_ScrollbarGrabActive: return "ScrollbarGrabActive";
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    case ImGuiCol_ComboBg: return "ComboBg";
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    case ImGuiCol_CheckBgHovered: return "CheckBgHovered";
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    case ImGuiCol_CheckBgActive: return "CheckBgActive";
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    case ImGuiCol_CheckSelected: return "CheckSelected";
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    case ImGuiCol_CheckHovered: return "CheckBgHovered";
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    case ImGuiCol_CheckActive: return "CheckBgActive";
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    case ImGuiCol_CheckMark: return "CheckSelected";
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    case ImGuiCol_SliderGrab: return "SliderGrab";
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    case ImGuiCol_SliderGrabActive: return "SliderGrabActive";
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    case ImGuiCol_Button: return "Button";
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@@ -4384,12 +4384,12 @@ bool ImGui::Checkbox(const char* label, bool* v)
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    if (pressed)
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        *v = !(*v);
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    RenderFrame(check_bb.Min, check_bb.Max, window->Color((held && hovered) ? ImGuiCol_CheckBgActive : hovered ? ImGuiCol_CheckBgHovered : ImGuiCol_FrameBg));
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    RenderFrame(check_bb.Min, check_bb.Max, window->Color((held && hovered) ? ImGuiCol_CheckActive : hovered ? ImGuiCol_CheckHovered : ImGuiCol_FrameBg));
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    if (*v)
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    {
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        const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight());
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        const float pad = check_sz < 8.0f ? 1.0f : check_sz < 13.0f ? 2.0f : 3.0f;
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        window->DrawList->AddRectFilled(check_bb.Min+ImVec2(pad,pad), check_bb.Max-ImVec2(pad,pad), window->Color(ImGuiCol_CheckSelected));
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        window->DrawList->AddRectFilled(check_bb.Min+ImVec2(pad,pad), check_bb.Max-ImVec2(pad,pad), window->Color(ImGuiCol_CheckMark));
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    }
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    if (g.LogEnabled)
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@@ -4446,12 +4446,12 @@ bool ImGui::RadioButton(const char* label, bool active)
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    bool hovered, held;
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    bool pressed = ButtonBehaviour(total_bb, id, &hovered, &held, true);
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    window->DrawList->AddCircleFilled(center, radius, window->Color((held && hovered) ? ImGuiCol_CheckBgActive : hovered ? ImGuiCol_CheckBgHovered : ImGuiCol_FrameBg), 16);
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    window->DrawList->AddCircleFilled(center, radius, window->Color((held && hovered) ? ImGuiCol_CheckActive : hovered ? ImGuiCol_CheckHovered : ImGuiCol_FrameBg), 16);
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    if (active)
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    {
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        const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight());
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        const float pad = check_sz < 8.0f ? 1.0f : check_sz < 13.0f ? 2.0f : 3.0f;
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        window->DrawList->AddCircleFilled(center, radius-pad, window->Color(ImGuiCol_CheckSelected), 16);
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        window->DrawList->AddCircleFilled(center, radius-pad, window->Color(ImGuiCol_CheckMark), 16);
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    }
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    if (window->Flags & ImGuiWindowFlags_ShowBorders)
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