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Backends: GLFW, Emscripten: fixes for canvas resizing. (#6751)
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@ -20,6 +20,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2023-12-18: Emscripten: Change the size of the GLFW window according to the size of the canvas
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// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F24 function keys.
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// 2023-07-18: Inputs: Revert ignoring mouse data on GLFW_CURSOR_DISABLED as it can be used differently. User may set ImGuiConfigFLags_NoMouse if desired. (#5625, #6609)
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// 2023-06-12: Accept glfwGetTime() not returning a monotonically increasing value. This seems to happens on some Windows setup when peripherals disconnect, and is likely to also happen on browser + Emscripten. (#6491)
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@ -126,6 +127,9 @@ struct ImGui_ImplGlfw_Data
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ImVec2 LastValidMousePos;
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bool InstalledCallbacks;
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bool CallbacksChainForAllWindows;
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#ifdef __EMSCRIPTEN__
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const char* CanvasSelector;
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#endif
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// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
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GLFWwindowfocusfun PrevUserCallbackWindowFocus;
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@ -807,6 +811,49 @@ void ImGui_ImplGlfw_NewFrame()
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ImGui_ImplGlfw_UpdateGamepads();
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}
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#ifdef __EMSCRIPTEN__
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static EM_BOOL ImGui_ImplGlfw_OnCanvasSizeChange(int event_type, const EmscriptenUiEvent* event, void* user_data)
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{
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ImGui_ImplGlfw_Data* bd = (ImGui_ImplGlfw_Data *) user_data;
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double canvas_width, canvas_height;
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emscripten_get_element_css_size(bd->CanvasSelector, &canvas_width, &canvas_height);
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glfwSetWindowSize(bd->Window, (int)canvas_width, (int)canvas_height);
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return true;
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}
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static EM_BOOL ImGui_ImplGlfw_OnFullscreenChange(int event_type, const EmscriptenFullscreenChangeEvent* event, void* user_data)
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{
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ImGui_ImplGlfw_Data* bd = (ImGui_ImplGlfw_Data *) user_data;
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double canvas_width, canvas_height;
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emscripten_get_element_css_size(bd->CanvasSelector, &canvas_width, &canvas_height);
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glfwSetWindowSize(bd->Window, (int)canvas_width, (int)canvas_height);
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return true;
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}
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/**
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* @param canvas_selector A CSS selector, the event listener is applied to the first element that matches the query.
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*/
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void ImGui_ImplGlfw_SetEmscriptenCanvasSelector(const char *canvas_selector)
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{
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IM_ASSERT(canvas_selector != nullptr);
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplGlfw_InitForXXX()?");
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bd->CanvasSelector = canvas_selector;
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emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, bd, false, ImGui_ImplGlfw_OnCanvasSizeChange);
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emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, bd, false, ImGui_ImplGlfw_OnFullscreenChange);
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// Change the size of the GLFW window according to the size of the canvas
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ImGui_ImplGlfw_OnCanvasSizeChange(EMSCRIPTEN_EVENT_RESIZE, {}, bd);
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}
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#endif
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//-----------------------------------------------------------------------------
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#if defined(__clang__)
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@ -30,6 +30,11 @@ IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool ins
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IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
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// Emscripten related initialization phase methods
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#ifdef __EMSCRIPTEN__
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IMGUI_IMPL_API void ImGui_ImplGlfw_SetEmscriptenCanvasSelector(const char* canvas_selector);
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#endif
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// GLFW callbacks install
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// - When calling Init with 'install_callbacks=true': ImGui_ImplGlfw_InstallCallbacks() is called. GLFW callbacks will be installed for you. They will chain-call user's previously installed callbacks, if any.
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// - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call individual function yourself from your own GLFW callbacks.
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