mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Avoid marking settings as dirty when window is marked unsaved + minor FocusWindow() optimisation
This commit is contained in:
parent
4bccc06933
commit
2268b098e0
23
imgui.cpp
23
imgui.cpp
@ -202,6 +202,7 @@
|
||||
- widgets: checkbox/radio active on press, is that standard/correct ?
|
||||
- widgets: widget-label types of function calls don't play nicely with SameLine (github issue #100) because of how they intentionally not declare the label extent. separate extent for auto-size vs extent for cursor.
|
||||
- widgets: IsItemHovered() returns true even if mouse is active on another widget (e.g. dragging outside of sliders). Maybe not a sensible default? Add parameter or alternate function?
|
||||
- widgets: activating widget doesn't move parent to front
|
||||
- main: make IsHovered() more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
|
||||
- main: make IsHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
|
||||
- scrollbar: use relative mouse movement when first-clicking inside of scroll grab box.
|
||||
@ -2361,7 +2362,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, ImVec2 size, float fill_alph
|
||||
window->IDStack.resize(0);
|
||||
ImGui::PushID(window);
|
||||
|
||||
// Move window (at the beginning of the frame to avoid lag)
|
||||
// Move window (at the beginning of the frame to avoid input lag or sheering)
|
||||
const ImGuiID move_id = window->GetID("#MOVE");
|
||||
RegisterAliveId(move_id);
|
||||
if (g.ActiveId == move_id)
|
||||
@ -2371,7 +2372,8 @@ bool ImGui::Begin(const char* name, bool* p_opened, ImVec2 size, float fill_alph
|
||||
if (!(window->Flags & ImGuiWindowFlags_NoMove))
|
||||
{
|
||||
window->PosFloat += g.IO.MouseDelta;
|
||||
MarkSettingsDirty();
|
||||
if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings))
|
||||
MarkSettingsDirty();
|
||||
}
|
||||
FocusWindow(window);
|
||||
}
|
||||
@ -2434,7 +2436,8 @@ bool ImGui::Begin(const char* name, bool* p_opened, ImVec2 size, float fill_alph
|
||||
if (g.HoveredWindow == window && IsMouseHoveringBox(title_bar_aabb) && g.IO.MouseDoubleClicked[0])
|
||||
{
|
||||
window->Collapsed = !window->Collapsed;
|
||||
MarkSettingsDirty();
|
||||
if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings))
|
||||
MarkSettingsDirty();
|
||||
FocusWindow(window);
|
||||
}
|
||||
}
|
||||
@ -2482,7 +2485,8 @@ bool ImGui::Begin(const char* name, bool* p_opened, ImVec2 size, float fill_alph
|
||||
window->SizeFull = ImMax(window->SizeFull, size_auto_fit);
|
||||
else
|
||||
window->SizeFull = size_auto_fit;
|
||||
MarkSettingsDirty();
|
||||
if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings))
|
||||
MarkSettingsDirty();
|
||||
}
|
||||
else if (!(window->Flags & ImGuiWindowFlags_NoResize))
|
||||
{
|
||||
@ -2498,14 +2502,16 @@ bool ImGui::Begin(const char* name, bool* p_opened, ImVec2 size, float fill_alph
|
||||
// Manual auto-fit
|
||||
window->SizeFull = size_auto_fit;
|
||||
window->Size = window->SizeFull;
|
||||
MarkSettingsDirty();
|
||||
if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings))
|
||||
MarkSettingsDirty();
|
||||
}
|
||||
else if (held)
|
||||
{
|
||||
// Resize
|
||||
window->SizeFull = ImMax(window->SizeFull + g.IO.MouseDelta, style.WindowMinSize);
|
||||
window->Size = window->SizeFull;
|
||||
MarkSettingsDirty();
|
||||
if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings))
|
||||
MarkSettingsDirty();
|
||||
}
|
||||
}
|
||||
|
||||
@ -2709,12 +2715,15 @@ void ImGui::End()
|
||||
g.CurrentWindow = g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back();
|
||||
}
|
||||
|
||||
// Moving window to front
|
||||
// Moving window to front of display (which happens to be back of our sorted list)
|
||||
static void FocusWindow(ImGuiWindow* window)
|
||||
{
|
||||
ImGuiState& g = GImGui;
|
||||
g.FocusedWindow = window;
|
||||
|
||||
if (g.Windows.back() == window)
|
||||
return;
|
||||
|
||||
for (size_t i = 0; i < g.Windows.size(); i++)
|
||||
if (g.Windows[i] == window)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user