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	Clarified comments about popups input blocking and ImGuiHoveredFlags_AllowWhenBlockedByPopup flag. (#3154)
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							| @@ -591,13 +591,16 @@ namespace ImGui | ||||
|  | ||||
|     // Popups, Modals | ||||
|     // The properties of popups windows are: | ||||
|     // - They block normal mouse hovering detection outside them. (*) | ||||
|     // - They block normal mouse hovering detection outside them. (*1) | ||||
|     // - Unless modal, they can be closed by clicking anywhere outside them, or by pressing ESCAPE. | ||||
|     // - Their visibility state (~bool) is held internally by imgui instead of being held by the programmer as we are used to with regular Begin() calls. | ||||
|     //   User can manipulate the visibility state by calling OpenPopup(). | ||||
|     //   Because hovering detection is disabled outside the popup, when clicking outside the click will not be seen by underlying widgets! (*1) | ||||
|     // - Their visibility state (~bool) is held internally by Dear ImGui instead of being held by the programmer as we are used to with regular Begin() calls. | ||||
|     //   User can manipulate the visibility state by calling OpenPopup(), CloseCurrentPopup() etc. | ||||
|     // - We default to use the right mouse (ImGuiMouseButton_Right=1) for the Popup Context functions. | ||||
|     // (*) You can use IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup) to bypass it and detect hovering even when normally blocked by a popup. | ||||
|     // Those three properties are connected. The library needs to hold their visibility state because it can close popups at any time. | ||||
|     // Those three properties are connected: we need to retain popup visibility state in the library because popups may be closed as any time. | ||||
|     // (*1) You can bypass that restriction and detect hovering even when normally blocked by a popup. | ||||
|     //      To do this use the ImGuiHoveredFlags_AllowWhenBlockedByPopup when calling IsItemHovered() or IsWindowHovered(). | ||||
|     //      This is what BeginPopupContextItem() and BeginPopupContextWindow() are doing already, allowing a right-click to reopen another popups without losing the click. | ||||
|     IMGUI_API void          OpenPopup(const char* str_id);                                      // call to mark popup as open (don't call every frame!). popups are closed when user click outside, or if CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. By default, Selectable()/MenuItem() are calling CloseCurrentPopup(). Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level). | ||||
|     IMGUI_API bool          BeginPopup(const char* str_id, ImGuiWindowFlags flags = 0);                                             // return true if the popup is open, and you can start outputting to it. only call EndPopup() if BeginPopup() returns true! | ||||
|     IMGUI_API bool          BeginPopupContextItem(const char* str_id = NULL, ImGuiMouseButton mouse_button = 1);                    // helper to open and begin popup when clicked on last item. if you can pass a NULL str_id only if the previous item had an id. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp! | ||||
|   | ||||
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