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Comments, tweaks, metrics window tweak
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a3560b274e
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@ -3154,6 +3154,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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window->DrawList->Clear();
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window->ClipRectStack.resize(0);
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window->LastFrameDrawn = current_frame;
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window->IDStack.resize(1);
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}
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// Setup texture, outer clipping rectangle
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@ -3191,9 +3192,6 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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window->SizeFull = size_on_first_use;
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}
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// Reset ID stack
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window->IDStack.resize(1);
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// Move window (at the beginning of the frame to avoid input lag or sheering). Only valid for root windows.
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RegisterAliveId(window->MoveID);
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if (g.ActiveId == window->MoveID)
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@ -3335,7 +3333,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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ImU32 resize_col = 0;
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if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFrames <= 0 && !(flags & ImGuiWindowFlags_NoResize))
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{
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// Manual resize grip
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// Manual resize
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const ImRect resize_rect(window->Rect().GetBR()-ImVec2(14,14), window->Rect().GetBR());
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const ImGuiID resize_id = window->GetID("#RESIZE");
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bool hovered, held;
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@ -3355,7 +3353,6 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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}
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else if (held)
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{
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// Resize
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window->SizeFull = ImMax(window->SizeFull + g.IO.MouseDelta, style.WindowMinSize);
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if (!(flags & ImGuiWindowFlags_NoSavedSettings))
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MarkSettingsDirty();
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@ -10731,7 +10728,7 @@ void ImGui::ShowMetricsWindow(bool* opened)
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static void NodeWindow(ImGuiWindow* window, const char* label)
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{
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if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Active, window))
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if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Active || window->WasActive, window))
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return;
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NodeDrawList(window->DrawList, "DrawList");
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if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");
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2
imgui.h
2
imgui.h
@ -159,7 +159,7 @@ namespace ImGui
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IMGUI_API void ShowUserGuide(); // help block
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IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // style editor block
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IMGUI_API void ShowTestWindow(bool* opened = NULL); // test window, demonstrate ImGui features
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IMGUI_API void ShowMetricsWindow(bool* opened = NULL); // metrics window
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IMGUI_API void ShowMetricsWindow(bool* opened = NULL); // metrics window for debugging imgui
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// Window
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// See implementation in .cpp for details
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