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Minor fixes to example_sdl_metal and a changelog entry.
Add example_sdl_metal to CI builds. Closes #3017.
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@ -1,17 +1,16 @@
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// ImGui - standalone example application for GLFW + Metal, using programmable pipeline
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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// Dear ImGui: standalone example application for SDL2 + Metal
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// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
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// (SDL is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan/Metal graphics context creation, etc.)
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#include "imgui.h"
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#include "imgui_impl_sdl.h"
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#include "imgui_impl_metal.h"
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#include "SDL.h"
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#include <stdio.h>
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#include <SDL.h>
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#import <Metal/Metal.h>
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#import <QuartzCore/QuartzCore.h>
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#include <stdio.h>
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int main(int, char**)
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{
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// Setup Dear ImGui binding
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@ -49,27 +48,17 @@ int main(int, char**)
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return -1;
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}
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SDL_Window* window = SDL_CreateWindow(
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"Dear ImGui SDL+Metal example",
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SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED,
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1280,
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720,
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SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI
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);
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// Inform SDL that we will be using metal for rendering. Without this hint initialization of metal renderer may fail.
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, "metal");
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SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL+Metal example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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if (window == NULL)
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{
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printf("Error creating window: %s\n", SDL_GetError());
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return -2;
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}
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SDL_Renderer* renderer = SDL_CreateRenderer(
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window,
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-1,
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SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC
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);
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SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (renderer == NULL)
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{
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printf("Error creating renderer: %s\n", SDL_GetError());
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@ -125,7 +114,7 @@ int main(int, char**)
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// Start the Dear ImGui frame
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ImGui_ImplMetal_NewFrame(renderPassDescriptor);
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ImGui_ImplSDL2_NewFrame_Metal(window);
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ImGui_ImplSDL2_NewFrame(window);
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ImGui::NewFrame();
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// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
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