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Nav: Fixed a crash with IMGUI_DEBUG_NAV_SCORING enabled + added info to Metrics.
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@ -2320,7 +2320,9 @@ static void NavRestoreLayer(int layer)
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static inline void NavUpdateAnyRequestFlag()
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static inline void NavUpdateAnyRequestFlag()
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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g.NavAnyRequest = g.NavMoveRequest || g.NavInitRequest || IMGUI_DEBUG_NAV_SCORING;
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g.NavAnyRequest = g.NavMoveRequest || g.NavInitRequest || (IMGUI_DEBUG_NAV_SCORING && g.NavWindow != NULL);
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if (g.NavAnyRequest)
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IM_ASSERT(g.NavWindow != NULL);
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}
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}
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static bool NavMoveRequestButNoResultYet()
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static bool NavMoveRequestButNoResultYet()
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@ -13258,6 +13260,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::Text("HoveredId: 0x%08X/0x%08X (%.2f sec)", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
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ImGui::Text("HoveredId: 0x%08X/0x%08X (%.2f sec)", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
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ImGui::Text("ActiveId: 0x%08X/0x%08X (%.2f sec), ActiveIdSource: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, input_source_names[g.ActiveIdSource]);
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ImGui::Text("ActiveId: 0x%08X/0x%08X (%.2f sec), ActiveIdSource: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, input_source_names[g.ActiveIdSource]);
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ImGui::Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
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ImGui::Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
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ImGui::Text("MovingWindow: '%s'", g.MovingWindow ? g.MovingWindow->Name : "NULL");
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ImGui::Text("NavWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL");
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ImGui::Text("NavWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL");
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ImGui::Text("NavId: 0x%08X, NavLayer: %d", g.NavId, g.NavLayer);
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ImGui::Text("NavId: 0x%08X, NavLayer: %d", g.NavId, g.NavLayer);
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ImGui::Text("NavInputSource: %s", input_source_names[g.NavInputSource]);
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ImGui::Text("NavInputSource: %s", input_source_names[g.NavInputSource]);
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