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	Internals: Backport one ->WasActive test in NavRestoreLastChildNavWindow() from 9bf6509c6 + minor/shallow bits from docking branch.
				
					
				
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							| @@ -2467,6 +2467,7 @@ const char* ImGui::GetStyleColorName(ImGuiCol idx) | ||||
|     return "Unknown"; | ||||
| } | ||||
|  | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
| // [SECTION] RENDER HELPERS | ||||
| // Some of those (internal) functions are currently quite a legacy mess - their signature and behavior will change, | ||||
| @@ -5590,6 +5591,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|         if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_Popup)) && window->WindowBorderSize == 0.0f) | ||||
|             window->WindowPadding = ImVec2(0.0f, (flags & ImGuiWindowFlags_MenuBar) ? style.WindowPadding.y : 0.0f); | ||||
|  | ||||
|         // Lock menu offset so size calculation can use it as menu-bar windows need a minimum size. | ||||
|         window->DC.MenuBarOffset.x = ImMax(ImMax(window->WindowPadding.x, style.ItemSpacing.x), g.NextWindowData.MenuBarOffsetMinVal.x); | ||||
|         window->DC.MenuBarOffset.y = g.NextWindowData.MenuBarOffsetMinVal.y; | ||||
|  | ||||
|         // Collapse window by double-clicking on title bar | ||||
|         // At this point we don't have a clipping rectangle setup yet, so we can use the title bar area for hit detection and drawing | ||||
|         if (!(flags & ImGuiWindowFlags_NoTitleBar) && !(flags & ImGuiWindowFlags_NoCollapse)) | ||||
| @@ -5912,8 +5917,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|         window->DC.NavHasScroll = (window->ScrollMax.y > 0.0f); | ||||
|  | ||||
|         window->DC.MenuBarAppending = false; | ||||
|         window->DC.MenuBarOffset.x = ImMax(ImMax(window->WindowPadding.x, style.ItemSpacing.x), g.NextWindowData.MenuBarOffsetMinVal.x); | ||||
|         window->DC.MenuBarOffset.y = g.NextWindowData.MenuBarOffsetMinVal.y; | ||||
|         window->DC.MenuColumns.Update(3, style.ItemSpacing.x, window_just_activated_by_user); | ||||
|         window->DC.TreeDepth = 0; | ||||
|         window->DC.TreeJumpToParentOnPopMask = 0x00; | ||||
| @@ -7624,7 +7627,7 @@ void ImGui::OpenPopupEx(ImGuiID id, ImGuiPopupFlags popup_flags) | ||||
|     popup_ref.OpenPopupPos = NavCalcPreferredRefPos(); | ||||
|     popup_ref.OpenMousePos = IsMousePosValid(&g.IO.MousePos) ? g.IO.MousePos : popup_ref.OpenPopupPos; | ||||
|  | ||||
|     //IMGUI_DEBUG_LOG("OpenPopupEx(0x%08X)\n", g.FrameCount, id); | ||||
|     IMGUI_DEBUG_LOG_POPUP("OpenPopupEx(0x%08X)\n", id); | ||||
|     if (g.OpenPopupStack.Size < current_stack_size + 1) | ||||
|     { | ||||
|         g.OpenPopupStack.push_back(popup_ref); | ||||
| @@ -7685,7 +7688,7 @@ void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to | ||||
|     } | ||||
|     if (popup_count_to_keep < g.OpenPopupStack.Size) // This test is not required but it allows to set a convenient breakpoint on the statement below | ||||
|     { | ||||
|         //IMGUI_DEBUG_LOG("ClosePopupsOverWindow(%s) -> ClosePopupToLevel(%d)\n", ref_window->Name, popup_count_to_keep); | ||||
|         IMGUI_DEBUG_LOG_POPUP("ClosePopupsOverWindow(\"%s\") -> ClosePopupToLevel(%d)\n", ref_window->Name, popup_count_to_keep); | ||||
|         ClosePopupToLevel(popup_count_to_keep, restore_focus_to_window_under_popup); | ||||
|     } | ||||
| } | ||||
| @@ -7693,6 +7696,7 @@ void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to | ||||
| void ImGui::ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_popup) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     IMGUI_DEBUG_LOG_POPUP("ClosePopupToLevel(%d), restore_focus_to_window_under_popup=%d\n", remaining, restore_focus_to_window_under_popup); | ||||
|     IM_ASSERT(remaining >= 0 && remaining < g.OpenPopupStack.Size); | ||||
|  | ||||
|     // Trim open popup stack | ||||
| @@ -7737,7 +7741,7 @@ void ImGui::CloseCurrentPopup() | ||||
|             break; | ||||
|         popup_idx--; | ||||
|     } | ||||
|     //IMGUI_DEBUG_LOG("CloseCurrentPopup %d -> %d\n", g.BeginPopupStack.Size - 1, popup_idx); | ||||
|     IMGUI_DEBUG_LOG_POPUP("CloseCurrentPopup %d -> %d\n", g.BeginPopupStack.Size - 1, popup_idx); | ||||
|     ClosePopupToLevel(popup_idx, true); | ||||
|  | ||||
|     // A common pattern is to close a popup when selecting a menu item/selectable that will open another window. | ||||
| @@ -8322,18 +8326,20 @@ void ImGui::NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags mov | ||||
| // This way we could find the last focused window among our children. It would be much less confusing this way? | ||||
| static void ImGui::NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window) | ||||
| { | ||||
|     ImGuiWindow* parent_window = nav_window; | ||||
|     while (parent_window && (parent_window->Flags & ImGuiWindowFlags_ChildWindow) != 0 && (parent_window->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu)) == 0) | ||||
|         parent_window = parent_window->ParentWindow; | ||||
|     if (parent_window && parent_window != nav_window) | ||||
|         parent_window->NavLastChildNavWindow = nav_window; | ||||
|     ImGuiWindow* parent = nav_window; | ||||
|     while (parent && (parent->Flags & ImGuiWindowFlags_ChildWindow) != 0 && (parent->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu)) == 0) | ||||
|         parent = parent->ParentWindow; | ||||
|     if (parent && parent != nav_window) | ||||
|         parent->NavLastChildNavWindow = nav_window; | ||||
| } | ||||
|  | ||||
| // Restore the last focused child. | ||||
| // Call when we are expected to land on the Main Layer (0) after FocusWindow() | ||||
| static ImGuiWindow* ImGui::NavRestoreLastChildNavWindow(ImGuiWindow* window) | ||||
| { | ||||
|     return window->NavLastChildNavWindow ? window->NavLastChildNavWindow : window; | ||||
|     if (window->NavLastChildNavWindow && window->NavLastChildNavWindow->WasActive) | ||||
|         return window->NavLastChildNavWindow; | ||||
|     return window; | ||||
| } | ||||
|  | ||||
| static void NavRestoreLayer(ImGuiNavLayer layer) | ||||
| @@ -9651,6 +9657,7 @@ void ImGui::LogButtons() | ||||
|         LogToClipboard(); | ||||
| } | ||||
|  | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
| // [SECTION] SETTINGS | ||||
| //----------------------------------------------------------------------------- | ||||
| @@ -9905,9 +9912,9 @@ static void WindowSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, | ||||
|     ImGuiWindowSettings* settings = (ImGuiWindowSettings*)entry; | ||||
|     int x, y; | ||||
|     int i; | ||||
|     if (sscanf(line, "Pos=%i,%i", &x, &y) == 2)         settings->Pos = ImVec2ih((short)x, (short)y); | ||||
|     else if (sscanf(line, "Size=%i,%i", &x, &y) == 2)   settings->Size = ImVec2ih((short)x, (short)y); | ||||
|     else if (sscanf(line, "Collapsed=%d", &i) == 1)     settings->Collapsed = (i != 0); | ||||
|     if (sscanf(line, "Pos=%i,%i", &x, &y) == 2)         { settings->Pos = ImVec2ih((short)x, (short)y); } | ||||
|     else if (sscanf(line, "Size=%i,%i", &x, &y) == 2)   { settings->Size = ImVec2ih((short)x, (short)y); } | ||||
|     else if (sscanf(line, "Collapsed=%d", &i) == 1)     { settings->Collapsed = (i != 0); } | ||||
| } | ||||
|  | ||||
| // Apply to existing windows (if any) | ||||
| @@ -10514,7 +10521,7 @@ void ImGui::ShowMetricsWindow(bool* p_open) | ||||
|  | ||||
|     // Details for Docking | ||||
| #ifdef IMGUI_HAS_DOCK | ||||
|     if (ImGui::TreeNode("Docking")) | ||||
|     if (ImGui::TreeNode("Dock nodes")) | ||||
|     { | ||||
|         ImGui::TreePop(); | ||||
|     } | ||||
| @@ -10526,6 +10533,9 @@ void ImGui::ShowMetricsWindow(bool* p_open) | ||||
|         if (ImGui::SmallButton("Clear")) | ||||
|             ImGui::ClearIniSettings(); | ||||
|         ImGui::SameLine(); | ||||
|         if (ImGui::SmallButton("Save to memory")) | ||||
|             ImGui::SaveIniSettingsToMemory(); | ||||
|         ImGui::SameLine(); | ||||
|         if (ImGui::SmallButton("Save to disk")) | ||||
|             ImGui::SaveIniSettingsToDisk(g.IO.IniFilename); | ||||
|         ImGui::SameLine(); | ||||
| @@ -10537,7 +10547,7 @@ void ImGui::ShowMetricsWindow(bool* p_open) | ||||
|         if (ImGui::TreeNode("SettingsHandlers", "Settings handlers: (%d)", g.SettingsHandlers.Size)) | ||||
|         { | ||||
|             for (int n = 0; n < g.SettingsHandlers.Size; n++) | ||||
|                 ImGui::TextUnformatted(g.SettingsHandlers[n].TypeName); | ||||
|                 ImGui::BulletText("%s", g.SettingsHandlers[n].TypeName); | ||||
|             ImGui::TreePop(); | ||||
|         } | ||||
|         if (ImGui::TreeNode("SettingsWindows", "Settings packed data: Windows: %d bytes", g.SettingsWindows.size())) | ||||
|   | ||||
							
								
								
									
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								imgui.h
									
									
									
									
									
								
							
							
						
						
									
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								imgui.h
									
									
									
									
									
								
							| @@ -723,7 +723,7 @@ namespace ImGui | ||||
|     IMGUI_API void          ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b); | ||||
|  | ||||
|     // Inputs Utilities: Keyboard | ||||
|     // - For 'int user_key_index' you can use your own indices/enums according to how your backend/engine stored them in io.KeysDown[]. | ||||
|     // - For 'int user_key_index' you can use your own indices/enums according to how your back-end/engine stored them in io.KeysDown[]. | ||||
|     // - We don't know the meaning of those value. You can use GetKeyIndex() to map a ImGuiKey_ value into the user index. | ||||
|     IMGUI_API int           GetKeyIndex(ImGuiKey imgui_key);                                    // map ImGuiKey_* values into user's key index. == io.KeyMap[key] | ||||
|     IMGUI_API bool          IsKeyDown(int user_key_index);                                      // is key being held. == io.KeysDown[user_key_index]. | ||||
| @@ -1434,7 +1434,7 @@ struct ImGuiStyle | ||||
|     ImGuiDir    ColorButtonPosition;        // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right. | ||||
|     ImVec2      ButtonTextAlign;            // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered). | ||||
|     ImVec2      SelectableTextAlign;        // Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line. | ||||
|     ImVec2      DisplayWindowPadding;       // Window position are clamped to be visible within the display area by at least this amount. Only applies to regular windows. | ||||
|     ImVec2      DisplayWindowPadding;       // Window position are clamped to be visible within the display area or monitors by at least this amount. Only applies to regular windows. | ||||
|     ImVec2      DisplaySafeAreaPadding;     // If you cannot see the edges of your screen (e.g. on a TV) increase the safe area padding. Apply to popups/tooltips as well regular windows. NB: Prefer configuring your TV sets correctly! | ||||
|     float       MouseCursorScale;           // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later. | ||||
|     bool        AntiAliasedLines;           // Enable anti-aliased lines/borders. Disable if you are really tight on CPU/GPU. Latched at the beginning of the frame (copied to ImDrawList). | ||||
|   | ||||
| @@ -228,8 +228,8 @@ void ImGui::ShowDemoWindow(bool* p_open) | ||||
|     IM_ASSERT(ImGui::GetCurrentContext() != NULL && "Missing dear imgui context. Refer to examples app!"); | ||||
|  | ||||
|     // Examples Apps (accessible from the "Examples" menu) | ||||
|     static bool show_app_documents = false; | ||||
|     static bool show_app_main_menu_bar = false; | ||||
|     static bool show_app_documents = false; | ||||
|     static bool show_app_console = false; | ||||
|     static bool show_app_log = false; | ||||
|     static bool show_app_layout = false; | ||||
| @@ -241,8 +241,9 @@ void ImGui::ShowDemoWindow(bool* p_open) | ||||
|     static bool show_app_window_titles = false; | ||||
|     static bool show_app_custom_rendering = false; | ||||
|  | ||||
|     if (show_app_documents)           ShowExampleAppDocuments(&show_app_documents); | ||||
|     if (show_app_main_menu_bar)       ShowExampleAppMainMenuBar(); | ||||
|     if (show_app_documents)           ShowExampleAppDocuments(&show_app_documents); | ||||
|  | ||||
|     if (show_app_console)             ShowExampleAppConsole(&show_app_console); | ||||
|     if (show_app_log)                 ShowExampleAppLog(&show_app_log); | ||||
|     if (show_app_layout)              ShowExampleAppLayout(&show_app_layout); | ||||
|   | ||||
| @@ -163,6 +163,10 @@ namespace ImStb | ||||
| #define IMGUI_DEBUG_LOG(_FMT,...)       printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__) | ||||
| #endif | ||||
|  | ||||
| // Debug Logging for selected systems. Remove the '((void)0) //' to enable. | ||||
| //#define IMGUI_DEBUG_LOG_POPUP         IMGUI_DEBUG_LOG // Enable log | ||||
| #define IMGUI_DEBUG_LOG_POPUP(...)      ((void)0)       // Disable log | ||||
|  | ||||
| // Static Asserts | ||||
| #if (__cplusplus >= 201100) | ||||
| #define IM_STATIC_ASSERT(_COND)         static_assert(_COND, "") | ||||
|   | ||||
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