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ImFontAtlas: Rewrote FreeType based builder.
- Fixed abnormally high atlas height. (#618) - Fixed support for any values of TexGlyphPadding (not just only 1). (#618) - Atlas width is now properly based on total surface rather than glyph count (unless overridden with TexDesiredWidth). (#618) - Fixed atlas builder so missing glyphs won't influence the atlas texture width. (#2233, #618) - Fixed atlas builder so duplicate glyphs (when merging fonts) won't be included in the rasterized atlas. (#618)
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@ -72,9 +72,11 @@ Other Changes:
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Missing calls to End(), past the assert, should not lead to crashes or to the fallback Debug window appearing on screen.
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Those changes makes it easier to integrate dear imgui with a scripting language allowing, given asserts are redirected
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into e.g. an error log and stopping the script execution.
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- ImFontAtlas: Stb: Atlas width is now properly based on total surface rather than glyph count (unless overridden with TexDesiredWidth).
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- ImFontAtlas: Stb: Fixed atlas builder so missing glyphs won't influence the atlas texture width. (#2233)
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- ImFontAtlas: Stb: Fixed atlas builder so duplicate glyphs (when merging fonts) won't be included in the rasterized atlas.
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- ImFontAtlas: Stb and FreeType: Atlas width is now properly based on total surface rather than glyph count (unless overridden with TexDesiredWidth).
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- ImFontAtlas: Stb and FreeType: Fixed atlas builder so missing glyphs won't influence the atlas texture width. (#2233)
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- ImFontAtlas: Stb and FreeType: Fixed atlas builder so duplicate glyphs (when merging fonts) won't be included in the rasterized atlas.
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- ImFontAtlas: FreeType: Fixed abnormally high atlas height.
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- ImFontAtlas: FreeType: Fixed support for any values of TexGlyphPadding (not just only 1).
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- ImDrawList: Optimized some of the functions for performance of debug builds where non-inline function call cost are non-negligible.
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(Our test UI scene on VS2015 Debug Win64 with /RTC1 went ~5.9 ms -> ~4.9 ms. In Release same scene stays at ~0.3 ms.)
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- IO: Added BackendPlatformUserData, BackendRendererUserData, BackendLanguageUserData void* for storage use by back-ends.
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