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InputText: clarified that callbacks cannot modify buffer when using the ReadOnly flag.
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@ -87,6 +87,7 @@ Other Changes:
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- InputText: numerical fields automatically accept full-width characters (U+FF01..U+FF5E)
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- InputText: numerical fields automatically accept full-width characters (U+FF01..U+FF5E)
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by converting them to half-width (U+0021..U+007E).
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by converting them to half-width (U+0021..U+007E).
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- InputText: added support for shift+click style selection. (#5619) [@procedural]
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- InputText: added support for shift+click style selection. (#5619) [@procedural]
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- InputText: clarified that callbacks cannot modify buffer when using the ReadOnly flag.
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- IsItemHovered: Added ImGuiHoveredFlags_DelayNormal and ImGuiHoveredFlags_DelayShort flags,
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- IsItemHovered: Added ImGuiHoveredFlags_DelayNormal and ImGuiHoveredFlags_DelayShort flags,
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allowing to introduce a shared delay for tooltip idioms. The delays are respectively
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allowing to introduce a shared delay for tooltip idioms. The delays are respectively
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io.HoverDelayNormal (default to 0.30f) and io.HoverDelayFast (default to 0.10f). (#1485)
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io.HoverDelayNormal (default to 0.30f) and io.HoverDelayFast (default to 0.10f). (#1485)
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@ -4546,6 +4546,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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if (callback_data.SelectionEnd != utf8_selection_end || buf_dirty) { state->Stb.select_end = (callback_data.SelectionEnd == callback_data.SelectionStart) ? state->Stb.select_start : ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd); }
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if (callback_data.SelectionEnd != utf8_selection_end || buf_dirty) { state->Stb.select_end = (callback_data.SelectionEnd == callback_data.SelectionStart) ? state->Stb.select_start : ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd); }
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if (buf_dirty)
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if (buf_dirty)
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{
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{
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IM_ASSERT((flags & ImGuiInputTextFlags_ReadOnly) == 0);
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IM_ASSERT(callback_data.BufTextLen == (int)strlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text!
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IM_ASSERT(callback_data.BufTextLen == (int)strlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text!
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InputTextReconcileUndoStateAfterUserCallback(state, callback_data.Buf, callback_data.BufTextLen); // FIXME: Move the rest of this block inside function and rename to InputTextReconcileStateAfterUserCallback() ?
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InputTextReconcileUndoStateAfterUserCallback(state, callback_data.Buf, callback_data.BufTextLen); // FIXME: Move the rest of this block inside function and rename to InputTextReconcileStateAfterUserCallback() ?
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if (callback_data.BufTextLen > backup_current_text_length && is_resizable)
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if (callback_data.BufTextLen > backup_current_text_length && is_resizable)
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