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Example code: warning fix + comments.
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@ -154,8 +154,8 @@ LRESULT WINAPI MsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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io.MouseDown[1] = false;
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return true;
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case WM_MOUSEWHEEL:
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// Mouse wheel: -1,0,+1
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io.MouseWheel = GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1 : -1;
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// Mouse wheel uses integer on Windows
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io.MouseWheel = GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1.0f : -1.0f;
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return true;
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case WM_MOUSEMOVE:
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// Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
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@ -131,7 +131,7 @@ static void glfw_mouse_button_callback(GLFWwindow* window, int button, int actio
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static void glfw_scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
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{
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ImGuiIO& io = ImGui::GetIO();
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io.MouseWheel = yoffset; // Use fractional mouse wheel, 1.0 unit 3 lines.
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io.MouseWheel = (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines.
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}
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static void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
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2
imgui.h
2
imgui.h
@ -488,7 +488,7 @@ struct ImGuiIO
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ImVec2 MousePos; // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
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bool MouseDown[5]; // Mouse buttons. ImGui itself only uses button 0 (left button) but you can use others as storage for convenience.
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float MouseWheel; // Mouse wheel: 1 unit scrolls about 3 lines text.
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float MouseWheel; // Mouse wheel: 1 unit scrolls about 5 lines text.
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bool KeyCtrl; // Keyboard modifier pressed: Control
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bool KeyShift; // Keyboard modifier pressed: Shift
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bool KeysDown[512]; // Keyboard keys that are pressed (in whatever order user naturally has access to keyboard data)
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