mirror of
				https://github.com/Drezil/imgui.git
				synced 2025-10-30 20:51:06 +01:00 
			
		
		
		
	Nav: made EndMenuBar() use NavMoveRequestForward() for consistency. Moved forward clearing to NavMoveRequestApplyResult(). Improved/fixed comments.
This commit is contained in:
		
							
								
								
									
										51
									
								
								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
										51
									
								
								imgui.cpp
									
									
									
									
									
								
							| @@ -907,7 +907,6 @@ namespace ImGui | ||||
| static void             NavUpdate(); | ||||
| static void             NavUpdateWindowing(); | ||||
| static void             NavUpdateWindowingOverlay(); | ||||
| static void             NavUpdateMoveResult(); | ||||
| static void             NavUpdateInitResult(); | ||||
| static void             NavUpdateCancelRequest(); | ||||
| static float            NavUpdatePageUpPageDown(); | ||||
| @@ -8940,7 +8939,8 @@ void ImGui::NavMoveRequestCancel() | ||||
|     NavUpdateAnyRequestFlag(); | ||||
| } | ||||
|  | ||||
| void ImGui::NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, const ImRect& bb_rel, ImGuiNavMoveFlags move_flags) | ||||
| // Forward will reuse the move request again on the next frame (generally with modifications done to it) | ||||
| void ImGui::NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavMoveFlags move_flags) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     IM_ASSERT(g.NavMoveRequestForward == ImGuiNavForward_None); | ||||
| @@ -8949,7 +8949,6 @@ void ImGui::NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, const Im | ||||
|     g.NavMoveClipDir = clip_dir; | ||||
|     g.NavMoveRequestForward = ImGuiNavForward_ForwardQueued; | ||||
|     g.NavMoveRequestFlags = move_flags; | ||||
|     g.NavWindow->NavRectRel[g.NavLayer] = bb_rel; | ||||
| } | ||||
|  | ||||
| // Navigation wrap-around logic is delayed to the end of the frame because this operation is only valid after entire | ||||
| @@ -9151,16 +9150,7 @@ static void ImGui::NavUpdate() | ||||
|  | ||||
|     // Process navigation move request | ||||
|     if (g.NavMoveRequest) | ||||
|         NavUpdateMoveResult(); | ||||
|  | ||||
|     // When a forwarded move request failed, we restore the highlight that we disabled during the forward frame | ||||
|     if (g.NavMoveRequestForward == ImGuiNavForward_ForwardActive) | ||||
|     { | ||||
|         IM_ASSERT(g.NavMoveRequest); | ||||
|         if (g.NavMoveResultLocal.ID == 0 && g.NavMoveResultOther.ID == 0) | ||||
|             g.NavDisableHighlight = false; | ||||
|         g.NavMoveRequestForward = ImGuiNavForward_None; | ||||
|     } | ||||
|         NavMoveRequestApplyResult(); | ||||
|  | ||||
|     // Apply application mouse position movement, after we had a chance to process move request result. | ||||
|     if (g.NavMousePosDirty && g.NavIdIsAlive) | ||||
| @@ -9178,7 +9168,7 @@ static void ImGui::NavUpdate() | ||||
|     g.NavJustTabbedId = 0; | ||||
|     IM_ASSERT(g.NavLayer == 0 || g.NavLayer == 1); | ||||
|  | ||||
|     // Store our return window (for returning from Layer 1 to Layer 0) and clear it as soon as we step back in our own Layer 0 | ||||
|     // Store our return window (for returning from Menu Layer to Main Layer) and clear it as soon as we step back in our own Layer 0 | ||||
|     if (g.NavWindow) | ||||
|         NavSaveLastChildNavWindowIntoParent(g.NavWindow); | ||||
|     if (g.NavWindow && g.NavWindow->NavLastChildNavWindow != NULL && g.NavLayer == ImGuiNavLayer_Main) | ||||
| @@ -9235,12 +9225,11 @@ static void ImGui::NavUpdate() | ||||
|         } | ||||
|         g.NavMoveClipDir = g.NavMoveDir; | ||||
|     } | ||||
|     else | ||||
|     else if (g.NavMoveRequestForward == ImGuiNavForward_ForwardQueued) | ||||
|     { | ||||
|         // Forwarding previous request (which has been modified, e.g. wrap around menus rewrite the requests with a starting rectangle at the other side of the window) | ||||
|         // (Preserve g.NavMoveRequestFlags, g.NavMoveClipDir which were set by the NavMoveRequestForward() function) | ||||
|         IM_ASSERT(g.NavMoveDir != ImGuiDir_None && g.NavMoveClipDir != ImGuiDir_None); | ||||
|         IM_ASSERT(g.NavMoveRequestForward == ImGuiNavForward_ForwardQueued); | ||||
|         IMGUI_DEBUG_LOG_NAV("[nav] NavMoveRequestForward %d\n", g.NavMoveDir); | ||||
|         g.NavMoveRequestForward = ImGuiNavForward_ForwardActive; | ||||
|     } | ||||
| @@ -9251,7 +9240,7 @@ static void ImGui::NavUpdate() | ||||
|     if (nav_keyboard_active) | ||||
|         nav_scoring_rect_offset_y = NavUpdatePageUpPageDown(); | ||||
|  | ||||
|     // If we initiate a movement request and have no current NavId, we initiate a InitDefautRequest that will be used as a fallback if the direction fails to find a match | ||||
|     // If we initiate a movement request and have no current NavId, we initiate a InitDefaultRequest that will be used as a fallback if the direction fails to find a match | ||||
|     if (g.NavMoveDir != ImGuiDir_None) | ||||
|     { | ||||
|         g.NavMoveRequest = true; | ||||
| @@ -9350,10 +9339,14 @@ static void ImGui::NavUpdateInitResult() | ||||
|     } | ||||
| } | ||||
|  | ||||
| // Apply result from previous frame navigation directional move request | ||||
| static void ImGui::NavUpdateMoveResult() | ||||
| // Apply result from previous frame navigation directional move request. Always called from NavUpdate() | ||||
| void ImGui::NavMoveRequestApplyResult() | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|  | ||||
|     if (g.NavMoveRequestForward == ImGuiNavForward_ForwardActive) | ||||
|         g.NavMoveRequestForward = ImGuiNavForward_None; | ||||
|  | ||||
|     if (g.NavMoveResultLocal.ID == 0 && g.NavMoveResultOther.ID == 0) | ||||
|     { | ||||
|         // In a situation when there is no results but NavId != 0, re-enable the Navigation highlight (because g.NavId is not considered as a possible result) | ||||
| @@ -9462,6 +9455,7 @@ static void ImGui::NavUpdateCancelRequest() | ||||
| } | ||||
|  | ||||
| // Handle PageUp/PageDown/Home/End keys | ||||
| // FIXME-NAV: how to get Home/End to aim at the beginning/end of a 2D grid? | ||||
| static float ImGui::NavUpdatePageUpPageDown() | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
| @@ -9544,14 +9538,14 @@ static void ImGui::NavEndFrame() | ||||
|         NavUpdateWindowingOverlay(); | ||||
|  | ||||
|     // Perform wrap-around in menus | ||||
|     // FIXME-NAV: Wrap support could be moved to the scoring function and than WrapX would function without an extra frame. This is essentially same as tabbing! | ||||
|     // FIXME-NAV: Wrap (not Loop) support could be handled by the scoring function and then WrapX would function without an extra frame. | ||||
|     ImGuiWindow* window = g.NavWindow; | ||||
|     const ImGuiNavMoveFlags move_flags = g.NavMoveRequestFlags; | ||||
|     const ImGuiNavMoveFlags wanted_flags = ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX | ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY; | ||||
|     if (window && NavMoveRequestButNoResultYet() && (g.NavMoveRequestFlags & wanted_flags) && g.NavMoveRequestForward == ImGuiNavForward_None) | ||||
|     { | ||||
|         ImRect bb_rel = window->NavRectRel[0]; | ||||
|  | ||||
|         bool do_forward = false; | ||||
|         ImRect bb_rel = window->NavRectRel[g.NavLayer]; | ||||
|         ImGuiDir clip_dir = g.NavMoveDir; | ||||
|         if (g.NavMoveDir == ImGuiDir_Left && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX))) | ||||
|         { | ||||
| @@ -9562,7 +9556,7 @@ static void ImGui::NavEndFrame() | ||||
|                 bb_rel.TranslateY(-bb_rel.GetHeight()); | ||||
|                 clip_dir = ImGuiDir_Up; | ||||
|             } | ||||
|             NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags); | ||||
|             do_forward = true; | ||||
|         } | ||||
|         if (g.NavMoveDir == ImGuiDir_Right && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX))) | ||||
|         { | ||||
| @@ -9572,7 +9566,7 @@ static void ImGui::NavEndFrame() | ||||
|                 bb_rel.TranslateY(+bb_rel.GetHeight()); | ||||
|                 clip_dir = ImGuiDir_Down; | ||||
|             } | ||||
|             NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags); | ||||
|             do_forward = true; | ||||
|         } | ||||
|         if (g.NavMoveDir == ImGuiDir_Up && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY))) | ||||
|         { | ||||
| @@ -9583,7 +9577,7 @@ static void ImGui::NavEndFrame() | ||||
|                 bb_rel.TranslateX(-bb_rel.GetWidth()); | ||||
|                 clip_dir = ImGuiDir_Left; | ||||
|             } | ||||
|             NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags); | ||||
|             do_forward = true; | ||||
|         } | ||||
|         if (g.NavMoveDir == ImGuiDir_Down && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY))) | ||||
|         { | ||||
| @@ -9593,7 +9587,12 @@ static void ImGui::NavEndFrame() | ||||
|                 bb_rel.TranslateX(+bb_rel.GetWidth()); | ||||
|                 clip_dir = ImGuiDir_Right; | ||||
|             } | ||||
|             NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags); | ||||
|             do_forward = true; | ||||
|         } | ||||
|         if (do_forward) | ||||
|         { | ||||
|             window->NavRectRel[g.NavLayer] = bb_rel; | ||||
|             NavMoveRequestForward(g.NavMoveDir, clip_dir, move_flags); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -2452,9 +2452,10 @@ namespace ImGui | ||||
|  | ||||
|     // Gamepad/Keyboard Navigation | ||||
|     IMGUI_API void          NavInitWindow(ImGuiWindow* window, bool force_reinit); | ||||
|     IMGUI_API bool          NavMoveRequestButNoResultYet(); | ||||
|     IMGUI_API bool          NavMoveRequestButNoResultYet(); // Should be called ~NavMoveRequestIsActiveButNoResultYet() | ||||
|     IMGUI_API void          NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavMoveFlags move_flags); | ||||
|     IMGUI_API void          NavMoveRequestCancel(); | ||||
|     IMGUI_API void          NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, const ImRect& bb_rel, ImGuiNavMoveFlags move_flags); | ||||
|     IMGUI_API void          NavMoveRequestApplyResult(); | ||||
|     IMGUI_API void          NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags); | ||||
|     IMGUI_API float         GetNavInputAmount(ImGuiNavInput n, ImGuiInputReadMode mode); | ||||
|     IMGUI_API ImVec2        GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInputReadMode mode, float slow_factor = 0.0f, float fast_factor = 0.0f); | ||||
|   | ||||
| @@ -6693,15 +6693,14 @@ void ImGui::EndMenuBar() | ||||
|         if (nav_earliest_child->ParentWindow == window && nav_earliest_child->DC.ParentLayoutType == ImGuiLayoutType_Horizontal && g.NavMoveRequestForward == ImGuiNavForward_None) | ||||
|         { | ||||
|             // To do so we claim focus back, restore NavId and then process the movement request for yet another frame. | ||||
|             // This involve a one-frame delay which isn't very problematic in this situation. We could remove it by scoring in advance for multiple window (probably not worth the hassle/cost) | ||||
|             // This involve a one-frame delay which isn't very problematic in this situation. We could remove it by scoring in advance for multiple window (probably not worth bothering) | ||||
|             const ImGuiNavLayer layer = ImGuiNavLayer_Menu; | ||||
|             IM_ASSERT(window->DC.NavLayersActiveMaskNext & (1 << layer)); // Sanity check | ||||
|             FocusWindow(window); | ||||
|             SetNavID(window->NavLastIds[layer], layer, 0, window->NavRectRel[layer]); | ||||
|             g.NavDisableHighlight = true; // Hide highlight for the current frame so we don't see the intermediary selection. | ||||
|             g.NavDisableMouseHover = g.NavMousePosDirty = true; | ||||
|             g.NavMoveRequestForward = ImGuiNavForward_ForwardQueued; | ||||
|             NavMoveRequestCancel(); | ||||
|             NavMoveRequestForward(g.NavMoveDir, g.NavMoveClipDir, g.NavMoveRequestFlags); // Repeat | ||||
|         } | ||||
|     } | ||||
|  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user