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	Nav: made EndMenuBar() use NavMoveRequestForward() for consistency. Moved forward clearing to NavMoveRequestApplyResult(). Improved/fixed comments.
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		| @@ -6693,15 +6693,14 @@ void ImGui::EndMenuBar() | ||||
|         if (nav_earliest_child->ParentWindow == window && nav_earliest_child->DC.ParentLayoutType == ImGuiLayoutType_Horizontal && g.NavMoveRequestForward == ImGuiNavForward_None) | ||||
|         { | ||||
|             // To do so we claim focus back, restore NavId and then process the movement request for yet another frame. | ||||
|             // This involve a one-frame delay which isn't very problematic in this situation. We could remove it by scoring in advance for multiple window (probably not worth the hassle/cost) | ||||
|             // This involve a one-frame delay which isn't very problematic in this situation. We could remove it by scoring in advance for multiple window (probably not worth bothering) | ||||
|             const ImGuiNavLayer layer = ImGuiNavLayer_Menu; | ||||
|             IM_ASSERT(window->DC.NavLayersActiveMaskNext & (1 << layer)); // Sanity check | ||||
|             FocusWindow(window); | ||||
|             SetNavID(window->NavLastIds[layer], layer, 0, window->NavRectRel[layer]); | ||||
|             g.NavDisableHighlight = true; // Hide highlight for the current frame so we don't see the intermediary selection. | ||||
|             g.NavDisableMouseHover = g.NavMousePosDirty = true; | ||||
|             g.NavMoveRequestForward = ImGuiNavForward_ForwardQueued; | ||||
|             NavMoveRequestCancel(); | ||||
|             NavMoveRequestForward(g.NavMoveDir, g.NavMoveClipDir, g.NavMoveRequestFlags); // Repeat | ||||
|         } | ||||
|     } | ||||
|  | ||||
|   | ||||
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