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Metrics: Displaying all draw lists of a window (if it uses layer 0 and has already been appended to earlier in the frame).
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@ -13980,15 +13980,15 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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for (int i = 0; i < g.Viewports.Size; i++)
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{
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ImGuiViewport* viewport = g.Viewports[i];
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ImDrawDataBuilder* draw_data = &viewport->DrawDataBuilder; // Because we avoid create an extra list when there's only one viewport
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ImGui::SetNextTreeNodeOpen(true, ImGuiCond_Once);
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if (ImGui::TreeNode((void*)(intptr_t)viewport->ID, "Viewport #%d, ID: 0x%08X, DrawLists: %d, Size: (%.0f,%.0f)", i, viewport->ID, draw_data->Layers[0].Size, viewport->Size.x, viewport->Size.y))
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if (ImGui::TreeNode((void*)(intptr_t)viewport->ID, "Viewport #%d, ID: 0x%08X, DrawLists: %d, Size: (%.0f,%.0f)", i, viewport->ID, viewport->DrawDataBuilder.GetDrawListCount(), viewport->Size.x, viewport->Size.y))
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{
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ImGui::BulletText("Pos: (%.0f,%.0f)", viewport->Pos.x, viewport->Pos.y);
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ImGui::BulletText("Flags: 0x%04X", viewport->Flags);
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ImGui::BulletText("PlatformOsDesktopPos: (%.0f,%.0f); DpiScale: %.0f%%", viewport->PlatformOsDesktopPos.x, viewport->PlatformOsDesktopPos.y, viewport->DpiScale * 100.0f);
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for (int draw_list_i = 0; draw_list_i < viewport->DrawDataBuilder.Layers[0].Size; draw_list_i++)
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Funcs::NodeDrawList(NULL, viewport->DrawDataBuilder.Layers[0][draw_list_i], "DrawList");
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for (int layer_i = 0; layer_i < IM_ARRAYSIZE(viewport->DrawDataBuilder.Layers); layer_i++)
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for (int draw_list_i = 0; draw_list_i < viewport->DrawDataBuilder.Layers[layer_i].Size; draw_list_i++)
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Funcs::NodeDrawList(NULL, viewport->DrawDataBuilder.Layers[layer_i][draw_list_i], "DrawList");
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ImGui::TreePop();
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}
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}
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@ -502,6 +502,7 @@ struct ImDrawDataBuilder
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void Clear() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].resize(0); }
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void ClearFreeMemory() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].clear(); }
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int GetDrawListCount() const { int count = 0; for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) count += Layers[n].Size; return count; }
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IMGUI_API void FlattenIntoSingleLayer();
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};
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