Internals: Replace unsigned short with ImWchar when dealing with character storage. (#2078)

This commit is contained in:
ice1000 2018-09-11 12:04:45 -04:00 committed by omar
parent d014d0285a
commit 201fcfd2e5
2 changed files with 16 additions and 16 deletions

View File

@ -1920,7 +1920,7 @@ struct ImFont
ImVec2 DisplayOffset; // = (0.f,0.f) // Offset font rendering by xx pixels ImVec2 DisplayOffset; // = (0.f,0.f) // Offset font rendering by xx pixels
ImVector<ImFontGlyph> Glyphs; // // All glyphs. ImVector<ImFontGlyph> Glyphs; // // All glyphs.
ImVector<float> IndexAdvanceX; // // Sparse. Glyphs->AdvanceX in a directly indexable way (more cache-friendly, for CalcTextSize functions which are often bottleneck in large UI). ImVector<float> IndexAdvanceX; // // Sparse. Glyphs->AdvanceX in a directly indexable way (more cache-friendly, for CalcTextSize functions which are often bottleneck in large UI).
ImVector<unsigned short> IndexLookup; // // Sparse. Index glyphs by Unicode code-point. ImVector<ImWchar> IndexLookup; // // Sparse. Index glyphs by Unicode code-point.
const ImFontGlyph* FallbackGlyph; // == FindGlyph(FontFallbackChar) const ImFontGlyph* FallbackGlyph; // == FindGlyph(FontFallbackChar)
float FallbackAdvanceX; // == FallbackGlyph->AdvanceX float FallbackAdvanceX; // == FallbackGlyph->AdvanceX
ImWchar FallbackChar; // = '?' // Replacement glyph if one isn't found. Only set via SetFallbackChar() ImWchar FallbackChar; // = '?' // Replacement glyph if one isn't found. Only set via SetFallbackChar()
@ -1949,7 +1949,7 @@ struct ImFont
// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable. // 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8 IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8
IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const; IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const;
IMGUI_API void RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const; IMGUI_API void RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const;
IMGUI_API void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) const; IMGUI_API void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) const;
// [Internal] // [Internal]

View File

@ -1894,7 +1894,7 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
continue; continue;
const int codepoint = range.first_unicode_codepoint_in_range + char_idx; const int codepoint = range.first_unicode_codepoint_in_range + char_idx;
if (cfg.MergeMode && dst_font->FindGlyphNoFallback((unsigned short)codepoint)) if (cfg.MergeMode && dst_font->FindGlyphNoFallback((ImWchar)codepoint))
continue; continue;
float char_advance_x_org = pc.xadvance; float char_advance_x_org = pc.xadvance;
@ -2316,21 +2316,21 @@ void ImFont::BuildLookupTable()
{ {
int codepoint = (int)Glyphs[i].Codepoint; int codepoint = (int)Glyphs[i].Codepoint;
IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX; IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
IndexLookup[codepoint] = (unsigned short)i; IndexLookup[codepoint] = (ImWchar)i;
} }
// Create a glyph to handle TAB // Create a glyph to handle TAB
// FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?) // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
if (FindGlyph((unsigned short)' ')) if (FindGlyph((ImWchar)' '))
{ {
if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times
Glyphs.resize(Glyphs.Size + 1); Glyphs.resize(Glyphs.Size + 1);
ImFontGlyph& tab_glyph = Glyphs.back(); ImFontGlyph& tab_glyph = Glyphs.back();
tab_glyph = *FindGlyph((unsigned short)' '); tab_glyph = *FindGlyph((ImWchar)' ');
tab_glyph.Codepoint = '\t'; tab_glyph.Codepoint = '\t';
tab_glyph.AdvanceX *= 4; tab_glyph.AdvanceX *= 4;
IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX; IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
IndexLookup[(int)tab_glyph.Codepoint] = (unsigned short)(Glyphs.Size-1); IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size-1);
} }
FallbackGlyph = FindGlyphNoFallback(FallbackChar); FallbackGlyph = FindGlyphNoFallback(FallbackChar);
@ -2352,7 +2352,7 @@ void ImFont::GrowIndex(int new_size)
if (new_size <= IndexLookup.Size) if (new_size <= IndexLookup.Size)
return; return;
IndexAdvanceX.resize(new_size, -1.0f); IndexAdvanceX.resize(new_size, -1.0f);
IndexLookup.resize(new_size, (unsigned short)-1); IndexLookup.resize(new_size, (ImWchar)-1);
} }
// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero. // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
@ -2385,13 +2385,13 @@ void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function. IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
int index_size = IndexLookup.Size; int index_size = IndexLookup.Size;
if (dst < index_size && IndexLookup.Data[dst] == (unsigned short)-1 && !overwrite_dst) // 'dst' already exists if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
return; return;
if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
return; return;
GrowIndex(dst + 1); GrowIndex(dst + 1);
IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (unsigned short)-1; IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f; IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
} }
@ -2399,8 +2399,8 @@ const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
{ {
if (c >= IndexLookup.Size) if (c >= IndexLookup.Size)
return FallbackGlyph; return FallbackGlyph;
const unsigned short i = IndexLookup[c]; const ImWchar i = IndexLookup[c];
if (i == (unsigned short)-1) if (i == (ImWchar)-1)
return FallbackGlyph; return FallbackGlyph;
return &Glyphs.Data[i]; return &Glyphs.Data[i];
} }
@ -2409,8 +2409,8 @@ const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
{ {
if (c >= IndexLookup.Size) if (c >= IndexLookup.Size)
return NULL; return NULL;
const unsigned short i = IndexLookup[c]; const ImWchar i = IndexLookup[c];
if (i == (unsigned short)-1) if (i == (ImWchar)-1)
return NULL; return NULL;
return &Glyphs.Data[i]; return &Glyphs.Data[i];
} }
@ -2608,7 +2608,7 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
return text_size; return text_size;
} }
void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const
{ {
if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded. if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded.
return; return;
@ -2733,7 +2733,7 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
} }
float char_width = 0.0f; float char_width = 0.0f;
if (const ImFontGlyph* glyph = FindGlyph((unsigned short)c)) if (const ImFontGlyph* glyph = FindGlyph((ImWchar)c))
{ {
char_width = glyph->AdvanceX * scale; char_width = glyph->AdvanceX * scale;