diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index 496b9cb0..feeb3f9e 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -2617,18 +2617,15 @@ int ImParseFormatPrecision(const char* fmt, int default_precision) } // Create text input in place of an active drag/slider (used when doing a CTRL+Click on drag/slider widgets) -// FIXME: Logic is awkward and confusing. This should be reworked to facilitate using in other situations. +// FIXME: Facilitate using this in variety of other situations. bool ImGui::InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format) { ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - // Our replacement widget will override the focus ID (registered previously to allow for a TAB focus to happen) - // On the first frame, g.ScalarAsInputTextId == 0, then on subsequent frames it becomes == id - SetActiveID(g.ScalarAsInputTextId, window); - SetHoveredID(0); - g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down); - g.ActiveIdBlockNavInputFlags = (1 << ImGuiNavInput_Cancel); + // On the first frame, g.ScalarAsInputTextId == 0, then on subsequent frames it becomes == id. + // We clear ActiveID on the first frame to allow the InputText() taking it back. + if (g.ScalarAsInputTextId == 0) + ClearActiveID(); char fmt_buf[32]; char data_buf[32]; @@ -2637,11 +2634,11 @@ bool ImGui::InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const c ImStrTrimBlanks(data_buf); ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | ((data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImGuiInputTextFlags_CharsScientific : ImGuiInputTextFlags_CharsDecimal); bool value_changed = InputTextEx(label, data_buf, IM_ARRAYSIZE(data_buf), bb.GetSize(), flags); - if (g.ScalarAsInputTextId == 0) // First frame we started displaying the InputText widget + if (g.ScalarAsInputTextId == 0) { - IM_ASSERT(g.ActiveId == id); // InputText ID expected to match the Slider ID + // First frame we started displaying the InputText widget, we expect it to take the active id. + IM_ASSERT(g.ActiveId == id); g.ScalarAsInputTextId = g.ActiveId; - SetHoveredID(id); } if (value_changed) return DataTypeApplyOpFromText(data_buf, g.InputTextState.InitialText.Data, data_type, data_ptr, NULL);