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https://github.com/Drezil/imgui.git
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Merge branch 'master' into docking
# Conflicts: # docs/CHANGELOG.txt # imgui.cpp
This commit is contained in:
273
imgui.cpp
273
imgui.cpp
@ -855,6 +855,8 @@ CODE
|
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main font. Then you can refer to icons within your strings.
|
||||
You may want to see ImFontConfig::GlyphMinAdvanceX to make your icon look monospace to facilitate alignment.
|
||||
(Read the 'misc/fonts/README.txt' file for more details about icons font loading.)
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With some extra effort, you may use colorful icon by registering custom rectangle space inside the font atlas,
|
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and copying your own graphics data into it. See misc/fonts/README.txt about using the AddCustomRectFontGlyph API.
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||||
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||||
Q: How can I load multiple fonts?
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A: Use the font atlas to pack them into a single texture:
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@ -2282,20 +2284,64 @@ void ImGuiTextBuffer::appendfv(const char* fmt, va_list args)
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//-----------------------------------------------------------------------------
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// [SECTION] ImGuiListClipper
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// This is currently not as flexible/powerful as it should be, needs some rework (see TODO)
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// This is currently not as flexible/powerful as it should be and really confusing/spaghetti, mostly because we changed
|
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// the API mid-way through development and support two ways to using the clipper, needs some rework (see TODO)
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||||
//-----------------------------------------------------------------------------
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// Helper to calculate coarse clipping of large list of evenly sized items.
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// NB: Prefer using the ImGuiListClipper higher-level helper if you can! Read comments and instructions there on how those use this sort of pattern.
|
||||
// NB: 'items_count' is only used to clamp the result, if you don't know your count you can use INT_MAX
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void ImGui::CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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if (g.LogEnabled)
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{
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// If logging is active, do not perform any clipping
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*out_items_display_start = 0;
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*out_items_display_end = items_count;
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return;
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}
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if (window->SkipItems)
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{
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*out_items_display_start = *out_items_display_end = 0;
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||||
return;
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}
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// We create the union of the ClipRect and the NavScoringRect which at worst should be 1 page away from ClipRect
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ImRect unclipped_rect = window->ClipRect;
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if (g.NavMoveRequest)
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unclipped_rect.Add(g.NavScoringRectScreen);
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const ImVec2 pos = window->DC.CursorPos;
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int start = (int)((unclipped_rect.Min.y - pos.y) / items_height);
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int end = (int)((unclipped_rect.Max.y - pos.y) / items_height);
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// When performing a navigation request, ensure we have one item extra in the direction we are moving to
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if (g.NavMoveRequest && g.NavMoveClipDir == ImGuiDir_Up)
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start--;
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if (g.NavMoveRequest && g.NavMoveClipDir == ImGuiDir_Down)
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end++;
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start = ImClamp(start, 0, items_count);
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end = ImClamp(end + 1, start, items_count);
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*out_items_display_start = start;
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*out_items_display_end = end;
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}
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|
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static void SetCursorPosYAndSetupDummyPrevLine(float pos_y, float line_height)
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{
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// Set cursor position and a few other things so that SetScrollHereY() and Columns() can work when seeking cursor.
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// FIXME: It is problematic that we have to do that here, because custom/equivalent end-user code would stumble on the same issue.
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// The clipper should probably have a 4th step to display the last item in a regular manner.
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ImGui::SetCursorPosY(pos_y);
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ImGuiWindow* window = ImGui::GetCurrentWindow();
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window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y - line_height; // Setting those fields so that SetScrollHereY() can properly function after the end of our clipper usage.
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window->DC.PrevLineSize.y = (line_height - GImGui->Style.ItemSpacing.y); // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list.
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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window->DC.CursorPos.y = pos_y;
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window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, pos_y);
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window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y - line_height; // Setting those fields so that SetScrollHereY() can properly function after the end of our clipper usage.
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window->DC.PrevLineSize.y = (line_height - g.Style.ItemSpacing.y); // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list.
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if (ImGuiColumns* columns = window->DC.CurrentColumns)
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||||
columns->LineMinY = window->DC.CursorPos.y; // Setting this so that cell Y position are set properly
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||||
columns->LineMinY = window->DC.CursorPos.y; // Setting this so that cell Y position are set properly
|
||||
}
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||||
|
||||
// Use case A: Begin() called from constructor with items_height<0, then called again from Sync() in StepNo 1
|
||||
@ -2303,7 +2349,10 @@ static void SetCursorPosYAndSetupDummyPrevLine(float pos_y, float line_height)
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||||
// FIXME-LEGACY: Ideally we should remove the Begin/End functions but they are part of the legacy API we still support. This is why some of the code in Step() calling Begin() and reassign some fields, spaghetti style.
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||||
void ImGuiListClipper::Begin(int count, float items_height)
|
||||
{
|
||||
StartPosY = ImGui::GetCursorPosY();
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ImGuiContext& g = *GImGui;
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||||
ImGuiWindow* window = g.CurrentWindow;
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|
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StartPosY = window->DC.CursorPos.y;
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||||
ItemsHeight = items_height;
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||||
ItemsCount = count;
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||||
StepNo = 0;
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@ -2330,7 +2379,10 @@ void ImGuiListClipper::End()
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||||
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bool ImGuiListClipper::Step()
|
||||
{
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||||
if (ItemsCount == 0 || ImGui::GetCurrentWindowRead()->SkipItems)
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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||||
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||||
if (ItemsCount == 0 || window->SkipItems)
|
||||
{
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||||
ItemsCount = -1;
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||||
return false;
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||||
@ -2339,16 +2391,16 @@ bool ImGuiListClipper::Step()
|
||||
{
|
||||
DisplayStart = 0;
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||||
DisplayEnd = 1;
|
||||
StartPosY = ImGui::GetCursorPosY();
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||||
StartPosY = window->DC.CursorPos.y;
|
||||
StepNo = 1;
|
||||
return true;
|
||||
}
|
||||
if (StepNo == 1) // Step 1: the clipper infer height from first element, calculate the actual range of elements to display, and position the cursor before the first element.
|
||||
{
|
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if (ItemsCount == 1) { ItemsCount = -1; return false; }
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float items_height = ImGui::GetCursorPosY() - StartPosY;
|
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float items_height = window->DC.CursorPos.y - StartPosY;
|
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IM_ASSERT(items_height > 0.0f); // If this triggers, it means Item 0 hasn't moved the cursor vertically
|
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Begin(ItemsCount-1, items_height);
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Begin(ItemsCount - 1, items_height);
|
||||
DisplayStart++;
|
||||
DisplayEnd++;
|
||||
StepNo = 3;
|
||||
@ -3414,7 +3466,7 @@ void ImGui::UpdateMouseMovingWindowEndFrame()
|
||||
if (!g.HoveredRootWindow->TitleBarRect().Contains(g.IO.MouseClickedPos[0]))
|
||||
g.MovingWindow = NULL;
|
||||
}
|
||||
else if (g.NavWindow != NULL && GetFrontMostPopupModal() == NULL)
|
||||
else if (g.NavWindow != NULL && GetTopMostPopupModal() == NULL)
|
||||
{
|
||||
// Clicking on void disable focus
|
||||
FocusWindow(NULL);
|
||||
@ -3426,9 +3478,9 @@ void ImGui::UpdateMouseMovingWindowEndFrame()
|
||||
// (The left mouse button path calls FocusWindow on the hovered window, which will lead NewFrame->ClosePopupsOverWindow to trigger)
|
||||
if (g.IO.MouseClicked[1])
|
||||
{
|
||||
// Find the top-most window between HoveredWindow and the front most Modal Window.
|
||||
// Find the top-most window between HoveredWindow and the top-most Modal Window.
|
||||
// This is where we can trim the popup stack.
|
||||
ImGuiWindow* modal = GetFrontMostPopupModal();
|
||||
ImGuiWindow* modal = GetTopMostPopupModal();
|
||||
bool hovered_window_above_modal = false;
|
||||
if (modal == NULL)
|
||||
hovered_window_above_modal = true;
|
||||
@ -3535,12 +3587,12 @@ void ImGui::UpdateMouseWheel()
|
||||
return;
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||||
if (g.IO.MouseWheel == 0.0f && g.IO.MouseWheelH == 0.0f)
|
||||
return;
|
||||
ImGuiWindow* window = g.HoveredWindow;
|
||||
|
||||
// Zoom / Scale window
|
||||
// FIXME-OBSOLETE: This is an old feature, it still works but pretty much nobody is using it and may be best redesigned.
|
||||
if (g.IO.MouseWheel != 0.0f && g.IO.KeyCtrl && g.IO.FontAllowUserScaling && !window->Collapsed)
|
||||
if (g.IO.MouseWheel != 0.0f && g.IO.KeyCtrl && g.IO.FontAllowUserScaling && !g.HoveredWindow->Collapsed)
|
||||
{
|
||||
ImGuiWindow* window = g.HoveredWindow;
|
||||
const float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f);
|
||||
const float scale = new_font_scale / window->FontWindowScale;
|
||||
window->FontWindowScale = new_font_scale;
|
||||
@ -3555,31 +3607,36 @@ void ImGui::UpdateMouseWheel()
|
||||
}
|
||||
|
||||
// Mouse wheel scrolling
|
||||
// If a child window has the ImGuiWindowFlags_NoScrollWithMouse flag, we give a chance to scroll its parent (unless either ImGuiWindowFlags_NoInputs or ImGuiWindowFlags_NoScrollbar are also set).
|
||||
while ((window->Flags & ImGuiWindowFlags_ChildWindow) && (window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoScrollbar) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs) && window->ParentWindow)
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||||
window = window->ParentWindow;
|
||||
const bool scroll_allowed = !(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs);
|
||||
if (scroll_allowed && (g.IO.MouseWheel != 0.0f || g.IO.MouseWheelH != 0.0f) && !g.IO.KeyCtrl)
|
||||
// If a child window has the ImGuiWindowFlags_NoScrollWithMouse flag, we give a chance to scroll its parent
|
||||
// FIXME: Lock scrolling window while not moving (see #2604)
|
||||
|
||||
// Vertical Mouse Wheel scrolling
|
||||
const float wheel_y = (g.IO.MouseWheel != 0.0f && !g.IO.KeyShift) ? g.IO.MouseWheel : 0.0f;
|
||||
if (wheel_y != 0.0f && !g.IO.KeyCtrl)
|
||||
{
|
||||
ImVec2 max_step = window->InnerRect.GetSize() * 0.67f;
|
||||
|
||||
// Vertical Mouse Wheel Scrolling (hold Shift to scroll horizontally)
|
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if (g.IO.MouseWheel != 0.0f && !g.IO.KeyShift)
|
||||
ImGuiWindow* window = g.HoveredWindow;
|
||||
while ((window->Flags & ImGuiWindowFlags_ChildWindow) && ((window->ScrollMax.y == 0.0f) || ((window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs))))
|
||||
window = window->ParentWindow;
|
||||
if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs))
|
||||
{
|
||||
float scroll_step = ImFloor(ImMin(5 * window->CalcFontSize(), max_step.y));
|
||||
SetWindowScrollY(window, window->Scroll.y - g.IO.MouseWheel * scroll_step);
|
||||
}
|
||||
else if (g.IO.MouseWheel != 0.0f && g.IO.KeyShift)
|
||||
{
|
||||
float scroll_step = ImFloor(ImMin(2 * window->CalcFontSize(), max_step.x));
|
||||
SetWindowScrollX(window, window->Scroll.x - g.IO.MouseWheel * scroll_step);
|
||||
float max_step = window->InnerRect.GetHeight() * 0.67f;
|
||||
float scroll_step = ImFloor(ImMin(5 * window->CalcFontSize(), max_step));
|
||||
SetWindowScrollY(window, window->Scroll.y - wheel_y * scroll_step);
|
||||
}
|
||||
}
|
||||
|
||||
// Horizontal Mouse Wheel Scrolling (for hardware that supports it)
|
||||
if (g.IO.MouseWheelH != 0.0f && !g.IO.KeyShift)
|
||||
// Horizontal Mouse Wheel scrolling, or Vertical Mouse Wheel w/ Shift held
|
||||
const float wheel_x = (g.IO.MouseWheelH != 0.0f && !g.IO.KeyShift) ? g.IO.MouseWheelH : (g.IO.MouseWheel != 0.0f && g.IO.KeyShift) ? g.IO.MouseWheel : 0.0f;
|
||||
if (wheel_x != 0.0f && !g.IO.KeyCtrl)
|
||||
{
|
||||
ImGuiWindow* window = g.HoveredWindow;
|
||||
while ((window->Flags & ImGuiWindowFlags_ChildWindow) && ((window->ScrollMax.x == 0.0f) || ((window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs))))
|
||||
window = window->ParentWindow;
|
||||
if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs))
|
||||
{
|
||||
float scroll_step = ImFloor(ImMin(2 * window->CalcFontSize(), max_step.x));
|
||||
SetWindowScrollX(window, window->Scroll.x - g.IO.MouseWheelH * scroll_step);
|
||||
float max_step = window->InnerRect.GetWidth() * 0.67f;
|
||||
float scroll_step = ImFloor(ImMin(2 * window->CalcFontSize(), max_step));
|
||||
SetWindowScrollX(window, window->Scroll.x - wheel_x * scroll_step);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -3597,7 +3654,7 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags()
|
||||
IM_ASSERT(g.HoveredWindow == NULL || g.HoveredWindow == g.MovingWindow || g.HoveredWindow->Viewport == g.MouseViewport);
|
||||
|
||||
// Modal windows prevents cursor from hovering behind them.
|
||||
ImGuiWindow* modal_window = GetFrontMostPopupModal();
|
||||
ImGuiWindow* modal_window = GetTopMostPopupModal();
|
||||
if (modal_window)
|
||||
if (g.HoveredRootWindow && !IsWindowChildOf(g.HoveredRootWindow, modal_window))
|
||||
g.HoveredWindow = g.HoveredRootWindow = g.HoveredWindowUnderMovingWindow = NULL;
|
||||
@ -3838,7 +3895,7 @@ void ImGui::NewFrame()
|
||||
UpdateMouseMovingWindowNewFrame();
|
||||
|
||||
// Background darkening/whitening
|
||||
if (GetFrontMostPopupModal() != NULL || (g.NavWindowingTarget != NULL && g.NavWindowingHighlightAlpha > 0.0f))
|
||||
if (GetTopMostPopupModal() != NULL || (g.NavWindowingTarget != NULL && g.NavWindowingHighlightAlpha > 0.0f))
|
||||
g.DimBgRatio = ImMin(g.DimBgRatio + g.IO.DeltaTime * 6.0f, 1.0f);
|
||||
else
|
||||
g.DimBgRatio = ImMax(g.DimBgRatio - g.IO.DeltaTime * 10.0f, 0.0f);
|
||||
@ -4179,7 +4236,7 @@ static void ImGui::EndFrameDrawDimmedBackgrounds()
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
||||
// Draw modal whitening background on _other_ viewports than the one the modal is one
|
||||
ImGuiWindow* modal_window = GetFrontMostPopupModal();
|
||||
ImGuiWindow* modal_window = GetTopMostPopupModal();
|
||||
const bool dim_bg_for_modal = (modal_window != NULL);
|
||||
const bool dim_bg_for_window_list = (g.NavWindowingTargetAnim != NULL);
|
||||
if (dim_bg_for_modal || dim_bg_for_window_list)
|
||||
@ -4345,18 +4402,18 @@ void ImGui::Render()
|
||||
AddDrawListToDrawData(&viewport->DrawDataBuilder.Layers[0], GetBackgroundDrawList(viewport));
|
||||
}
|
||||
|
||||
ImGuiWindow* windows_to_render_front_most[2];
|
||||
windows_to_render_front_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL;
|
||||
windows_to_render_front_most[1] = g.NavWindowingTarget ? g.NavWindowingList : NULL;
|
||||
ImGuiWindow* windows_to_render_top_most[2];
|
||||
windows_to_render_top_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL;
|
||||
windows_to_render_top_most[1] = g.NavWindowingTarget ? g.NavWindowingList : NULL;
|
||||
for (int n = 0; n != g.Windows.Size; n++)
|
||||
{
|
||||
ImGuiWindow* window = g.Windows[n];
|
||||
if (IsWindowActiveAndVisible(window) && (window->Flags & ImGuiWindowFlags_ChildWindow) == 0 && window != windows_to_render_front_most[0] && window != windows_to_render_front_most[1])
|
||||
if (IsWindowActiveAndVisible(window) && (window->Flags & ImGuiWindowFlags_ChildWindow) == 0 && window != windows_to_render_top_most[0] && window != windows_to_render_top_most[1])
|
||||
AddRootWindowToDrawData(window);
|
||||
}
|
||||
for (int n = 0; n < IM_ARRAYSIZE(windows_to_render_front_most); n++)
|
||||
if (windows_to_render_front_most[n] && IsWindowActiveAndVisible(windows_to_render_front_most[n])) // NavWindowingTarget is always temporarily displayed as the front-most window
|
||||
AddRootWindowToDrawData(windows_to_render_front_most[n]);
|
||||
for (int n = 0; n < IM_ARRAYSIZE(windows_to_render_top_most); n++)
|
||||
if (windows_to_render_top_most[n] && IsWindowActiveAndVisible(windows_to_render_top_most[n])) // NavWindowingTarget is always temporarily displayed as the tp-most window
|
||||
AddRootWindowToDrawData(windows_to_render_top_most[n]);
|
||||
|
||||
// Draw software mouse cursor if requested
|
||||
if (g.IO.MouseDrawCursor)
|
||||
@ -4406,47 +4463,6 @@ ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_tex
|
||||
return text_size;
|
||||
}
|
||||
|
||||
// Helper to calculate coarse clipping of large list of evenly sized items.
|
||||
// NB: Prefer using the ImGuiListClipper higher-level helper if you can! Read comments and instructions there on how those use this sort of pattern.
|
||||
// NB: 'items_count' is only used to clamp the result, if you don't know your count you can use INT_MAX
|
||||
void ImGui::CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
if (g.LogEnabled)
|
||||
{
|
||||
// If logging is active, do not perform any clipping
|
||||
*out_items_display_start = 0;
|
||||
*out_items_display_end = items_count;
|
||||
return;
|
||||
}
|
||||
if (window->SkipItems)
|
||||
{
|
||||
*out_items_display_start = *out_items_display_end = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// We create the union of the ClipRect and the NavScoringRect which at worst should be 1 page away from ClipRect
|
||||
ImRect unclipped_rect = window->ClipRect;
|
||||
if (g.NavMoveRequest)
|
||||
unclipped_rect.Add(g.NavScoringRectScreen);
|
||||
|
||||
const ImVec2 pos = window->DC.CursorPos;
|
||||
int start = (int)((unclipped_rect.Min.y - pos.y) / items_height);
|
||||
int end = (int)((unclipped_rect.Max.y - pos.y) / items_height);
|
||||
|
||||
// When performing a navigation request, ensure we have one item extra in the direction we are moving to
|
||||
if (g.NavMoveRequest && g.NavMoveClipDir == ImGuiDir_Up)
|
||||
start--;
|
||||
if (g.NavMoveRequest && g.NavMoveClipDir == ImGuiDir_Down)
|
||||
end++;
|
||||
|
||||
start = ImClamp(start, 0, items_count);
|
||||
end = ImClamp(end + 1, start, items_count);
|
||||
*out_items_display_start = start;
|
||||
*out_items_display_end = end;
|
||||
}
|
||||
|
||||
// Find window given position, search front-to-back
|
||||
// FIXME: Note that we have an inconsequential lag here: OuterRectClipped is updated in Begin(), so windows moved programatically
|
||||
// with SetWindowPos() and not SetNextWindowPos() will have that rectangle lagging by a frame at the time FindHoveredWindow() is
|
||||
@ -5172,7 +5188,12 @@ static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool s
|
||||
if (window->ScrollTarget.x < FLT_MAX)
|
||||
{
|
||||
float cr_x = window->ScrollTargetCenterRatio.x;
|
||||
scroll.x = window->ScrollTarget.x - cr_x * window->InnerRect.GetWidth();
|
||||
float target_x = window->ScrollTarget.x;
|
||||
if (snap_on_edges && cr_x <= 0.0f && target_x <= window->WindowPadding.x)
|
||||
target_x = 0.0f;
|
||||
else if (snap_on_edges && cr_x >= 1.0f && target_x >= window->ContentSize.x + window->WindowPadding.x + GImGui->Style.ItemSpacing.x)
|
||||
target_x = window->ContentSize.x + window->WindowPadding.x * 2.0f;
|
||||
scroll.x = target_x - cr_x * window->InnerRect.GetWidth();
|
||||
}
|
||||
if (window->ScrollTarget.y < FLT_MAX)
|
||||
{
|
||||
@ -6167,7 +6188,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
PushClipRect(host_rect.Min, host_rect.Max, false);
|
||||
|
||||
// Draw modal or window list full viewport dimming background (for other viewports we'll render them in EndFrame)
|
||||
const bool dim_bg_for_modal = (flags & ImGuiWindowFlags_Modal) && window == GetFrontMostPopupModal() && window->HiddenFramesCannotSkipItems <= 0;
|
||||
const bool dim_bg_for_modal = (flags & ImGuiWindowFlags_Modal) && window == GetTopMostPopupModal() && window->HiddenFramesCannotSkipItems <= 0;
|
||||
const bool dim_bg_for_window_list = g.NavWindowingTargetAnim && ((window == g.NavWindowingTargetAnim->RootWindow) || (g.NavWindowingList && (window == g.NavWindowingList) && g.NavWindowingList->Viewport != g.NavWindowingTargetAnim->Viewport));
|
||||
if (dim_bg_for_modal || dim_bg_for_window_list)
|
||||
{
|
||||
@ -6400,9 +6421,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
if (window->OuterRectClipped.Min.x >= window->OuterRectClipped.Max.x || window->OuterRectClipped.Min.y >= window->OuterRectClipped.Max.y)
|
||||
window->HiddenFramesCanSkipItems = 1;
|
||||
|
||||
// Completely hide along with parent or if parent is collapsed
|
||||
if (parent_window && (parent_window->Collapsed || parent_window->Hidden))
|
||||
// Hide along with parent or if parent is collapsed
|
||||
if (parent_window && (parent_window->Collapsed || parent_window->HiddenFramesCanSkipItems > 0))
|
||||
window->HiddenFramesCanSkipItems = 1;
|
||||
if (parent_window && (parent_window->Collapsed || parent_window->HiddenFramesCannotSkipItems > 0))
|
||||
window->HiddenFramesCannotSkipItems = 1;
|
||||
}
|
||||
|
||||
// Don't render if style alpha is 0.0 at the time of Begin(). This is arbitrary and inconsistent but has been there for a long while (may remove at some point)
|
||||
@ -6480,7 +6503,7 @@ void ImGui::BringWindowToFocusFront(ImGuiWindow* window)
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.WindowsFocusOrder.back() == window)
|
||||
return;
|
||||
for (int i = g.WindowsFocusOrder.Size - 2; i >= 0; i--) // We can ignore the front most window
|
||||
for (int i = g.WindowsFocusOrder.Size - 2; i >= 0; i--) // We can ignore the top-most window
|
||||
if (g.WindowsFocusOrder[i] == window)
|
||||
{
|
||||
memmove(&g.WindowsFocusOrder[i], &g.WindowsFocusOrder[i + 1], (size_t)(g.WindowsFocusOrder.Size - i - 1) * sizeof(ImGuiWindow*));
|
||||
@ -6495,7 +6518,7 @@ void ImGui::BringWindowToDisplayFront(ImGuiWindow* window)
|
||||
ImGuiWindow* current_front_window = g.Windows.back();
|
||||
if (current_front_window == window || current_front_window->RootWindow == window)
|
||||
return;
|
||||
for (int i = g.Windows.Size - 2; i >= 0; i--) // We can ignore the front most window
|
||||
for (int i = g.Windows.Size - 2; i >= 0; i--) // We can ignore the top-most window
|
||||
if (g.Windows[i] == window)
|
||||
{
|
||||
memmove(&g.Windows[i], &g.Windows[i + 1], (size_t)(g.Windows.Size - i - 1) * sizeof(ImGuiWindow*));
|
||||
@ -7502,6 +7525,15 @@ void ImGui::SetScrollY(float scroll_y)
|
||||
window->ScrollTargetCenterRatio.y = 0.0f;
|
||||
}
|
||||
|
||||
void ImGui::SetScrollFromPosX(float local_x, float center_x_ratio)
|
||||
{
|
||||
// We store a target position so centering can occur on the next frame when we are guaranteed to have a known window size
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
IM_ASSERT(center_x_ratio >= 0.0f && center_x_ratio <= 1.0f);
|
||||
window->ScrollTarget.x = (float)(int)(local_x + window->Scroll.x);
|
||||
window->ScrollTargetCenterRatio.x = center_x_ratio;
|
||||
}
|
||||
|
||||
void ImGui::SetScrollFromPosY(float local_y, float center_y_ratio)
|
||||
{
|
||||
// We store a target position so centering can occur on the next frame when we are guaranteed to have a known window size
|
||||
@ -7511,6 +7543,16 @@ void ImGui::SetScrollFromPosY(float local_y, float center_y_ratio)
|
||||
window->ScrollTargetCenterRatio.y = center_y_ratio;
|
||||
}
|
||||
|
||||
// center_x_ratio: 0.0f left of last item, 0.5f horizontal center of last item, 1.0f right of last item.
|
||||
void ImGui::SetScrollHereX(float center_x_ratio)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
float target_x = window->DC.LastItemRect.Min.x - window->Pos.x; // Left of last item, in window space
|
||||
float last_item_width = window->DC.LastItemRect.GetWidth();
|
||||
target_x += (last_item_width * center_x_ratio) + (GImGui->Style.ItemSpacing.x * (center_x_ratio - 0.5f) * 2.0f); // Precisely aim before, in the middle or after the last item.
|
||||
SetScrollFromPosX(target_x, center_x_ratio);
|
||||
}
|
||||
|
||||
// center_y_ratio: 0.0f top of last item, 0.5f vertical center of last item, 1.0f bottom of last item.
|
||||
void ImGui::SetScrollHereY(float center_y_ratio)
|
||||
{
|
||||
@ -7841,7 +7883,7 @@ bool ImGui::IsPopupOpen(const char* str_id)
|
||||
return g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].PopupId == g.CurrentWindow->GetID(str_id);
|
||||
}
|
||||
|
||||
ImGuiWindow* ImGui::GetFrontMostPopupModal()
|
||||
ImGuiWindow* ImGui::GetTopMostPopupModal()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
for (int n = g.OpenPopupStack.Size-1; n >= 0; n--)
|
||||
@ -9118,7 +9160,7 @@ static void ImGui::NavUpdateWindowing()
|
||||
ImGuiWindow* apply_focus_window = NULL;
|
||||
bool apply_toggle_layer = false;
|
||||
|
||||
ImGuiWindow* modal_window = GetFrontMostPopupModal();
|
||||
ImGuiWindow* modal_window = GetTopMostPopupModal();
|
||||
if (modal_window != NULL)
|
||||
{
|
||||
g.NavWindowingTarget = NULL;
|
||||
@ -9160,7 +9202,7 @@ static void ImGui::NavUpdateWindowing()
|
||||
g.NavWindowingHighlightAlpha = 1.0f;
|
||||
}
|
||||
|
||||
// Single press toggles NavLayer, long press with L/R apply actual focus on release (until then the window was merely rendered front-most)
|
||||
// Single press toggles NavLayer, long press with L/R apply actual focus on release (until then the window was merely rendered top-most)
|
||||
if (!IsNavInputDown(ImGuiNavInput_Menu))
|
||||
{
|
||||
g.NavWindowingToggleLayer &= (g.NavWindowingHighlightAlpha < 1.0f); // Once button was held long enough we don't consider it a tap-to-toggle-layer press anymore.
|
||||
@ -14592,6 +14634,7 @@ void ImGui::ShowViewportThumbnails()
|
||||
ImGui::Dummy(bb_full.GetSize() * SCALE);
|
||||
}
|
||||
|
||||
#ifndef IMGUI_DISABLE_METRICS_WINDOW
|
||||
void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
{
|
||||
if (!ImGui::Begin("Dear ImGui Metrics", p_open))
|
||||
@ -14600,10 +14643,12 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
return;
|
||||
}
|
||||
|
||||
enum { RT_OuterRect, RT_OuterRectClipped, RT_InnerRect, RT_InnerClipRect, RT_WorkRect, RT_Contents, RT_ContentsRegionRect, RT_Count };
|
||||
enum { WRT_OuterRect, WRT_OuterRectClipped, WRT_InnerRect, WRT_InnerClipRect, WRT_WorkRect, WRT_Contents, WRT_ContentsRegionRect, WRT_Count }; // Windows Rect Type
|
||||
const char* wrt_rects_names[WRT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Contents", "ContentsRegionRect" };
|
||||
|
||||
static bool show_windows_begin_order = false;
|
||||
static bool show_windows_rects = false;
|
||||
static int show_windows_rect_type = RT_WorkRect;
|
||||
static int show_windows_rect_type = WRT_WorkRect;
|
||||
static bool show_drawcmd_clip_rects = true;
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
@ -14616,15 +14661,15 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
|
||||
struct Funcs
|
||||
{
|
||||
static ImRect GetRect(ImGuiWindow* window, int rect_type)
|
||||
static ImRect GetWindowRect(ImGuiWindow* window, int rect_type)
|
||||
{
|
||||
if (rect_type == RT_OuterRect) { return window->Rect(); }
|
||||
else if (rect_type == RT_OuterRectClipped) { return window->OuterRectClipped; }
|
||||
else if (rect_type == RT_InnerRect) { return window->InnerRect; }
|
||||
else if (rect_type == RT_InnerClipRect) { return window->InnerClipRect; }
|
||||
else if (rect_type == RT_WorkRect) { return window->WorkRect; }
|
||||
else if (rect_type == RT_Contents) { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSize); }
|
||||
else if (rect_type == RT_ContentsRegionRect) { return window->ContentsRegionRect; }
|
||||
if (rect_type == WRT_OuterRect) { return window->Rect(); }
|
||||
else if (rect_type == WRT_OuterRectClipped) { return window->OuterRectClipped; }
|
||||
else if (rect_type == WRT_InnerRect) { return window->InnerRect; }
|
||||
else if (rect_type == WRT_InnerClipRect) { return window->InnerClipRect; }
|
||||
else if (rect_type == WRT_WorkRect) { return window->WorkRect; }
|
||||
else if (rect_type == WRT_Contents) { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSize); }
|
||||
else if (rect_type == WRT_ContentsRegionRect) { return window->ContentsRegionRect; }
|
||||
IM_ASSERT(0);
|
||||
return ImRect();
|
||||
}
|
||||
@ -14849,16 +14894,15 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
ImGui::Checkbox("Show windows rectangles", &show_windows_rects);
|
||||
ImGui::SameLine();
|
||||
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 12);
|
||||
const char* rects_names[RT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Contents", "ContentsRegionRect" };
|
||||
show_windows_rects |= ImGui::Combo("##rects_type", &show_windows_rect_type, rects_names, RT_Count);
|
||||
show_windows_rects |= ImGui::Combo("##show_windows_rect_type", &show_windows_rect_type, wrt_rects_names, WRT_Count);
|
||||
if (show_windows_rects && g.NavWindow)
|
||||
{
|
||||
ImGui::BulletText("'%s':", g.NavWindow->Name);
|
||||
ImGui::Indent();
|
||||
for (int n = 0; n < RT_Count; n++)
|
||||
for (int rect_n = 0; rect_n < WRT_Count; rect_n++)
|
||||
{
|
||||
ImRect r = Funcs::GetRect(g.NavWindow, n);
|
||||
ImGui::Text("(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), rects_names[n]);
|
||||
ImRect r = Funcs::GetWindowRect(g.NavWindow, rect_n);
|
||||
ImGui::Text("(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), wrt_rects_names[rect_n]);
|
||||
}
|
||||
ImGui::Unindent();
|
||||
}
|
||||
@ -14876,7 +14920,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
ImDrawList* draw_list = GetForegroundDrawList(window);
|
||||
if (show_windows_rects)
|
||||
{
|
||||
ImRect r = Funcs::GetRect(window, show_windows_rect_type);
|
||||
ImRect r = Funcs::GetWindowRect(window, show_windows_rect_type);
|
||||
draw_list->AddRect(r.Min, r.Max, IM_COL32(255, 0, 128, 255));
|
||||
}
|
||||
if (show_windows_begin_order && !(window->Flags & ImGuiWindowFlags_ChildWindow))
|
||||
@ -14891,6 +14935,11 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
#else
|
||||
void ImGui::ShowMetricsWindow(bool*)
|
||||
{
|
||||
}
|
||||
#endif
|
||||
|
||||
void ImGui::ShowDockingDebug()
|
||||
{
|
||||
|
Reference in New Issue
Block a user