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Internals: Renamed some ImGuiCorner enums.
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7a7327adde
commit
1f51e8f39d
12
imgui.cpp
12
imgui.cpp
@ -4276,7 +4276,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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bg_color.w = bg_alpha;
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bg_color.w *= style.Alpha;
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if (bg_color.w > 0.0f)
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window->DrawList->AddRectFilled(window->Pos+ImVec2(0,window->TitleBarHeight()), window->Pos+window->Size, ColorConvertFloat4ToU32(bg_color), window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? ImGuiCorner_All : ImGuiCorner_BottomLeft|ImGuiCorner_BottomRight);
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window->DrawList->AddRectFilled(window->Pos+ImVec2(0,window->TitleBarHeight()), window->Pos+window->Size, ColorConvertFloat4ToU32(bg_color), window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? ImGuiCorner_All : ImGuiCorner_BotLeft|ImGuiCorner_BotRight);
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// Title bar
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if (!(flags & ImGuiWindowFlags_NoTitleBar))
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@ -4500,9 +4500,9 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal)
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float window_rounding = (window->Flags & ImGuiWindowFlags_ChildWindow) ? style.ChildWindowRounding : style.WindowRounding;
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int window_rounding_corners;
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if (horizontal)
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window_rounding_corners = ImGuiCorner_BottomLeft | (other_scrollbar ? 0 : ImGuiCorner_BottomRight);
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window_rounding_corners = ImGuiCorner_BotLeft | (other_scrollbar ? 0 : ImGuiCorner_BotRight);
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else
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window_rounding_corners = (((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? ImGuiCorner_TopRight : 0) | (other_scrollbar ? 0 : ImGuiCorner_BottomRight);
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window_rounding_corners = (((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? ImGuiCorner_TopRight : 0) | (other_scrollbar ? 0 : ImGuiCorner_BotRight);
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window->DrawList->AddRectFilled(bb.Min, bb.Max, ImGui::GetColorU32(ImGuiCol_ScrollbarBg), window_rounding, window_rounding_corners);
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bb.Expand(ImVec2(-ImClamp((float)(int)((bb.Max.x - bb.Min.x - 2.0f) * 0.5f), 0.0f, 3.0f), -ImClamp((float)(int)((bb.Max.y - bb.Min.y - 2.0f) * 0.5f), 0.0f, 3.0f)));
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@ -9085,7 +9085,7 @@ void ImGui::RenderColorRectWithAlphaCheckerboard(ImVec2 p_min, ImVec2 p_max, ImU
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continue;
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int rounding_corners_flags_cell = 0;
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if (y1 <= p_min.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImGuiCorner_TopLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImGuiCorner_TopRight; }
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if (y2 >= p_max.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImGuiCorner_BottomLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImGuiCorner_BottomRight; }
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if (y2 >= p_max.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImGuiCorner_BotLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImGuiCorner_BotRight; }
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rounding_corners_flags_cell &= rounding_corners_flags;
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window->DrawList->AddRectFilled(ImVec2(x1,y1), ImVec2(x2,y2), col_bg2, rounding_corners_flags_cell ? rounding : 0.0f, rounding_corners_flags_cell);
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}
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@ -9145,8 +9145,8 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
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if ((flags & ImGuiColorEditFlags_AlphaPreviewHalf) && col.w < 1.0f)
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{
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float mid_x = (float)(int)((bb.Min.x + bb.Max.x) * 0.5f + 0.5f);
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RenderColorRectWithAlphaCheckerboard(ImVec2(bb.Min.x + grid_step, bb.Min.y), bb.Max, GetColorU32(col), grid_step, ImVec2(-grid_step, 0.0f), rounding, ImGuiCorner_TopRight|ImGuiCorner_BottomRight);
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window->DrawList->AddRectFilled(bb.Min, ImVec2(mid_x, bb.Max.y), GetColorU32(col_without_alpha), rounding, ImGuiCorner_TopLeft|ImGuiCorner_BottomLeft);
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RenderColorRectWithAlphaCheckerboard(ImVec2(bb.Min.x + grid_step, bb.Min.y), bb.Max, GetColorU32(col), grid_step, ImVec2(-grid_step, 0.0f), rounding, ImGuiCorner_TopRight|ImGuiCorner_BotRight);
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window->DrawList->AddRectFilled(bb.Min, ImVec2(mid_x, bb.Max.y), GetColorU32(col_without_alpha), rounding, ImGuiCorner_TopLeft|ImGuiCorner_BotLeft);
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}
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else
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{
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@ -775,9 +775,9 @@ void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImV
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void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners)
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{
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const int corners_top = ImGuiCorner_TopLeft | ImGuiCorner_TopRight;
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const int corners_bottom = ImGuiCorner_BottomLeft | ImGuiCorner_BottomRight;
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const int corners_left = ImGuiCorner_TopLeft | ImGuiCorner_BottomLeft;
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const int corners_right = ImGuiCorner_TopRight | ImGuiCorner_BottomRight;
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const int corners_bottom = ImGuiCorner_BotLeft | ImGuiCorner_BotRight;
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const int corners_left = ImGuiCorner_TopLeft | ImGuiCorner_BotLeft;
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const int corners_right = ImGuiCorner_TopRight | ImGuiCorner_BotRight;
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float r = rounding;
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r = ImMin(r, fabsf(b.x-a.x) * ( ((rounding_corners & corners_top) == corners_top) || ((rounding_corners & corners_bottom) == corners_bottom) ? 0.5f : 1.0f ) - 1.0f);
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@ -794,8 +794,8 @@ void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int
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{
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const float r0 = (rounding_corners & ImGuiCorner_TopLeft) ? r : 0.0f;
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const float r1 = (rounding_corners & ImGuiCorner_TopRight) ? r : 0.0f;
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const float r2 = (rounding_corners & ImGuiCorner_BottomRight) ? r : 0.0f;
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const float r3 = (rounding_corners & ImGuiCorner_BottomLeft) ? r : 0.0f;
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const float r2 = (rounding_corners & ImGuiCorner_BotRight) ? r : 0.0f;
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const float r3 = (rounding_corners & ImGuiCorner_BotLeft) ? r : 0.0f;
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PathArcToFast(ImVec2(a.x+r0,a.y+r0), r0, 6, 9);
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PathArcToFast(ImVec2(b.x-r1,a.y+r1), r1, 9, 12);
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PathArcToFast(ImVec2(b.x-r2,b.y-r2), r2, 0, 3);
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@ -234,8 +234,8 @@ enum ImGuiCorner
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{
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ImGuiCorner_TopLeft = 1 << 0, // 1
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ImGuiCorner_TopRight = 1 << 1, // 2
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ImGuiCorner_BottomRight = 1 << 2, // 4
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ImGuiCorner_BottomLeft = 1 << 3, // 8
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ImGuiCorner_BotRight = 1 << 2, // 4
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ImGuiCorner_BotLeft = 1 << 3, // 8
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ImGuiCorner_All = 0x0F
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};
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