From 1eef2c9108a69de5c91b87eb713f30d355926b13 Mon Sep 17 00:00:00 2001 From: ocornut Date: Sun, 30 Aug 2015 18:35:02 +0100 Subject: [PATCH] Comment --- imgui.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/imgui.h b/imgui.h index d012736b..6f3f174e 100644 --- a/imgui.h +++ b/imgui.h @@ -181,7 +181,7 @@ namespace ImGui IMGUI_API void PopAllowKeyboardFocus(); IMGUI_API void PushTextWrapPos(float wrap_pos_x = 0.0f); // word-wrapping for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space IMGUI_API void PopTextWrapPos(); - IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return true multiple times as you hold them (uses io.KeyRepeatDelay/io.KeyRepeatRate for now) + IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (uses io.KeyRepeatDelay/io.KeyRepeatRate for now). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame. IMGUI_API void PopButtonRepeat(); // Cursor / Layout