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	Tab Bar: Further simplification of section/clip rect handling. (#3291)
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		| @@ -1725,16 +1725,6 @@ struct ImGuiTabItem | ||||
|     ImGuiTabItem()      { ID = 0; Flags = ImGuiTabItemFlags_None; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = ContentWidth = 0.0f; BeginOrder = -1; IndexDuringLayout = -1; WantClose = false; } | ||||
| }; | ||||
|  | ||||
| struct ImGuiTabBarSection | ||||
| { | ||||
|     int                 TabStartIndex;          // Index of first tab in this section. | ||||
|     int                 TabCount;               // Number of tabs in this section. | ||||
|     float               Width;                  // Sum of width of tabs in this section (after shrinking down) | ||||
|     float               Spacing;                // Horizontal spacing at the end of the section. | ||||
|  | ||||
|     ImGuiTabBarSection(){ memset(this, 0, sizeof(*this)); } | ||||
| }; | ||||
|  | ||||
| // Storage for a tab bar (sizeof() 92~96 bytes) | ||||
| struct ImGuiTabBar | ||||
| { | ||||
| @@ -1753,6 +1743,8 @@ struct ImGuiTabBar | ||||
|     float               ScrollingTarget; | ||||
|     float               ScrollingTargetDistToVisibility; | ||||
|     float               ScrollingSpeed; | ||||
|     float               ScrollingRectMinX; | ||||
|     float               ScrollingRectMaxX; | ||||
|     ImGuiTabBarFlags    Flags; | ||||
|     ImGuiID             ReorderRequestTabId; | ||||
|     ImS8                ReorderRequestDir; | ||||
| @@ -1762,7 +1754,6 @@ struct ImGuiTabBar | ||||
|     bool                TabsAddedNew;           // Set to true when a new tab item or button has been added to the tab bar during last frame | ||||
|     short               LastTabItemIdx;         // Index of last BeginTabItem() tab for use by EndTabItem()  | ||||
|     ImVec2              FramePadding;           // style.FramePadding locked at the time of BeginTabBar() | ||||
|     ImGuiTabBarSection  Sections[3];            // Layout sections: Leading, Central, Trailing | ||||
|     ImGuiTextBuffer     TabsNames;              // For non-docking tab bar we re-append names in a contiguous buffer. | ||||
|  | ||||
|     ImGuiTabBar(); | ||||
|   | ||||
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