Added io.MetricsActiveWindows counter (#213)

This commit is contained in:
ocornut 2015-05-12 16:08:34 +01:00
parent 5df542c3c0
commit 1e4c22c206
2 changed files with 3 additions and 0 deletions

View File

@ -2255,6 +2255,7 @@ void ImGui::Render()
// Gather windows to render
g.IO.MetricsRenderVertices = 0;
g.IO.MetricsActiveWindows = 0;
for (size_t i = 0; i < IM_ARRAYSIZE(g.RenderDrawLists); i++)
g.RenderDrawLists[i].resize(0);
for (size_t i = 0; i != g.Windows.size(); i++)
@ -2263,6 +2264,7 @@ void ImGui::Render()
if (window->Active && window->HiddenFrames <= 0 && (window->Flags & (ImGuiWindowFlags_ChildWindow)) == 0)
{
// FIXME: Generalize this with a proper layering system so we can stack.
g.IO.MetricsActiveWindows++;
if (window->Flags & ImGuiWindowFlags_Popup)
AddWindowToRenderList(g.RenderDrawLists[1], window);
else if (window->Flags & ImGuiWindowFlags_Tooltip)

View File

@ -700,6 +700,7 @@ struct ImGuiIO
bool WantCaptureKeyboard; // Widget is active (= ImGui will use your keyboard input)
float Framerate; // Framerate estimation, in frame per second. Rolling average estimation based on IO.DeltaTime over 120 frames
int MetricsRenderVertices; // Vertices processed during last call to Render()
int MetricsActiveWindows; // Number of visible windows (exclude child windows)
//------------------------------------------------------------------
// [Internal] ImGui will maintain those fields for you