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Internals: Allow ItemHoverable() to be used with id==0 to facilitate high-level read-only hover test in widget code.
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parent
99ab521024
commit
1dfd0634cb
25
imgui.cpp
25
imgui.cpp
@ -3172,17 +3172,22 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id)
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if (window->DC.ItemFlags & ImGuiItemFlags_Disabled)
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if (window->DC.ItemFlags & ImGuiItemFlags_Disabled)
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return false;
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return false;
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SetHoveredID(id);
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// We exceptionally allow this function to be called with id==0 to allow using it for easy high-level
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// hover test in widgets code. We could also decide to split this function is two.
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if (id != 0)
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{
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SetHoveredID(id);
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// [DEBUG] Item Picker tool!
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// [DEBUG] Item Picker tool!
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// We perform the check here because SetHoveredID() is not frequently called (1~ time a frame), making
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// We perform the check here because SetHoveredID() is not frequently called (1~ time a frame), making
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// the cost of this tool near-zero. We can get slightly better call-stack and support picking non-hovered
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// the cost of this tool near-zero. We can get slightly better call-stack and support picking non-hovered
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// items if we perform the test in ItemAdd(), but that would incur a small runtime cost.
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// items if we perform the test in ItemAdd(), but that would incur a small runtime cost.
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// #define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX in imconfig.h if you want this check to also be performed in ItemAdd().
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// #define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX in imconfig.h if you want this check to also be performed in ItemAdd().
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if (g.DebugItemPickerActive && g.HoveredIdPreviousFrame == id)
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if (g.DebugItemPickerActive && g.HoveredIdPreviousFrame == id)
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GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 255, 0, 255));
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GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 255, 0, 255));
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if (g.DebugItemPickerBreakId == id)
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if (g.DebugItemPickerBreakId == id)
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IM_DEBUG_BREAK();
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IM_DEBUG_BREAK();
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}
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return true;
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return true;
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}
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}
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