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	Demo: Tweak inputs display.
This commit is contained in:
		| @@ -5403,29 +5403,34 @@ static void ShowDemoWindowMisc() | ||||
|         ImGui::Text("WantSetMousePos: %d", io.WantSetMousePos); | ||||
|         ImGui::Text("NavActive: %d, NavVisible: %d", io.NavActive, io.NavVisible); | ||||
|  | ||||
|         // Display Keyboard/Mouse state | ||||
|         if (ImGui::TreeNode("Keyboard, Mouse & Navigation State")) | ||||
|         // Display Mouse state | ||||
|         if (ImGui::TreeNode("Mouse State")) | ||||
|         { | ||||
|             if (ImGui::IsMousePosValid()) | ||||
|                 ImGui::Text("Mouse pos: (%g, %g)", io.MousePos.x, io.MousePos.y); | ||||
|             else | ||||
|                 ImGui::Text("Mouse pos: <INVALID>"); | ||||
|             ImGui::Text("Mouse delta: (%g, %g)", io.MouseDelta.x, io.MouseDelta.y); | ||||
|             ImGui::Text("Mouse down:");     for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (io.MouseDownDuration[i] >= 0.0f)   { ImGui::SameLine(); ImGui::Text("b%d (%.02f secs)", i, io.MouseDownDuration[i]); } | ||||
|             ImGui::Text("Mouse clicked:");  for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseClicked(i))          { ImGui::SameLine(); ImGui::Text("b%d", i); } | ||||
|             ImGui::Text("Mouse dblclick:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseDoubleClicked(i))    { ImGui::SameLine(); ImGui::Text("b%d", i); } | ||||
|             ImGui::Text("Mouse released:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseReleased(i))         { ImGui::SameLine(); ImGui::Text("b%d", i); } | ||||
|             ImGui::Text("Mouse down:");     for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseDown(i))         { ImGui::SameLine(); ImGui::Text("b%d (%.02f secs)", i, io.MouseDownDuration[i]); } | ||||
|             ImGui::Text("Mouse clicked:");  for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseClicked(i))      { ImGui::SameLine(); ImGui::Text("b%d", i); } | ||||
|             ImGui::Text("Mouse dblclick:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseDoubleClicked(i)){ ImGui::SameLine(); ImGui::Text("b%d", i); } | ||||
|             ImGui::Text("Mouse released:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseReleased(i))     { ImGui::SameLine(); ImGui::Text("b%d", i); } | ||||
|             ImGui::Text("Mouse wheel: %.1f", io.MouseWheel); | ||||
|             ImGui::Text("Pen Pressure: %.1f", io.PenPressure); // Note: currently unused | ||||
|             ImGui::TreePop(); | ||||
|         } | ||||
|  | ||||
|             ImGui::Text("Keys down:");      for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (io.KeysDownDuration[i] >= 0.0f)     { ImGui::SameLine(); ImGui::Text("%d (0x%X) (%.02f secs)", i, i, io.KeysDownDuration[i]); } | ||||
|             ImGui::Text("Keys pressed:");   for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyPressed(i))             { ImGui::SameLine(); ImGui::Text("%d (0x%X)", i, i); } | ||||
|             ImGui::Text("Keys release:");   for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyReleased(i))            { ImGui::SameLine(); ImGui::Text("%d (0x%X)", i, i); } | ||||
|         // Display Keyboard/Mouse state | ||||
|         if (ImGui::TreeNode("Keyboard & Navigation State")) | ||||
|         { | ||||
|             ImGui::Text("Keys down:");          for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyDown(i))        { ImGui::SameLine(); ImGui::Text("%d (0x%X) (%.02f secs)", i, i, io.KeysDownDuration[i]); } | ||||
|             ImGui::Text("Keys pressed:");       for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyPressed(i))     { ImGui::SameLine(); ImGui::Text("%d (0x%X)", i, i); } | ||||
|             ImGui::Text("Keys release:");       for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyReleased(i))    { ImGui::SameLine(); ImGui::Text("%d (0x%X)", i, i); } | ||||
|             ImGui::Text("Keys mods: %s%s%s%s", io.KeyCtrl ? "CTRL " : "", io.KeyShift ? "SHIFT " : "", io.KeyAlt ? "ALT " : "", io.KeySuper ? "SUPER " : ""); | ||||
|             ImGui::Text("Chars queue:");    for (int i = 0; i < io.InputQueueCharacters.Size; i++) { ImWchar c = io.InputQueueCharacters[i]; ImGui::SameLine();  ImGui::Text("\'%c\' (0x%04X)", (c > ' ' && c <= 255) ? (char)c : '?', c); } // FIXME: We should convert 'c' to UTF-8 here but the functions are not public. | ||||
|             ImGui::Text("Chars queue:");        for (int i = 0; i < io.InputQueueCharacters.Size; i++) { ImWchar c = io.InputQueueCharacters[i]; ImGui::SameLine();  ImGui::Text("\'%c\' (0x%04X)", (c > ' ' && c <= 255) ? (char)c : '?', c); } // FIXME: We should convert 'c' to UTF-8 here but the functions are not public. | ||||
|  | ||||
|             ImGui::Text("NavInputs down:");     for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputs[i] > 0.0f)              { ImGui::SameLine(); ImGui::Text("[%d] %.2f", i, io.NavInputs[i]); } | ||||
|             ImGui::Text("NavInputs down:");     for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputs[i] > 0.0f)              { ImGui::SameLine(); ImGui::Text("[%d] %.2f (%.02f secs)", i, io.NavInputs[i], io.NavInputsDownDuration[i]); } | ||||
|             ImGui::Text("NavInputs pressed:");  for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputsDownDuration[i] == 0.0f) { ImGui::SameLine(); ImGui::Text("[%d]", i); } | ||||
|             ImGui::Text("NavInputs duration:"); for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputsDownDuration[i] >= 0.0f) { ImGui::SameLine(); ImGui::Text("[%d] %.2f", i, io.NavInputsDownDuration[i]); } | ||||
|  | ||||
|             ImGui::Button("Hovering me sets the\nkeyboard capture flag"); | ||||
|             if (ImGui::IsItemHovered()) | ||||
| @@ -5434,7 +5439,6 @@ static void ShowDemoWindowMisc() | ||||
|             ImGui::Button("Holding me clears the\nthe keyboard capture flag"); | ||||
|             if (ImGui::IsItemActive()) | ||||
|                 ImGui::CaptureKeyboardFromApp(false); | ||||
|  | ||||
|             ImGui::TreePop(); | ||||
|         } | ||||
|  | ||||
|   | ||||
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