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	ColorEdit4: Alpha default to 255 (instead of 0) when omitted in hex input. (#3973)
Courtesy of @squadack
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		| @@ -4804,7 +4804,8 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag | ||||
|             char* p = buf; | ||||
|             while (*p == '#' || ImCharIsBlankA(*p)) | ||||
|                 p++; | ||||
|             i[0] = i[1] = i[2] = i[3] = 0; | ||||
|             i[0] = i[1] = i[2] = 0; | ||||
|             i[3] = 0xFF; // alpha default to 255 is not parsed by scanf (e.g. inputting #FFFFFF omitting alpha) | ||||
|             if (alpha) | ||||
|                 sscanf(p, "%02X%02X%02X%02X", (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2], (unsigned int*)&i[3]); // Treat at unsigned (%X is unsigned) | ||||
|             else | ||||
|   | ||||
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