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Tidying up
We still have an issue with ImVec4 vs ImRect
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6844952d56
commit
1d90f099bd
17
imgui.cpp
17
imgui.cpp
@ -2831,6 +2831,14 @@ int ImGui::GetFrameCount()
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return GImGui->FrameCount;
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return GImGui->FrameCount;
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}
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}
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static ImVec4 GetVisibleRect()
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{
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ImGuiState& g = *GImGui;
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if (g.IO.DisplayVisibleMin.x != g.IO.DisplayVisibleMax.x && g.IO.DisplayVisibleMin.y != g.IO.DisplayVisibleMax.y)
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return ImVec4(g.IO.DisplayVisibleMin.x, g.IO.DisplayVisibleMin.y, g.IO.DisplayVisibleMax.x, g.IO.DisplayVisibleMax.y);
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return ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y);
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}
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void ImGui::BeginTooltip()
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void ImGui::BeginTooltip()
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{
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{
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ImGuiState& g = *GImGui;
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ImGuiState& g = *GImGui;
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@ -3145,10 +3153,8 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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// Setup outer clipping rectangle
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// Setup outer clipping rectangle
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_ComboBox))
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_ComboBox))
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PushClipRect(parent_window->ClipRectStack.back());
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PushClipRect(parent_window->ClipRectStack.back());
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else if (g.IO.DisplayVisibleMin.x != g.IO.DisplayVisibleMax.x && g.IO.DisplayVisibleMin.y != g.IO.DisplayVisibleMax.y)
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PushClipRect(ImVec4(g.IO.DisplayVisibleMin.x, g.IO.DisplayVisibleMin.y, g.IO.DisplayVisibleMax.x, g.IO.DisplayVisibleMax.y));
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else
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else
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PushClipRect(ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y));
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PushClipRect(GetVisibleRect());
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// Setup and draw window
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// Setup and draw window
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if (first_begin_of_the_frame)
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if (first_begin_of_the_frame)
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@ -7890,10 +7896,7 @@ void ImDrawList::PushClipRectFullScreen()
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// This would be more correct but we're not supposed to access ImGuiState from here?
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// This would be more correct but we're not supposed to access ImGuiState from here?
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//ImGuiState& g = *GImGui;
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//ImGuiState& g = *GImGui;
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//if (g.IO.DisplayVisibleMin.x != g.IO.DisplayVisibleMax.x && g.IO.DisplayVisibleMin.y != g.IO.DisplayVisibleMax.y)
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//PushClipRect(GetVisibleRect());
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// PushClipRect(ImVec4(g.IO.DisplayVisibleMin.x, g.IO.DisplayVisibleMin.y, g.IO.DisplayVisibleMax.x, g.IO.DisplayVisibleMax.y));
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//else
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// PushClipRect(ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y));
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}
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}
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void ImDrawList::PopClipRect()
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void ImDrawList::PopClipRect()
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