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Merge branch 'master' into drag_and_drop
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commit
1d7d8f8574
11
imgui.cpp
11
imgui.cpp
@ -1893,6 +1893,8 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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g.ActiveIdIsJustActivated = (g.ActiveId != id);
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g.ActiveIdIsJustActivated = (g.ActiveId != id);
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if (g.ActiveIdIsJustActivated)
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g.ActiveIdTimer = 0.0f;
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g.ActiveId = id;
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g.ActiveId = id;
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g.ActiveIdAllowOverlap = false;
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g.ActiveIdAllowOverlap = false;
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g.ActiveIdIsAlive |= (id != 0);
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g.ActiveIdIsAlive |= (id != 0);
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@ -1909,6 +1911,7 @@ void ImGui::SetHoveredID(ImGuiID id)
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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g.HoveredId = id;
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g.HoveredId = id;
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g.HoveredIdAllowOverlap = false;
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g.HoveredIdAllowOverlap = false;
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g.HoveredIdTimer = (id != 0 && g.HoveredIdPreviousFrame == id) ? (g.HoveredIdTimer + g.IO.DeltaTime) : 0.0f;
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}
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}
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void ImGui::KeepAliveID(ImGuiID id)
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void ImGui::KeepAliveID(ImGuiID id)
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@ -2230,11 +2233,15 @@ void ImGui::NewFrame()
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g.RenderDrawData.CmdListsCount = g.RenderDrawData.TotalVtxCount = g.RenderDrawData.TotalIdxCount = 0;
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g.RenderDrawData.CmdListsCount = g.RenderDrawData.TotalVtxCount = g.RenderDrawData.TotalIdxCount = 0;
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// Clear reference to active widget if the widget isn't alive anymore
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// Clear reference to active widget if the widget isn't alive anymore
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if (!g.HoveredIdPreviousFrame)
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g.HoveredIdTimer = 0.0f;
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g.HoveredIdPreviousFrame = g.HoveredId;
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g.HoveredIdPreviousFrame = g.HoveredId;
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g.HoveredId = 0;
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g.HoveredId = 0;
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g.HoveredIdAllowOverlap = false;
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g.HoveredIdAllowOverlap = false;
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if (!g.ActiveIdIsAlive && g.ActiveIdPreviousFrame == g.ActiveId && g.ActiveId != 0)
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if (!g.ActiveIdIsAlive && g.ActiveIdPreviousFrame == g.ActiveId && g.ActiveId != 0)
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ClearActiveID();
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ClearActiveID();
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if (g.ActiveId)
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g.ActiveIdTimer += g.IO.DeltaTime;
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g.ActiveIdPreviousFrame = g.ActiveId;
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g.ActiveIdPreviousFrame = g.ActiveId;
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g.ActiveIdIsAlive = false;
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g.ActiveIdIsAlive = false;
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g.ActiveIdIsJustActivated = false;
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g.ActiveIdIsJustActivated = false;
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@ -11033,8 +11040,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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{
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{
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ImGui::Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL");
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ImGui::Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL");
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ImGui::Text("HoveredRootWindow: '%s'", g.HoveredRootWindow ? g.HoveredRootWindow->Name : "NULL");
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ImGui::Text("HoveredRootWindow: '%s'", g.HoveredRootWindow ? g.HoveredRootWindow->Name : "NULL");
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ImGui::Text("HoveredId: 0x%08X/0x%08X", g.HoveredId, g.HoveredIdPreviousFrame); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
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ImGui::Text("HoveredId: 0x%08X/0x%08X (%.2f sec)", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
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ImGui::Text("ActiveId: 0x%08X/0x%08X", g.ActiveId, g.ActiveIdPreviousFrame);
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ImGui::Text("ActiveId: 0x%08X/0x%08X (%.2f sec)", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer);
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ImGui::Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
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ImGui::Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
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ImGui::Text("NavWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL");
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ImGui::Text("NavWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL");
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ImGui::TreePop();
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ImGui::TreePop();
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@ -429,8 +429,10 @@ struct ImGuiContext
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ImGuiID HoveredId; // Hovered widget
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ImGuiID HoveredId; // Hovered widget
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bool HoveredIdAllowOverlap;
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bool HoveredIdAllowOverlap;
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ImGuiID HoveredIdPreviousFrame;
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ImGuiID HoveredIdPreviousFrame;
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float HoveredIdTimer;
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ImGuiID ActiveId; // Active widget
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ImGuiID ActiveId; // Active widget
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ImGuiID ActiveIdPreviousFrame;
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ImGuiID ActiveIdPreviousFrame;
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float ActiveIdTimer;
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bool ActiveIdIsAlive; // Active widget has been seen this frame
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bool ActiveIdIsAlive; // Active widget has been seen this frame
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bool ActiveIdIsJustActivated; // Set at the time of activation for one frame
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bool ActiveIdIsJustActivated; // Set at the time of activation for one frame
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bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
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bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
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@ -529,8 +531,10 @@ struct ImGuiContext
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HoveredId = 0;
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HoveredId = 0;
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HoveredIdAllowOverlap = false;
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HoveredIdAllowOverlap = false;
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HoveredIdPreviousFrame = 0;
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HoveredIdPreviousFrame = 0;
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HoveredIdTimer = 0.0f;
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ActiveId = 0;
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ActiveId = 0;
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ActiveIdPreviousFrame = 0;
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ActiveIdPreviousFrame = 0;
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ActiveIdTimer = 0.0f;
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ActiveIdIsAlive = false;
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ActiveIdIsAlive = false;
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ActiveIdIsJustActivated = false;
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ActiveIdIsJustActivated = false;
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ActiveIdAllowOverlap = false;
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ActiveIdAllowOverlap = false;
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