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Backends: DX9: use RGBA texture to avoid conversion if supported
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@ -45,6 +45,8 @@ Other changes:
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a scrollbar when contents is over parent viewport size. (#7287, #7063) [@ZingBallyhoo]
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- Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore
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a wrong viewport if none was initially set.
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- Backends: DirectX9: Using RGBA format when allowed by the driver to avoid CPU side
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conversion. (#6575) [@Demonese]
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