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Columns: Fixed boundary of clipping being off by 1 pixel within the left column.
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@ -51,6 +51,7 @@ Other Changes:
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- Inputs: Also add support for horizontal scroll with Shift+Mouse Wheel. (#2424, #1463) [@LucaRood]
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- Inputs: Also add support for horizontal scroll with Shift+Mouse Wheel. (#2424, #1463) [@LucaRood]
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- PlotLines, PlotHistogram: Ignore NaN values when calculating min/max bounds. (#2485)
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- PlotLines, PlotHistogram: Ignore NaN values when calculating min/max bounds. (#2485)
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- Window: Window close button is horizontally aligned with style.FramePadding.x.
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- Window: Window close button is horizontally aligned with style.FramePadding.x.
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- Columns: Fixed boundary of clipping being off by 1 pixel within the left column.
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- Misc: Added IM_MALLOC/IM_FREE macros mimicking IM_NEW/IM_DELETE so user doesn't need to revert
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- Misc: Added IM_MALLOC/IM_FREE macros mimicking IM_NEW/IM_DELETE so user doesn't need to revert
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to using the ImGui::MemAlloc()/MemFree() calls directly.
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to using the ImGui::MemAlloc()/MemFree() calls directly.
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- Metrics: Added "Show windows rectangles" tool to visualize the different rectangles.
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- Metrics: Added "Show windows rectangles" tool to visualize the different rectangles.
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@ -8542,7 +8542,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
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{
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{
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// Compute clipping rectangle
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// Compute clipping rectangle
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ImGuiColumnData* column = &columns->Columns[n];
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ImGuiColumnData* column = &columns->Columns[n];
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float clip_x1 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(n) - 1.0f);
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float clip_x1 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(n));
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float clip_x2 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(n + 1) - 1.0f);
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float clip_x2 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(n + 1) - 1.0f);
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column->ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX);
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column->ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX);
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column->ClipRect.ClipWith(window->ClipRect);
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column->ClipRect.ClipWith(window->ClipRect);
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