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	Plot: plot a flat line if scale_min==scale_max (#1621)
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		| @@ -9287,11 +9287,12 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge | ||||
|         } | ||||
|  | ||||
|         const float t_step = 1.0f / (float)res_w; | ||||
|         const float inv_scale = (scale_min == scale_max) ? 0.0f : (1.0f / (scale_max - scale_min)); | ||||
|  | ||||
|         float v0 = values_getter(data, (0 + values_offset) % values_count); | ||||
|         float t0 = 0.0f; | ||||
|         ImVec2 tp0 = ImVec2( t0, 1.0f - ImSaturate((v0 - scale_min) / (scale_max - scale_min)) );                       // Point in the normalized space of our target rectangle | ||||
|         float histogram_zero_line_t = (scale_min * scale_max < 0.0f) ? (-scale_min / (scale_max - scale_min)) : (scale_min < 0.0f ? 0.0f : 1.0f);   // Where does the zero line stands | ||||
|         ImVec2 tp0 = ImVec2( t0, 1.0f - ImSaturate((v0 - scale_min) * inv_scale) );                       // Point in the normalized space of our target rectangle | ||||
|         float histogram_zero_line_t = (scale_min * scale_max < 0.0f) ? (-scale_min * inv_scale) : (scale_min < 0.0f ? 0.0f : 1.0f);   // Where does the zero line stands | ||||
|  | ||||
|         const ImU32 col_base = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLines : ImGuiCol_PlotHistogram); | ||||
|         const ImU32 col_hovered = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLinesHovered : ImGuiCol_PlotHistogramHovered); | ||||
| @@ -9302,7 +9303,7 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge | ||||
|             const int v1_idx = (int)(t0 * item_count + 0.5f); | ||||
|             IM_ASSERT(v1_idx >= 0 && v1_idx < values_count); | ||||
|             const float v1 = values_getter(data, (v1_idx + values_offset + 1) % values_count); | ||||
|             const ImVec2 tp1 = ImVec2( t1, 1.0f - ImSaturate((v1 - scale_min) / (scale_max - scale_min)) ); | ||||
|             const ImVec2 tp1 = ImVec2( t1, 1.0f - ImSaturate((v1 - scale_min) * inv_scale) ); | ||||
|  | ||||
|             // NB: Draw calls are merged together by the DrawList system. Still, we should render our batch are lower level to save a bit of CPU. | ||||
|             ImVec2 pos0 = ImLerp(inner_bb.Min, inner_bb.Max, tp0); | ||||
|   | ||||
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