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								imgui.cpp
									
									
									
									
									
								
							@@ -5486,14 +5486,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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        if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_Popup)) && window->WindowBorderSize == 0.0f)
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            window->WindowPadding = ImVec2(0.0f, (flags & ImGuiWindowFlags_MenuBar) ? style.WindowPadding.y : 0.0f);
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        if (window_just_activated_by_user)
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        {
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            // Popup first latch mouse position, will position itself when it appears next frame
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            window->AutoPosLastDirection = ImGuiDir_None;
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            if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api)
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                window->Pos = window->PosFloat = g.CurrentPopupStack.back().OpenPopupPos;
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        }
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        // Collapse window by double-clicking on title bar
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        // At this point we don't have a clipping rectangle setup yet, so we can use the title bar area for hit detection and drawing
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        if (!(flags & ImGuiWindowFlags_NoTitleBar) && !(flags & ImGuiWindowFlags_NoCollapse))
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@@ -5582,14 +5574,23 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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        // POSITION
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        // Popup latch its initial position, will position itself when it appears next frame
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        if (window_just_activated_by_user)
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        {
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            window->AutoPosLastDirection = ImGuiDir_None;
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            if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api)
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                window->Pos = window->PosFloat = g.CurrentPopupStack.back().OpenPopupPos;
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        }
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        // Position child window
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        if (flags & ImGuiWindowFlags_ChildWindow)
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        {
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            window->BeginOrderWithinParent = parent_window->DC.ChildWindows.Size;
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            parent_window->DC.ChildWindows.push_back(window);
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            if (!(flags & ImGuiWindowFlags_Popup) && !window_pos_set_by_api)
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                window->Pos = window->PosFloat = parent_window->DC.CursorPos;
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        }
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        if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_pos_set_by_api)
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            window->Pos = window->PosFloat = parent_window->DC.CursorPos;
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        const bool window_pos_with_pivot = (window->SetWindowPosVal.x != FLT_MAX && window->HiddenFrames == 0);
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        if (window_pos_with_pivot)
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