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	Added ImGuiCond_None for consistency and for generated bindings needing this for enums mapping.
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							| @@ -1277,7 +1277,8 @@ enum ImGuiMouseCursor_ | |||||||
| // Important: Treat as a regular enum! Do NOT combine multiple values using binary operators! All the functions above treat 0 as a shortcut to ImGuiCond_Always. | // Important: Treat as a regular enum! Do NOT combine multiple values using binary operators! All the functions above treat 0 as a shortcut to ImGuiCond_Always. | ||||||
| enum ImGuiCond_ | enum ImGuiCond_ | ||||||
| { | { | ||||||
|     ImGuiCond_Always        = 1 << 0,   // Set the variable |     ImGuiCond_None          = 0,        // No condition (always set the variable), same as _Always | ||||||
|  |     ImGuiCond_Always        = 1 << 0,   // No condition (always set the variable) | ||||||
|     ImGuiCond_Once          = 1 << 1,   // Set the variable once per runtime session (only the first call will succeed) |     ImGuiCond_Once          = 1 << 1,   // Set the variable once per runtime session (only the first call will succeed) | ||||||
|     ImGuiCond_FirstUseEver  = 1 << 2,   // Set the variable if the object/window has no persistently saved data (no entry in .ini file) |     ImGuiCond_FirstUseEver  = 1 << 2,   // Set the variable if the object/window has no persistently saved data (no entry in .ini file) | ||||||
|     ImGuiCond_Appearing     = 1 << 3    // Set the variable if the object/window is appearing after being hidden/inactive (or the first time) |     ImGuiCond_Appearing     = 1 << 3    // Set the variable if the object/window is appearing after being hidden/inactive (or the first time) | ||||||
|   | |||||||
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