diff --git a/imgui.cpp b/imgui.cpp index 3df06d2c..5870dbc4 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -373,7 +373,6 @@ - listbox: scrolling should track modified selection. - menus: local shortcuts, global shortcuts (#126) - menus: icons - - menus: see we can allow for click-menu-hold-release-on-item to work (like Windows does) - menus: menubars: some sort of priority / effect of main menu-bar on desktop size? - tabs - separator: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y) @@ -10995,7 +10994,7 @@ void ImGui::ShowTestWindow(bool* opened) if (ImGui::TreeNode("Clipping")) { static ImVec2 size(100, 100), offset(50, 20); - ImGui::TextWrapped("On a per-widget basis we are occasionally clipping text if it won't fit in its frame. Otherwise we are doing coarser clipping + passing a scissor rectangle to the renderer. The system is designed to try minimizing both execution and CPU/GPU rendering cost."); + ImGui::TextWrapped("On a per-widget basis we are occasionally clipping text CPU-side if it won't fit in its frame. Otherwise we are doing coarser clipping + passing a scissor rectangle to the renderer. The system is designed to try minimizing both execution and CPU/GPU rendering cost."); ImGui::DragFloat2("size", (float*)&size, 0.5f, 0.0f, 200.0f, "%.0f"); ImGui::DragFloat2("offset", (float*)&offset, 0.5f, -200, 200.0f, "%.0f"); ImVec2 pos = ImGui::GetCursorScreenPos();