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	Examples: DX11: Remove debug flag (#415)
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		| @@ -59,9 +59,7 @@ HRESULT CreateDeviceD3D(HWND hWnd) | ||||
|     } | ||||
|  | ||||
|     UINT createDeviceFlags = 0; | ||||
| #ifdef _DEBUG | ||||
|     createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG; | ||||
| #endif | ||||
|     //createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG; | ||||
|     D3D_FEATURE_LEVEL featureLevel; | ||||
|     const D3D_FEATURE_LEVEL featureLevelArray[1] = { D3D_FEATURE_LEVEL_11_0, }; | ||||
|     if (D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, createDeviceFlags, featureLevelArray, 1, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &featureLevel, &g_pd3dDeviceContext) != S_OK) | ||||
|   | ||||
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