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Tables: Added ImGuiTableColumnFlags_NoHeaderLabel to request TableHeadersRow() to not submit label for a column. (#4206)
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@ -37,6 +37,8 @@ HOW TO UPDATE?
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Other Changes:
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- TabBar: Fixed using more than 32 KB-worth of tab names. (#4176)
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- Tables: Added ImGuiTableColumnFlags_NoHeaderLabel to request TableHeadersRow() to not submit label for a column.
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Convenient for some small columns. Name will still appear in context menu. (#4206).
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- Fixed printf-style format checks on non-MinGW flavors. (#4183, #3592)
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- Demo: Fixed requirement in 1.83 to link with imgui_demo.cpp if IMGUI_DISABLE_METRICS_WINDOW is not set. (#4171)
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Normally the right way to disable compiling the demo is to set IMGUI_DISABLE_DEMO_WINDOWS, but we want to avoid
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imgui.h
1
imgui.h
@ -1180,6 +1180,7 @@ enum ImGuiTableColumnFlags_
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ImGuiTableColumnFlags_PreferSortDescending = 1 << 13, // Make the initial sort direction Descending when first sorting on this column.
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ImGuiTableColumnFlags_IndentEnable = 1 << 14, // Use current Indent value when entering cell (default for column 0).
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ImGuiTableColumnFlags_IndentDisable = 1 << 15, // Ignore current Indent value when entering cell (default for columns > 0). Indentation changes _within_ the cell will still be honored.
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ImGuiTableColumnFlags_NoHeaderLabel = 1 << 16, // TableHeadersRow() will not submit label for this column. Convenient for some small columns. Name will still appear in context menu.
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// Output status flags, read-only via TableGetColumnFlags()
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ImGuiTableColumnFlags_IsEnabled = 1 << 20, // Status: is enabled == not hidden by user/api (referred to as "Hide" in _DefaultHide and _NoHide) flags.
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@ -3509,6 +3509,7 @@ static void EditTableColumnsFlags(ImGuiTableColumnFlags* p_flags)
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ImGui::CheckboxFlags("_NoSort", p_flags, ImGuiTableColumnFlags_NoSort);
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ImGui::CheckboxFlags("_NoSortAscending", p_flags, ImGuiTableColumnFlags_NoSortAscending);
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ImGui::CheckboxFlags("_NoSortDescending", p_flags, ImGuiTableColumnFlags_NoSortDescending);
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ImGui::CheckboxFlags("_NoHeaderLabel", p_flags, ImGuiTableColumnFlags_NoHeaderLabel);
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ImGui::CheckboxFlags("_NoHeaderWidth", p_flags, ImGuiTableColumnFlags_NoHeaderWidth);
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ImGui::CheckboxFlags("_PreferSortAscending", p_flags, ImGuiTableColumnFlags_PreferSortAscending);
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ImGui::CheckboxFlags("_PreferSortDescending", p_flags, ImGuiTableColumnFlags_PreferSortDescending);
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@ -2780,8 +2780,11 @@ float ImGui::TableGetHeaderRowHeight()
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float row_height = GetTextLineHeight();
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int columns_count = TableGetColumnCount();
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for (int column_n = 0; column_n < columns_count; column_n++)
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if (TableGetColumnFlags(column_n) & ImGuiTableColumnFlags_IsEnabled)
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{
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ImGuiTableColumnFlags flags = TableGetColumnFlags(column_n);
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if ((flags & ImGuiTableColumnFlags_IsEnabled) && !(flags & ImGuiTableColumnFlags_NoHeaderLabel))
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row_height = ImMax(row_height, CalcTextSize(TableGetColumnName(column_n)).y);
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}
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row_height += GetStyle().CellPadding.y * 2.0f;
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return row_height;
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}
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@ -2818,7 +2821,7 @@ void ImGui::TableHeadersRow()
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// Push an id to allow unnamed labels (generally accidental, but let's behave nicely with them)
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// - in your own code you may omit the PushID/PopID all-together, provided you know they won't collide
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// - table->InstanceCurrent is only >0 when we use multiple BeginTable/EndTable calls with same identifier.
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const char* name = TableGetColumnName(column_n);
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const char* name = (TableGetColumnFlags(column_n) & ImGuiTableColumnFlags_NoHeaderLabel) ? "" : TableGetColumnName(column_n);
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PushID(table->InstanceCurrent * table->ColumnsCount + column_n);
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TableHeader(name);
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PopID();
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