mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 09:27:00 +00:00
Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_opengl3.cpp # docs/CHANGELOG.txt
This commit is contained in:
commit
1ad1429c6d
5
.github/workflows/build.yml
vendored
5
.github/workflows/build.yml
vendored
@ -204,7 +204,7 @@ jobs:
|
||||
- name: Install Dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y libglfw3-dev libsdl2-dev gcc-multilib g++-multilib libfreetype6-dev
|
||||
sudo apt-get install -y libglfw3-dev libsdl2-dev gcc-multilib g++-multilib libfreetype6-dev libvulkan-dev
|
||||
|
||||
- name: Build example_null (extra warnings, gcc 32-bit)
|
||||
run: |
|
||||
@ -362,6 +362,9 @@ jobs:
|
||||
- name: Build example_sdl_opengl3
|
||||
run: make -C examples/example_sdl_opengl3
|
||||
|
||||
- name: Build with IMGUI_IMPL_VULKAN_NO_PROTOTYPES
|
||||
run: g++ -c -I. -DIMGUI_IMPL_VULKAN_NO_PROTOTYPES=1 backends/imgui_impl_vulkan.cpp
|
||||
|
||||
MacOS:
|
||||
runs-on: macos-latest
|
||||
steps:
|
||||
|
@ -15,6 +15,7 @@
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2021-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
|
||||
// 2021-05-24: OpenGL: Access GL_CLIP_ORIGIN when "GL_ARB_clip_control" extension is detected, inside of just OpenGL 4.5 version.
|
||||
// 2021-05-19: OpenGL: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
|
||||
// 2021-04-06: OpenGL: Don't try to read GL_CLIP_ORIGIN unless we're OpenGL 4.5 or greater.
|
||||
// 2021-02-18: OpenGL: Change blending equation to preserve alpha in output buffer.
|
||||
@ -146,6 +147,11 @@ using namespace gl;
|
||||
#define IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART
|
||||
#endif
|
||||
|
||||
// Desktop GL use extension detection
|
||||
#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3)
|
||||
#define IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS
|
||||
#endif
|
||||
|
||||
// OpenGL Data
|
||||
static GLuint g_GlVersion = 0; // Extracted at runtime using GL_MAJOR_VERSION, GL_MINOR_VERSION queries (e.g. 320 for GL 3.2)
|
||||
static char g_GlslVersionString[32] = ""; // Specified by user or detected based on compile time GL settings.
|
||||
@ -154,6 +160,7 @@ static GLuint g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0;
|
||||
static GLint g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; // Uniforms location
|
||||
static GLuint g_AttribLocationVtxPos = 0, g_AttribLocationVtxUV = 0, g_AttribLocationVtxColor = 0; // Vertex attributes location
|
||||
static unsigned int g_VboHandle = 0, g_ElementsHandle = 0;
|
||||
static bool g_HasClipOrigin = false;
|
||||
|
||||
// Forward Declarations
|
||||
static void ImGui_ImplOpenGL3_InitPlatformInterface();
|
||||
@ -238,6 +245,19 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
|
||||
GLint current_texture;
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture);
|
||||
|
||||
// Detect extensions we support
|
||||
g_HasClipOrigin = (g_GlVersion >= 450);
|
||||
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS
|
||||
GLint num_extensions = 0;
|
||||
glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
|
||||
for (GLint i = 0; i < num_extensions; i++)
|
||||
{
|
||||
const char* extension = (const char*)glGetStringi(GL_EXTENSIONS, i);
|
||||
if (strcmp(extension, "GL_ARB_clip_control") == 0)
|
||||
g_HasClipOrigin = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
ImGui_ImplOpenGL3_InitPlatformInterface();
|
||||
|
||||
@ -277,7 +297,7 @@ static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_wid
|
||||
// Support for GL 4.5 rarely used glClipControl(GL_UPPER_LEFT)
|
||||
#if defined(GL_CLIP_ORIGIN)
|
||||
bool clip_origin_lower_left = true;
|
||||
if (g_GlVersion >= 450)
|
||||
if (g_HasClipOrigin)
|
||||
{
|
||||
GLenum current_clip_origin = 0; glGetIntegerv(GL_CLIP_ORIGIN, (GLint*)¤t_clip_origin);
|
||||
if (current_clip_origin == GL_UPPER_LEFT)
|
||||
|
@ -99,6 +99,18 @@ Other changes:
|
||||
Note that Linux/Mac still have inconsistent support for multi-viewports. If you want to help see https://github.com/ocornut/imgui/issues/2117.
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.84 WIP (In Progress)
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Other Changes:
|
||||
- Demo: Fixed requirement in 1.83 to link with imgui_demo.cpp if IMGUI_DISABLE_METRICS_WINDOW is not set. (#4171)
|
||||
Normally the right way to disable compiling the demo is to set IMGUI_DISABLE_DEMO_WINDOWS, but we want to avoid
|
||||
implying that the file is required.
|
||||
- Backends: OpenGL3: Handle GL_CLIP_ORIGIN on <4.5 contexts if "GL_ARB_clip_control" extension is detected. (#4170, #3998)
|
||||
>>>>>>> master
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.83 (Released 2011-05-24)
|
||||
-----------------------------------------------------------------------
|
||||
|
144
imgui.cpp
144
imgui.cpp
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.83
|
||||
// dear imgui, v1.84 WIP
|
||||
// (main code and documentation)
|
||||
|
||||
// Help:
|
||||
@ -1734,7 +1734,7 @@ int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end)
|
||||
}
|
||||
|
||||
// Based on stb_to_utf8() from github.com/nothings/stb/
|
||||
static inline int ImTextCharToUtf8(char* buf, int buf_size, unsigned int c)
|
||||
static inline int ImTextCharToUtf8_inline(char* buf, int buf_size, unsigned int c)
|
||||
{
|
||||
if (c < 0x80)
|
||||
{
|
||||
@ -1769,6 +1769,13 @@ static inline int ImTextCharToUtf8(char* buf, int buf_size, unsigned int c)
|
||||
return 0;
|
||||
}
|
||||
|
||||
const char* ImTextCharToUtf8(char out_buf[5], unsigned int c)
|
||||
{
|
||||
int count = ImTextCharToUtf8_inline(out_buf, 5, c);
|
||||
out_buf[count] = 0;
|
||||
return out_buf;
|
||||
}
|
||||
|
||||
// Not optimal but we very rarely use this function.
|
||||
int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end)
|
||||
{
|
||||
@ -1785,20 +1792,20 @@ static inline int ImTextCountUtf8BytesFromChar(unsigned int c)
|
||||
return 3;
|
||||
}
|
||||
|
||||
int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end)
|
||||
int ImTextStrToUtf8(char* out_buf, int out_buf_size, const ImWchar* in_text, const ImWchar* in_text_end)
|
||||
{
|
||||
char* buf_out = buf;
|
||||
const char* buf_end = buf + buf_size;
|
||||
while (buf_out < buf_end - 1 && (!in_text_end || in_text < in_text_end) && *in_text)
|
||||
char* buf_p = out_buf;
|
||||
const char* buf_end = out_buf + out_buf_size;
|
||||
while (buf_p < buf_end - 1 && (!in_text_end || in_text < in_text_end) && *in_text)
|
||||
{
|
||||
unsigned int c = (unsigned int)(*in_text++);
|
||||
if (c < 0x80)
|
||||
*buf_out++ = (char)c;
|
||||
*buf_p++ = (char)c;
|
||||
else
|
||||
buf_out += ImTextCharToUtf8(buf_out, (int)(buf_end - buf_out - 1), c);
|
||||
buf_p += ImTextCharToUtf8_inline(buf_p, (int)(buf_end - buf_p - 1), c);
|
||||
}
|
||||
*buf_out = 0;
|
||||
return (int)(buf_out - buf);
|
||||
*buf_p = 0;
|
||||
return (int)(buf_p - out_buf);
|
||||
}
|
||||
|
||||
int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end)
|
||||
@ -16575,6 +16582,25 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
End();
|
||||
}
|
||||
|
||||
// [DEBUG] List fonts in a font atlas and display its texture
|
||||
void ImGui::ShowFontAtlas(ImFontAtlas* atlas)
|
||||
{
|
||||
for (int i = 0; i < atlas->Fonts.Size; i++)
|
||||
{
|
||||
ImFont* font = atlas->Fonts[i];
|
||||
PushID(font);
|
||||
DebugNodeFont(font);
|
||||
PopID();
|
||||
}
|
||||
if (TreeNode("Atlas texture", "Atlas texture (%dx%d pixels)", atlas->TexWidth, atlas->TexHeight))
|
||||
{
|
||||
ImVec4 tint_col = ImVec4(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
ImVec4 border_col = ImVec4(1.0f, 1.0f, 1.0f, 0.5f);
|
||||
Image(atlas->TexID, ImVec2((float)atlas->TexWidth, (float)atlas->TexHeight), ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), tint_col, border_col);
|
||||
TreePop();
|
||||
}
|
||||
}
|
||||
|
||||
// [DEBUG] Display contents of Columns
|
||||
void ImGui::DebugNodeColumns(ImGuiOldColumns* columns)
|
||||
{
|
||||
@ -16765,6 +16791,102 @@ void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, co
|
||||
out_draw_list->Flags = backup_flags;
|
||||
}
|
||||
|
||||
// [DEBUG] Display details for a single font, called by ShowStyleEditor().
|
||||
void ImGui::DebugNodeFont(ImFont* font)
|
||||
{
|
||||
bool opened = TreeNode(font, "Font: \"%s\"\n%.2f px, %d glyphs, %d file(s)",
|
||||
font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size, font->ConfigDataCount);
|
||||
SameLine();
|
||||
if (SmallButton("Set as default"))
|
||||
GetIO().FontDefault = font;
|
||||
if (!opened)
|
||||
return;
|
||||
|
||||
// Display preview text
|
||||
PushFont(font);
|
||||
Text("The quick brown fox jumps over the lazy dog");
|
||||
PopFont();
|
||||
|
||||
// Display details
|
||||
SetNextItemWidth(GetFontSize() * 8);
|
||||
DragFloat("Font scale", &font->Scale, 0.005f, 0.3f, 2.0f, "%.1f");
|
||||
SameLine(); MetricsHelpMarker(
|
||||
"Note than the default embedded font is NOT meant to be scaled.\n\n"
|
||||
"Font are currently rendered into bitmaps at a given size at the time of building the atlas. "
|
||||
"You may oversample them to get some flexibility with scaling. "
|
||||
"You can also render at multiple sizes and select which one to use at runtime.\n\n"
|
||||
"(Glimmer of hope: the atlas system will be rewritten in the future to make scaling more flexible.)");
|
||||
Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent);
|
||||
char c_str[5];
|
||||
Text("Fallback character: '%s' (U+%04X)", ImTextCharToUtf8(c_str, font->FallbackChar), font->FallbackChar);
|
||||
Text("Ellipsis character: '%s' (U+%04X)", ImTextCharToUtf8(c_str, font->EllipsisChar), font->EllipsisChar);
|
||||
const int surface_sqrt = (int)ImSqrt((float)font->MetricsTotalSurface);
|
||||
Text("Texture Area: about %d px ~%dx%d px", font->MetricsTotalSurface, surface_sqrt, surface_sqrt);
|
||||
for (int config_i = 0; config_i < font->ConfigDataCount; config_i++)
|
||||
if (font->ConfigData)
|
||||
if (const ImFontConfig* cfg = &font->ConfigData[config_i])
|
||||
BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d, Offset: (%.1f,%.1f)",
|
||||
config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH, cfg->GlyphOffset.x, cfg->GlyphOffset.y);
|
||||
|
||||
// Display all glyphs of the fonts in separate pages of 256 characters
|
||||
if (TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size))
|
||||
{
|
||||
ImDrawList* draw_list = GetWindowDrawList();
|
||||
const ImU32 glyph_col = GetColorU32(ImGuiCol_Text);
|
||||
const float cell_size = font->FontSize * 1;
|
||||
const float cell_spacing = GetStyle().ItemSpacing.y;
|
||||
for (unsigned int base = 0; base <= IM_UNICODE_CODEPOINT_MAX; base += 256)
|
||||
{
|
||||
// Skip ahead if a large bunch of glyphs are not present in the font (test in chunks of 4k)
|
||||
// This is only a small optimization to reduce the number of iterations when IM_UNICODE_MAX_CODEPOINT
|
||||
// is large // (if ImWchar==ImWchar32 we will do at least about 272 queries here)
|
||||
if (!(base & 4095) && font->IsGlyphRangeUnused(base, base + 4095))
|
||||
{
|
||||
base += 4096 - 256;
|
||||
continue;
|
||||
}
|
||||
|
||||
int count = 0;
|
||||
for (unsigned int n = 0; n < 256; n++)
|
||||
if (font->FindGlyphNoFallback((ImWchar)(base + n)))
|
||||
count++;
|
||||
if (count <= 0)
|
||||
continue;
|
||||
if (!TreeNode((void*)(intptr_t)base, "U+%04X..U+%04X (%d %s)", base, base + 255, count, count > 1 ? "glyphs" : "glyph"))
|
||||
continue;
|
||||
|
||||
// Draw a 16x16 grid of glyphs
|
||||
ImVec2 base_pos = GetCursorScreenPos();
|
||||
for (unsigned int n = 0; n < 256; n++)
|
||||
{
|
||||
// We use ImFont::RenderChar as a shortcut because we don't have UTF-8 conversion functions
|
||||
// available here and thus cannot easily generate a zero-terminated UTF-8 encoded string.
|
||||
ImVec2 cell_p1(base_pos.x + (n % 16) * (cell_size + cell_spacing), base_pos.y + (n / 16) * (cell_size + cell_spacing));
|
||||
ImVec2 cell_p2(cell_p1.x + cell_size, cell_p1.y + cell_size);
|
||||
const ImFontGlyph* glyph = font->FindGlyphNoFallback((ImWchar)(base + n));
|
||||
draw_list->AddRect(cell_p1, cell_p2, glyph ? IM_COL32(255, 255, 255, 100) : IM_COL32(255, 255, 255, 50));
|
||||
if (glyph)
|
||||
font->RenderChar(draw_list, cell_size, cell_p1, glyph_col, (ImWchar)(base + n));
|
||||
if (glyph && IsMouseHoveringRect(cell_p1, cell_p2))
|
||||
{
|
||||
BeginTooltip();
|
||||
Text("Codepoint: U+%04X", base + n);
|
||||
Separator();
|
||||
Text("Visible: %d", glyph->Visible);
|
||||
Text("AdvanceX: %.1f", glyph->AdvanceX);
|
||||
Text("Pos: (%.2f,%.2f)->(%.2f,%.2f)", glyph->X0, glyph->Y0, glyph->X1, glyph->Y1);
|
||||
Text("UV: (%.3f,%.3f)->(%.3f,%.3f)", glyph->U0, glyph->V0, glyph->U1, glyph->V1);
|
||||
EndTooltip();
|
||||
}
|
||||
}
|
||||
Dummy(ImVec2((cell_size + cell_spacing) * 16, (cell_size + cell_spacing) * 16));
|
||||
TreePop();
|
||||
}
|
||||
TreePop();
|
||||
}
|
||||
TreePop();
|
||||
}
|
||||
|
||||
// [DEBUG] Display contents of ImGuiStorage
|
||||
void ImGui::DebugNodeStorage(ImGuiStorage* storage, const char* label)
|
||||
{
|
||||
@ -16943,9 +17065,11 @@ void ImGui::DebugNodeWindowsList(ImVector<ImGuiWindow*>* windows, const char* la
|
||||
#else
|
||||
|
||||
void ImGui::ShowMetricsWindow(bool*) {}
|
||||
void ImGui::ShowFontAtlas(ImFontAtlas*) {}
|
||||
void ImGui::DebugNodeColumns(ImGuiOldColumns*) {}
|
||||
void ImGui::DebugNodeDrawList(ImGuiWindow*, ImGuiViewportP*, const ImDrawList*, const char*) {}
|
||||
void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList*, const ImDrawList*, const ImDrawCmd*, bool, bool) {}
|
||||
void ImGui::DebugNodeFont(ImFont*) {}
|
||||
void ImGui::DebugNodeStorage(ImGuiStorage*, const char*) {}
|
||||
void ImGui::DebugNodeTabBar(ImGuiTabBar*, const char*) {}
|
||||
void ImGui::DebugNodeWindow(ImGuiWindow*, const char*) {}
|
||||
|
6
imgui.h
6
imgui.h
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.83
|
||||
// dear imgui, v1.84 WIP
|
||||
// (headers)
|
||||
|
||||
// Help:
|
||||
@ -61,8 +61,8 @@ Index of this file:
|
||||
|
||||
// Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
|
||||
#define IMGUI_VERSION "1.83"
|
||||
#define IMGUI_VERSION_NUM 18300
|
||||
#define IMGUI_VERSION "1.84 WIP"
|
||||
#define IMGUI_VERSION_NUM 18302
|
||||
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
|
||||
#define IMGUI_HAS_TABLE
|
||||
#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
|
||||
|
131
imgui_demo.cpp
131
imgui_demo.cpp
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.83
|
||||
// dear imgui, v1.84 WIP
|
||||
// (demo code)
|
||||
|
||||
// Help:
|
||||
@ -54,7 +54,6 @@ Index of this file:
|
||||
// - sub section: ShowDemoWindowTables()
|
||||
// - sub section: ShowDemoWindowMisc()
|
||||
// [SECTION] About Window / ShowAboutWindow()
|
||||
// [SECTION] Font Viewer / ShowFontAtlas()
|
||||
// [SECTION] Style Editor / ShowStyleEditor()
|
||||
// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar()
|
||||
// [SECTION] Example App: Debug Console / ShowExampleAppConsole()
|
||||
@ -5819,15 +5818,15 @@ void ImGui::ShowAboutWindow(bool* p_open)
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Font viewer / ShowFontAtlas()
|
||||
// [SECTION] Style Editor / ShowStyleEditor()
|
||||
//-----------------------------------------------------------------------------
|
||||
// - ShowFontSelector()
|
||||
// - ShowFont()
|
||||
// - ShowFontAtlas()
|
||||
// - ShowStyleSelector()
|
||||
// - ShowStyleEditor()
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// This isn't worth putting in public API but we want Metrics to use it
|
||||
namespace ImGui { void ShowFontAtlas(ImFontAtlas* atlas); }
|
||||
// Forward declare ShowFontAtlas() which isn't worth putting in public API yet
|
||||
namespace ImGui { IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas); }
|
||||
|
||||
// Demo helper function to select among loaded fonts.
|
||||
// Here we use the regular BeginCombo()/EndCombo() api which is more the more flexible one.
|
||||
@ -5855,124 +5854,6 @@ void ImGui::ShowFontSelector(const char* label)
|
||||
"- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame().");
|
||||
}
|
||||
|
||||
// [Internal] Display details for a single font, called by ShowStyleEditor().
|
||||
static void ShowFont(ImFont* font)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
bool font_details_opened = ImGui::TreeNode(font, "Font: \"%s\"\n%.2f px, %d glyphs, %d file(s)",
|
||||
font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size, font->ConfigDataCount);
|
||||
ImGui::SameLine(); if (ImGui::SmallButton("Set as default")) { io.FontDefault = font; }
|
||||
if (!font_details_opened)
|
||||
return;
|
||||
|
||||
// Display preview text
|
||||
ImGui::PushFont(font);
|
||||
ImGui::Text("The quick brown fox jumps over the lazy dog");
|
||||
ImGui::PopFont();
|
||||
|
||||
// Display details
|
||||
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
|
||||
ImGui::DragFloat("Font scale", &font->Scale, 0.005f, 0.3f, 2.0f, "%.1f"); // Scale only this font
|
||||
ImGui::SameLine(); HelpMarker(
|
||||
"Note than the default embedded font is NOT meant to be scaled.\n\n"
|
||||
"Font are currently rendered into bitmaps at a given size at the time of building the atlas. "
|
||||
"You may oversample them to get some flexibility with scaling. "
|
||||
"You can also render at multiple sizes and select which one to use at runtime.\n\n"
|
||||
"(Glimmer of hope: the atlas system will be rewritten in the future to make scaling more flexible.)");
|
||||
ImGui::Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent);
|
||||
ImGui::Text("Fallback character: '%c' (U+%04X)", font->FallbackChar, font->FallbackChar);
|
||||
ImGui::Text("Ellipsis character: '%c' (U+%04X)", font->EllipsisChar, font->EllipsisChar);
|
||||
const int surface_sqrt = (int)sqrtf((float)font->MetricsTotalSurface);
|
||||
ImGui::Text("Texture Area: about %d px ~%dx%d px", font->MetricsTotalSurface, surface_sqrt, surface_sqrt);
|
||||
for (int config_i = 0; config_i < font->ConfigDataCount; config_i++)
|
||||
if (font->ConfigData)
|
||||
if (const ImFontConfig* cfg = &font->ConfigData[config_i])
|
||||
ImGui::BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d, Offset: (%.1f,%.1f)",
|
||||
config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH, cfg->GlyphOffset.x, cfg->GlyphOffset.y);
|
||||
|
||||
// Display all glyphs of the fonts in separate pages of 256 characters
|
||||
if (ImGui::TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size))
|
||||
{
|
||||
const ImU32 glyph_col = ImGui::GetColorU32(ImGuiCol_Text);
|
||||
for (unsigned int base = 0; base <= IM_UNICODE_CODEPOINT_MAX; base += 256)
|
||||
{
|
||||
// Skip ahead if a large bunch of glyphs are not present in the font (test in chunks of 4k)
|
||||
// This is only a small optimization to reduce the number of iterations when IM_UNICODE_MAX_CODEPOINT
|
||||
// is large // (if ImWchar==ImWchar32 we will do at least about 272 queries here)
|
||||
if (!(base & 4095) && font->IsGlyphRangeUnused(base, base + 4095))
|
||||
{
|
||||
base += 4096 - 256;
|
||||
continue;
|
||||
}
|
||||
|
||||
int count = 0;
|
||||
for (unsigned int n = 0; n < 256; n++)
|
||||
if (font->FindGlyphNoFallback((ImWchar)(base + n)))
|
||||
count++;
|
||||
if (count <= 0)
|
||||
continue;
|
||||
if (!ImGui::TreeNode((void*)(intptr_t)base, "U+%04X..U+%04X (%d %s)", base, base + 255, count, count > 1 ? "glyphs" : "glyph"))
|
||||
continue;
|
||||
float cell_size = font->FontSize * 1;
|
||||
float cell_spacing = style.ItemSpacing.y;
|
||||
ImVec2 base_pos = ImGui::GetCursorScreenPos();
|
||||
ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
||||
for (unsigned int n = 0; n < 256; n++)
|
||||
{
|
||||
// We use ImFont::RenderChar as a shortcut because we don't have UTF-8 conversion functions
|
||||
// available here and thus cannot easily generate a zero-terminated UTF-8 encoded string.
|
||||
ImVec2 cell_p1(base_pos.x + (n % 16) * (cell_size + cell_spacing), base_pos.y + (n / 16) * (cell_size + cell_spacing));
|
||||
ImVec2 cell_p2(cell_p1.x + cell_size, cell_p1.y + cell_size);
|
||||
const ImFontGlyph* glyph = font->FindGlyphNoFallback((ImWchar)(base + n));
|
||||
draw_list->AddRect(cell_p1, cell_p2, glyph ? IM_COL32(255, 255, 255, 100) : IM_COL32(255, 255, 255, 50));
|
||||
if (glyph)
|
||||
font->RenderChar(draw_list, cell_size, cell_p1, glyph_col, (ImWchar)(base + n));
|
||||
if (glyph && ImGui::IsMouseHoveringRect(cell_p1, cell_p2))
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Codepoint: U+%04X", base + n);
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Visible: %d", glyph->Visible);
|
||||
ImGui::Text("AdvanceX: %.1f", glyph->AdvanceX);
|
||||
ImGui::Text("Pos: (%.2f,%.2f)->(%.2f,%.2f)", glyph->X0, glyph->Y0, glyph->X1, glyph->Y1);
|
||||
ImGui::Text("UV: (%.3f,%.3f)->(%.3f,%.3f)", glyph->U0, glyph->V0, glyph->U1, glyph->V1);
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
ImGui::Dummy(ImVec2((cell_size + cell_spacing) * 16, (cell_size + cell_spacing) * 16));
|
||||
ImGui::TreePop();
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
void ImGui::ShowFontAtlas(ImFontAtlas* atlas)
|
||||
{
|
||||
for (int i = 0; i < atlas->Fonts.Size; i++)
|
||||
{
|
||||
ImFont* font = atlas->Fonts[i];
|
||||
ImGui::PushID(font);
|
||||
ShowFont(font);
|
||||
ImGui::PopID();
|
||||
}
|
||||
if (ImGui::TreeNode("Atlas texture", "Atlas texture (%dx%d pixels)", atlas->TexWidth, atlas->TexHeight))
|
||||
{
|
||||
ImVec4 tint_col = ImVec4(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
ImVec4 border_col = ImVec4(1.0f, 1.0f, 1.0f, 0.5f);
|
||||
ImGui::Image(atlas->TexID, ImVec2((float)atlas->TexWidth, (float)atlas->TexHeight), ImVec2(0, 0), ImVec2(1, 1), tint_col, border_col);
|
||||
ImGui::TreePop();
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Style Editor / ShowStyleEditor()
|
||||
//-----------------------------------------------------------------------------
|
||||
// - ShowStyleSelector()
|
||||
// - ShowStyleEditor()
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Demo helper function to select among default colors. See ShowStyleEditor() for more advanced options.
|
||||
// Here we use the simplified Combo() api that packs items into a single literal string.
|
||||
// Useful for quick combo boxes where the choices are known locally.
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.83
|
||||
// dear imgui, v1.84 WIP
|
||||
// (drawing and font code)
|
||||
|
||||
/*
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.83
|
||||
// dear imgui, v1.84 WIP
|
||||
// (internal structures/api)
|
||||
|
||||
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
|
||||
@ -63,7 +63,9 @@ Index of this file:
|
||||
#pragma warning (disable: 4251) // class 'xxx' needs to have dll-interface to be used by clients of struct 'xxx' // when IMGUI_API is set to__declspec(dllexport)
|
||||
#pragma warning (disable: 26812) // The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
|
||||
#pragma warning (disable: 26495) // [Static Analyzer] Variable 'XXX' is uninitialized. Always initialize a member variable (type.6).
|
||||
|
||||
#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later
|
||||
#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Clang/GCC warnings with -Weverything
|
||||
@ -334,9 +336,10 @@ static inline bool ImCharIsBlankA(char c) { return c == ' ' || c =
|
||||
static inline bool ImCharIsBlankW(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; }
|
||||
|
||||
// Helpers: UTF-8 <> wchar conversions
|
||||
IMGUI_API int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count
|
||||
IMGUI_API const char* ImTextCharToUtf8(char out_buf[5], unsigned int c); // return out_buf
|
||||
IMGUI_API int ImTextStrToUtf8(char* out_buf, int out_buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count
|
||||
IMGUI_API int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end); // read one character. return input UTF-8 bytes count
|
||||
IMGUI_API int ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_remaining = NULL); // return input UTF-8 bytes count
|
||||
IMGUI_API int ImTextStrFromUtf8(ImWchar* out_buf, int out_buf_size, const char* in_text, const char* in_text_end, const char** in_remaining = NULL); // return input UTF-8 bytes count
|
||||
IMGUI_API int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end); // return number of UTF-8 code-points (NOT bytes count)
|
||||
IMGUI_API int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end); // return number of bytes to express one char in UTF-8
|
||||
IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end); // return number of bytes to express string in UTF-8
|
||||
@ -2889,10 +2892,12 @@ namespace ImGui
|
||||
inline void DebugDrawItemRect(ImU32 col = IM_COL32(255,0,0,255)) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; GetForegroundDrawList(window)->AddRect(window->DC.LastItemRect.Min, window->DC.LastItemRect.Max, col); }
|
||||
inline void DebugStartItemPicker() { ImGuiContext& g = *GImGui; g.DebugItemPickerActive = true; }
|
||||
|
||||
IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas);
|
||||
IMGUI_API void DebugNodeColumns(ImGuiOldColumns* columns);
|
||||
IMGUI_API void DebugNodeDockNode(ImGuiDockNode* node, const char* label);
|
||||
IMGUI_API void DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, const ImDrawList* draw_list, const char* label);
|
||||
IMGUI_API void DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, bool show_mesh, bool show_aabb);
|
||||
IMGUI_API void DebugNodeFont(ImFont* font);
|
||||
IMGUI_API void DebugNodeStorage(ImGuiStorage* storage, const char* label);
|
||||
IMGUI_API void DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label);
|
||||
IMGUI_API void DebugNodeTable(ImGuiTable* table);
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.83
|
||||
// dear imgui, v1.84 WIP
|
||||
// (tables and columns code)
|
||||
|
||||
/*
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.83
|
||||
// dear imgui, v1.84 WIP
|
||||
// (widgets code)
|
||||
|
||||
/*
|
||||
|
Loading…
Reference in New Issue
Block a user