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2
imgui.h
2
imgui.h
@ -2526,7 +2526,7 @@ enum ImGuiViewportFlags_
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ImGuiViewportFlags_NoRendererClear = 1 << 5, // Platform Window: Renderer doesn't need to clear the framebuffer ahead (because we will fill it entirely).
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ImGuiViewportFlags_TopMost = 1 << 6, // Platform Window: Display on top (for tooltips only).
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ImGuiViewportFlags_Minimized = 1 << 7, // Platform Window: Window is minimized, can skip render. When minimized we tend to avoid using the viewport pos/size for clipping window or testing if they are contained in the viewport.
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ImGuiViewportFlags_NoAutoMerge = 1 << 8, // Platform Window: Avoid merging this widow into another host window. This can only be set via ImGuiWindowClass viewport flags override (because we need to now ahead if we are going to create a viewport in the first place!).
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ImGuiViewportFlags_NoAutoMerge = 1 << 8, // Platform Window: Avoid merging this window into another host window. This can only be set via ImGuiWindowClass viewport flags override (because we need to now ahead if we are going to create a viewport in the first place!).
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ImGuiViewportFlags_CanHostOtherWindows = 1 << 9 // Main viewport: can host multiple imgui windows (secondary viewports are associated to a single window).
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};
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