Viewport, Platform: Internal renaming to use more consistent (OsDesktopPos > PlatformPos). (#1542)

This commit is contained in:
omar
2018-03-15 20:02:50 +01:00
parent 2e1ac0f683
commit 1ab236d9df
4 changed files with 46 additions and 46 deletions

View File

@ -311,7 +311,7 @@ static void ImGui_ImplSDL2_CreateViewport(ImGuiViewport* viewport)
sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? SDL_WINDOW_BORDERLESS : 0;
sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? 0 : SDL_WINDOW_RESIZABLE;
data->Window = SDL_CreateWindow("No Title Yet",
(int)viewport->PlatformOsDesktopPos.x, (int)viewport->PlatformOsDesktopPos.y, (int)viewport->Size.x, (int)viewport->Size.y, sdl_flags);
(int)viewport->PlatformPos.x, (int)viewport->PlatformPos.y, (int)viewport->Size.x, (int)viewport->Size.y, sdl_flags);
if (use_opengl)
data->GLContext = SDL_GL_CreateContext(data->Window);
if (use_opengl && backup_context)

View File

@ -383,7 +383,7 @@ static void ImGui_ImplWin32_CreateViewport(ImGuiViewport* viewport)
}
// Create window
RECT rect = { (LONG)viewport->PlatformOsDesktopPos.x, (LONG)viewport->PlatformOsDesktopPos.y, (LONG)(viewport->PlatformOsDesktopPos.x + viewport->Size.x), (LONG)(viewport->PlatformOsDesktopPos.y + viewport->Size.y) };
RECT rect = { (LONG)viewport->PlatformPos.x, (LONG)viewport->PlatformPos.y, (LONG)(viewport->PlatformPos.x + viewport->Size.x), (LONG)(viewport->PlatformPos.y + viewport->Size.y) };
::AdjustWindowRectEx(&rect, data->DwStyle, FALSE, data->DwExStyle);
data->Hwnd = ::CreateWindowExA(
data->DwExStyle, "ImGui Platform", "No Title Yet", data->DwStyle, // Style, class name, window name
@ -472,8 +472,8 @@ static float ImGui_ImplWin32_GetWindowDpiScale(ImGuiViewport* viewport)
// The first frame a viewport is created we don't have a window yet
return ImGui_ImplWin32_GetDpiScaleForRect(
(int)(viewport->PlatformOsDesktopPos.x), (int)(viewport->PlatformOsDesktopPos.y),
(int)(viewport->PlatformOsDesktopPos.x + viewport->Size.x), (int)(viewport->PlatformOsDesktopPos.y + viewport->Size.y));
(int)(viewport->PlatformPos.x), (int)(viewport->PlatformPos.y),
(int)(viewport->PlatformPos.x + viewport->Size.x), (int)(viewport->PlatformPos.y + viewport->Size.y));
}
static LRESULT CALLBACK ImGui_ImplWin32_WndProcHandler_PlatformWindow(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)