Docking: Tweaked tooltip on tabs so they don't show immediately when holding and releasing a tab (using HoveredIdNotActiveTimer) + Minor refactor + Removed legacy .ini parsing.

This commit is contained in:
omar 2018-10-25 17:32:11 +02:00
parent c547b2e8ee
commit 1a6eea012d
2 changed files with 23 additions and 23 deletions

View File

@ -10755,7 +10755,7 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
host_window->DrawList->ChannelsSetCurrent(1);
}
// Register a hit-test hole in the window unless we are currently dragging a window that is compatible our dockspace
// Register a hit-test hole in the window unless we are currently dragging a window that is compatible with our dockspace
bool central_node_hole = node->IsRootNode() && host_window && (node->Flags & ImGuiDockNodeFlags_PassthruDockspace) != 0 && central_node != NULL && central_node->IsEmpty();
bool central_node_hole_register_hit_test_hole = central_node_hole;
if (central_node_hole)
@ -11011,12 +11011,15 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
focus_tab_id = tab_bar->WantFocusTabId;
// When clicking on the title bar outside of tabs, we still focus the selected tab for that node
if (g.HoveredWindow == host_window && g.HoveredId == 0 && IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max) && IsMouseClicked(0))
if (g.HoveredWindow == host_window && g.HoveredId == 0 && IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max))
{
if (IsMouseClicked(0))
{
focus_tab_id = tab_bar->SelectedTabId;
if (ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, focus_tab_id))
StartMouseMovingWindow(tab->Window);
}
}
// Forward focus from host node to selected window
if (is_focused && g.NavWindow == host_window && !g.NavWindowingTarget)
@ -11224,8 +11227,8 @@ static bool ImGui::DockNodePreviewDockCalc(ImGuiWindow* host_window, ImGuiDockNo
{
ImGuiDir split_dir = data->SplitDir;
ImGuiAxis split_axis = (split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Right) ? ImGuiAxis_X : ImGuiAxis_Y;
ImVec2 pos_old = data->FutureNode.Pos, pos_new;
ImVec2 size_old = data->FutureNode.Size, size_new;
ImVec2 pos_new, pos_old = data->FutureNode.Pos;
ImVec2 size_new, size_old = data->FutureNode.Size;
DockNodeCalcSplitRects(pos_old, size_old, pos_new, size_new, split_dir, root_payload->Size);
// Calculate split ratio so we can pass it down the docking request
@ -11510,8 +11513,6 @@ void ImGui::DockNodeTreeUpdateSplitter(ImGuiDockNode* node)
bb.Max[axis ^ 1] += child_1->Size[axis ^ 1];
//if (g.IO.KeyCtrl) GetOverlayDrawList(g.CurrentWindow->Viewport)->AddRect(bb.Min, bb.Max, IM_COL32(255,0,255,255));
float w1 = child_0->Size[axis];
float w2 = child_1->Size[axis];
//bb.Min[axis] += 1; // Display a little inward so highlight doesn't connect with nearby tabs on the neighbor node.
//bb.Max[axis] -= 1;
PushID(node->ID);
@ -11546,15 +11547,17 @@ void ImGui::DockNodeTreeUpdateSplitter(ImGuiDockNode* node)
}
// Use a short delay before highlighting the splitter (and changing the mouse cursor) in order for regular mouse movement to not highlight many splitters
float cur_size_0 = child_0->Size[axis];
float cur_size_1 = child_1->Size[axis];
float min_size_0 = resize_limits[0] - child_0->Pos[axis];
float min_size_1 = child_1->Pos[axis] + child_1->Size[axis] - resize_limits[1];
if (SplitterBehavior(bb, GetID("##Splitter"), axis, &w1, &w2, min_size_0, min_size_1, RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS, RESIZE_WINDOWS_FROM_EDGES_FEEDBACK_TIMER))
if (SplitterBehavior(bb, GetID("##Splitter"), axis, &cur_size_0, &cur_size_1, min_size_0, min_size_1, RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS, RESIZE_WINDOWS_FROM_EDGES_FEEDBACK_TIMER))
{
if (touching_nodes[0].Size > 0 && touching_nodes[1].Size > 0)
{
child_0->Size[axis] = child_0->SizeRef[axis] = w1;
child_1->Pos[axis] -= w2 - child_1->Size[axis];
child_1->Size[axis] = child_1->SizeRef[axis] = w2;
child_0->Size[axis] = child_0->SizeRef[axis] = cur_size_0;
child_1->Pos[axis] -= cur_size_1 - child_1->Size[axis];
child_1->Size[axis] = child_1->SizeRef[axis] = cur_size_1;
// Lock the size of every node that is a sibling of the node we are touching
// This might be less desirable if we can merge sibling of a same axis into the same parental level.
@ -11617,7 +11620,7 @@ ImGuiDockNode* ImGui::DockNodeTreeFindNodeByPos(ImGuiDockNode* node, ImVec2 pos)
}
//-----------------------------------------------------------------------------
// Docking: Public Functions (SetWindowDock, DockSpace)
// Docking: Public Functions (SetWindowDock, DockSpace, DockSpaceOverViewport)
//-----------------------------------------------------------------------------
void ImGui::SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond)
@ -12170,6 +12173,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
if (dock_node->Flags & ImGuiDockNodeFlags_KeepAliveOnly)
return;
// When the window is selected we mark it as visible.
if (dock_node->TabBar && dock_node->TabBar->VisibleTabId == window->ID)
window->DockTabIsVisible = true;
@ -12359,9 +12363,6 @@ static void ImGui::DockSettingsHandler_ReadLine(ImGuiContext* ctx, ImGuiSettings
if (sscanf(line, " SizeRef=%i,%i%n", &x, &y, &r) == 2) { line += r; node.SizeRef = ImVec2ih((short)x, (short)y); }
}
if (sscanf(line, " Split=%c%n", &c, &r) == 1) { line += r; if (c == 'X') node.SplitAxis = ImGuiAxis_X; else if (c == 'Y') node.SplitAxis = ImGuiAxis_Y; }
#if 1 // FIXME-DOCK FIXME-LEGACY
if (sscanf(line, " DocRoot=%d%n", &x, &r) == 1) { line += r; node.IsCentralNode = (x != 0); }
#endif
if (sscanf(line, " CentralNode=%d%n", &x, &r) == 1) { line += r; node.IsCentralNode = (x != 0); }
if (sscanf(line, " SelectedTab=0x%08X%n", &node.SelectedTabID,&r) == 1) { line += r; }
ImGuiDockContext* dc = ctx->DockContext;
@ -13286,9 +13287,8 @@ void ImGui::ShowDockingDebug()
{
IM_ASSERT(node->ChildNodes[0] == NULL || node->ChildNodes[0]->ParentNode == node);
IM_ASSERT(node->ChildNodes[1] == NULL || node->ChildNodes[1]->ParentNode == node);
ImGui::BulletText("Pos (%.0f,%.0f), Size (%.0f, %.0f), LastExplicit (%.0f, %.0f)",
node->Pos.x, node->Pos.y, node->Size.x, node->Size.y,
node->SizeRef.x, node->SizeRef.y);
ImGui::BulletText("Pos (%.0f,%.0f), Size (%.0f, %.0f) Ref (%.0f, %.0f)",
node->Pos.x, node->Pos.y, node->Size.x, node->Size.y, node->SizeRef.x, node->SizeRef.y);
ImGui::BulletText("Flags %02X%s%s%s%s",
node->Flags, node->IsDockSpace ? ", IsDockSpace" : "", node->IsCentralNode ? ", IsCentralNode" : "",
(GImGui->FrameCount - node->LastFrameAlive < 2) ? ", IsAlive" : "", (GImGui->FrameCount - node->LastFrameActive < 2) ? ", IsActive" : "");

View File

@ -6489,10 +6489,10 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
}
#if 0
if (hovered && g.HoveredIdTimer > 0.40f && bb.GetWidth() < tab->WidthContents)
if (hovered && g.HoveredIdNotActiveTimer > 0.50f && bb.GetWidth() < tab->WidthContents)
{
// Enlarge tab display when hovering
bb.Max.x = bb.Min.x + (float)(int)ImLerp(bb.GetWidth(), tab->WidthContents, ImSaturate((g.HoveredIdTimer - 0.40f) * 6.0f));
bb.Max.x = bb.Min.x + (float)(int)ImLerp(bb.GetWidth(), tab->WidthContents, ImSaturate((g.HoveredIdNotActiveTimer - 0.40f) * 6.0f));
display_draw_list = GetOverlayDrawList(window);
TabItemRenderBackground(display_draw_list, bb, flags, GetColorU32(ImGuiCol_TitleBgActive));
}
@ -6527,7 +6527,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
window->DC.CursorPos = backup_main_cursor_pos;
// Tooltip (FIXME: Won't work over the close button because ItemOverlap systems messes up with HoveredIdTimer)
if (g.HoveredId == id && !held && g.HoveredIdTimer > 0.50f)
if (g.HoveredId == id && !held && g.HoveredIdNotActiveTimer > 0.50f)
SetTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label);
return tab_contents_visible;