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https://github.com/Drezil/imgui.git
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Refactor internal SliderBehavior() to take flags instead of a bool.
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3eabad0321
commit
1a42a3f91b
21
imgui.cpp
21
imgui.cpp
@ -5947,7 +5947,7 @@ float ImGui::RoundScalar(float value, int decimal_precision)
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return negative ? -value : value;
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}
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bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal)
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bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, ImGuiSliderFlags flags)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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@ -5957,17 +5957,18 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
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RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg), true, style.FrameRounding);
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const bool is_non_linear = fabsf(power - 1.0f) > 0.0001f;
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const bool is_horizontal = (flags & ImGuiSliderFlags_Vertical) == 0;
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const float grab_padding = 2.0f;
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const float slider_sz = horizontal ? (frame_bb.GetWidth() - grab_padding * 2.0f) : (frame_bb.GetHeight() - grab_padding * 2.0f);
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const float slider_sz = is_horizontal ? (frame_bb.GetWidth() - grab_padding * 2.0f) : (frame_bb.GetHeight() - grab_padding * 2.0f);
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float grab_sz;
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if (decimal_precision > 0)
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grab_sz = ImMin(style.GrabMinSize, slider_sz);
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else
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grab_sz = ImMin(ImMax(1.0f * (slider_sz / (v_max-v_min+1.0f)), style.GrabMinSize), slider_sz); // Integer sliders, if possible have the grab size represent 1 unit
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const float slider_usable_sz = slider_sz - grab_sz;
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const float slider_usable_pos_min = (horizontal ? frame_bb.Min.x : frame_bb.Min.y) + grab_padding + grab_sz*0.5f;
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const float slider_usable_pos_max = (horizontal ? frame_bb.Max.x : frame_bb.Max.y) - grab_padding - grab_sz*0.5f;
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const float slider_usable_pos_min = (is_horizontal ? frame_bb.Min.x : frame_bb.Min.y) + grab_padding + grab_sz*0.5f;
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const float slider_usable_pos_max = (is_horizontal ? frame_bb.Max.x : frame_bb.Max.y) - grab_padding - grab_sz*0.5f;
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// For logarithmic sliders that cross over sign boundary we want the exponential increase to be symmetric around 0.0f
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float linear_zero_pos = 0.0f; // 0.0->1.0f
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@ -5990,9 +5991,9 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
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{
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if (g.IO.MouseDown[0])
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{
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const float mouse_abs_pos = horizontal ? g.IO.MousePos.x : g.IO.MousePos.y;
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const float mouse_abs_pos = is_horizontal ? g.IO.MousePos.x : g.IO.MousePos.y;
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float normalized_pos = ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f);
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if (!horizontal)
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if (!is_horizontal)
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normalized_pos = 1.0f - normalized_pos;
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float new_value;
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@ -6061,11 +6062,11 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
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}
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// Draw
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if (!horizontal)
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if (!is_horizontal)
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grab_t = 1.0f - grab_t;
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const float grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t);
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ImRect grab_bb;
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if (horizontal)
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if (is_horizontal)
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grab_bb = ImRect(ImVec2(grab_pos - grab_sz*0.5f, frame_bb.Min.y + grab_padding), ImVec2(grab_pos + grab_sz*0.5f, frame_bb.Max.y - grab_padding));
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else
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grab_bb = ImRect(ImVec2(frame_bb.Min.x + grab_padding, grab_pos - grab_sz*0.5f), ImVec2(frame_bb.Max.x - grab_padding, grab_pos + grab_sz*0.5f));
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@ -6129,7 +6130,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
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ItemSize(total_bb, style.FramePadding.y);
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// Actual slider behavior + render grab
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const bool value_changed = SliderBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, true);
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const bool value_changed = SliderBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision);
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// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
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char value_buf[64];
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@ -6175,7 +6176,7 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float
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}
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// Actual slider behavior + render grab
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bool value_changed = SliderBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, false);
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bool value_changed = SliderBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, ImGuiSliderFlags_Vertical);
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// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
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// For the vertical slider we allow centered text to overlap the frame padding
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@ -39,6 +39,7 @@ struct ImGuiWindow;
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typedef int ImGuiLayoutType; // enum ImGuiLayoutType_
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typedef int ImGuiButtonFlags; // enum ImGuiButtonFlags_
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typedef int ImGuiTreeNodeFlags; // enum ImGuiTreeNodeFlags_
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typedef int ImGuiSliderFlags; // enum ImGuiSliderFlags_
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//-------------------------------------------------------------------------
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// STB libraries
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@ -158,6 +159,11 @@ enum ImGuiTreeNodeFlags_
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ImGuiTreeNodeFlags_NoAutoExpandOnLog = 1 << 1
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};
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enum ImGuiSliderFlags_
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{
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ImGuiSliderFlags_Vertical = 1 << 0,
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};
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enum ImGuiSelectableFlagsPrivate_
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{
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// NB: need to be in sync with last value of ImGuiSelectableFlags_
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@ -677,7 +683,7 @@ namespace ImGui
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IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0);
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IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
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IMGUI_API bool SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal);
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IMGUI_API bool SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, ImGuiSliderFlags flags = 0);
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IMGUI_API bool SliderFloatN(const char* label, float* v, int components, float v_min, float v_max, const char* display_format, float power);
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IMGUI_API bool SliderIntN(const char* label, int* v, int components, int v_min, int v_max, const char* display_format);
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