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Allegro5 example: added example from https://github.com/bggd/a5imgui_example
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80
examples/allegro5_example/main.cpp
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80
examples/allegro5_example/main.cpp
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// public domain
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#include <stdint.h>
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#include <allegro5/allegro.h>
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#include <allegro5/allegro_primitives.h>
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#include <imgui.h>
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#include "imgui_impl_a5.h"
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int main(int argc, char **argv)
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{
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ALLEGRO_DISPLAY *disp;
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ALLEGRO_EVENT_QUEUE *queue;
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al_init();
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al_install_keyboard();
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al_install_mouse();
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al_init_primitives_addon();
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//al_set_new_display_option(ALLEGRO_VSYNC, 1, ALLEGRO_DONTCARE);
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disp = al_create_display(1280, 800);
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queue = al_create_event_queue();
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al_register_event_source(queue, al_get_display_event_source(disp));
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al_register_event_source(queue, al_get_keyboard_event_source());
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al_register_event_source(queue, al_get_mouse_event_source());
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ImGui_ImplA5_Init(disp);
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bool show_test_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImColor(114, 144, 154);
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bool running = true;
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while (running) {
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ALLEGRO_EVENT ev;
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while (al_get_next_event(queue, &ev)) {
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ImGui_ImplA5_ProcessEvent(&ev);
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if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) running = false;
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}
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ImGui_ImplA5_NewFrame();
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{
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static float f;
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f/ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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}
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if (show_another_window) {
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ImGui::SetNextWindowSize(ImVec2(200, 100), ImGuiSetCond_FirstUseEver);
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ImGui::Begin("Another Window", &show_another_window);
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ImGui::Text("Hello");
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ImGui::End();
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}
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if (show_test_window) {
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
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ImGui::ShowTestWindow(&show_test_window);
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}
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al_clear_to_color(al_map_rgba_f(clear_color.x, clear_color.y, clear_color.z, clear_color.w));
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ImGui::Render();
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al_flip_display();
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}
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ImGui_ImplA5_Shutdown();
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al_destroy_event_queue(queue);
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al_destroy_display(disp);
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return 0;
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}
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