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	ItemAdd(): more re-ordering of tests to match IsHovered() + comments
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		| @@ -1950,10 +1950,11 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id) | ||||
|     // Set up for public-facing IsItemHovered(). We store the result in DC.LastItemHoveredAndUsable. | ||||
|     // This is roughly matching the behavior of internal-facing IsHovered() | ||||
|     // - we allow hovering to be true when ActiveId==window->MoveID, so that clicking on non-interactive items such as a Text() item still returns true with IsItemHovered()) | ||||
|     // - we don't expose the flatten_child feature that IsHovered() has, which is only used by the window resizing widget (may rework this) | ||||
|     // FIXME-OPT: Consider moving this code to IsItemHovered() so it's only evaluated if users needs it.  | ||||
|     if (g.HoveredWindow == window) | ||||
|         if (IsMouseHoveringRect(bb.Min, bb.Max)) | ||||
|             if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdAllowOverlap || (g.ActiveId == window->MoveId)) | ||||
|         if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdAllowOverlap || (g.ActiveId == window->MoveId)) | ||||
|             if (IsMouseHoveringRect(bb.Min, bb.Max)) | ||||
|                 if (IsWindowContentHoverable(window)) | ||||
|                     window->DC.LastItemHoveredAndUsable = true; | ||||
|  | ||||
|   | ||||
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