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Columns: Moved BeginColumns/EndColumns/flags from #913 to imgui_internals.h + minor shallow tweaks. Removed demo code temporarily. (#125)
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commit
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26
imgui.cpp
26
imgui.cpp
@ -9928,15 +9928,13 @@ int ImGui::GetColumnsCount()
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return window->DC.ColumnsCount;
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return window->DC.ColumnsCount;
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}
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}
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static float OffsetNormToPixels(float offsetNorm)
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static float OffsetNormToPixels(ImGuiWindow* window, float offset_norm)
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{
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{
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ImGuiWindow* window = ImGui::GetCurrentWindowRead();
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return offset_norm * (window->DC.ColumnsMaxX - window->DC.ColumnsMinX);
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return offsetNorm * (window->DC.ColumnsMaxX - window->DC.ColumnsMinX);
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}
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}
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static float PixelsToOffsetNorm(float offset)
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static float PixelsToOffsetNorm(ImGuiWindow* window, float offset)
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{
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{
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ImGuiWindow* window = ImGui::GetCurrentWindowRead();
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return (offset - window->DC.ColumnsMinX) / (window->DC.ColumnsMaxX - window->DC.ColumnsMinX);
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return (offset - window->DC.ColumnsMinX) / (window->DC.ColumnsMaxX - window->DC.ColumnsMinX);
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}
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}
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@ -9986,18 +9984,18 @@ void ImGui::SetColumnOffset(int column_index, float offset)
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IM_ASSERT(column_index < window->DC.ColumnsData.Size);
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IM_ASSERT(column_index < window->DC.ColumnsData.Size);
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const bool preserveWidth = !(window->DC.ColumnsFlags & ImGuiColumnsFlags_NoPreserveWidths) && (column_index < window->DC.ColumnsCount-1);
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const bool preserve_width = !(window->DC.ColumnsFlags & ImGuiColumnsFlags_NoPreserveWidths) && (column_index < window->DC.ColumnsCount-1);
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const float width = preserveWidth ? GetColumnWidth(column_index) : 0.0f;
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const float width = preserve_width ? GetColumnWidth(column_index) : 0.0f;
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if (!(window->DC.ColumnsFlags & ImGuiColumnsFlags_NoForceWithinWindow))
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if (!(window->DC.ColumnsFlags & ImGuiColumnsFlags_NoForceWithinWindow))
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offset = ImMin((float)(int)offset, window->DC.ColumnsMaxX - g.Style.ColumnsMinSpacing * (window->DC.ColumnsCount - column_index));
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offset = ImMin((float)(int)offset, window->DC.ColumnsMaxX - g.Style.ColumnsMinSpacing * (window->DC.ColumnsCount - column_index));
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const float offsetNorm = PixelsToOffsetNorm(offset);
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const float offset_norm = PixelsToOffsetNorm(window, offset);
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const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index);
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const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index);
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window->DC.StateStorage->SetFloat(column_id, offsetNorm);
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window->DC.StateStorage->SetFloat(column_id, offset_norm);
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window->DC.ColumnsData[column_index].OffsetNorm = offsetNorm;
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window->DC.ColumnsData[column_index].OffsetNorm = offset_norm;
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if (preserveWidth)
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if (preserve_width)
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SetColumnOffset(column_index+1, offset + ImMax(g.Style.ColumnsMinSpacing, width));
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SetColumnOffset(column_index+1, offset + ImMax(g.Style.ColumnsMinSpacing, width));
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}
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}
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@ -10007,7 +10005,7 @@ float ImGui::GetColumnWidth(int column_index)
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if (column_index < 0)
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if (column_index < 0)
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column_index = window->DC.ColumnsCurrent;
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column_index = window->DC.ColumnsCurrent;
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return OffsetNormToPixels(window->DC.ColumnsData[column_index+1].OffsetNorm - window->DC.ColumnsData[column_index].OffsetNorm);
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return OffsetNormToPixels(window, window->DC.ColumnsData[column_index+1].OffsetNorm - window->DC.ColumnsData[column_index].OffsetNorm);
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}
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}
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void ImGui::SetColumnWidth(int column_index, float width)
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void ImGui::SetColumnWidth(int column_index, float width)
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@ -10066,7 +10064,7 @@ void ImGui::BeginColumns(const char* id, int columns_count, ImGuiColumnsFlags fl
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const float default_t = column_index / (float)window->DC.ColumnsCount;
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const float default_t = column_index / (float)window->DC.ColumnsCount;
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float t = window->DC.StateStorage->GetFloat(column_id, default_t); // Cheaply store our floating point value inside the integer (could store a union into the map?)
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float t = window->DC.StateStorage->GetFloat(column_id, default_t); // Cheaply store our floating point value inside the integer (could store a union into the map?)
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if (!(window->DC.ColumnsFlags & ImGuiColumnsFlags_NoForceWithinWindow))
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if (!(window->DC.ColumnsFlags & ImGuiColumnsFlags_NoForceWithinWindow))
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t = ImMin(t, PixelsToOffsetNorm(window->DC.ColumnsMaxX - g.Style.ColumnsMinSpacing * (window->DC.ColumnsCount - column_index)));
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t = ImMin(t, PixelsToOffsetNorm(window, window->DC.ColumnsMaxX - g.Style.ColumnsMinSpacing * (window->DC.ColumnsCount - column_index)));
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window->DC.ColumnsData[column_index].OffsetNorm = t;
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window->DC.ColumnsData[column_index].OffsetNorm = t;
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}
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}
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window->DrawList->ChannelsSplit(window->DC.ColumnsCount);
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window->DrawList->ChannelsSplit(window->DC.ColumnsCount);
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@ -10098,7 +10096,7 @@ void ImGui::EndColumns()
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{
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{
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float x = window->Pos.x + GetColumnOffset(i);
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float x = window->Pos.x + GetColumnOffset(i);
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const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(i);
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const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(i);
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const float column_w = 4.0f;
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const float column_w = 4.0f; // Width for interaction
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const ImRect column_rect(ImVec2(x - column_w, y1), ImVec2(x + column_w, y2));
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const ImRect column_rect(ImVec2(x - column_w, y1), ImVec2(x + column_w, y2));
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if (IsClippedEx(column_rect, &column_id, false))
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if (IsClippedEx(column_rect, &column_id, false))
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continue;
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continue;
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15
imgui.h
15
imgui.h
@ -231,9 +231,8 @@ namespace ImGui
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IMGUI_API float GetItemsLineHeightWithSpacing(); // distance (in pixels) between 2 consecutive lines of standard height widgets == GetWindowFontSize() + GetStyle().FramePadding.y*2 + GetStyle().ItemSpacing.y
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IMGUI_API float GetItemsLineHeightWithSpacing(); // distance (in pixels) between 2 consecutive lines of standard height widgets == GetWindowFontSize() + GetStyle().FramePadding.y*2 + GetStyle().ItemSpacing.y
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// Columns
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// Columns
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// You can also use SameLine(pos_x) for simplified columning. The columns API is still work-in-progress and rather lacking.
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// You can also use SameLine(pos_x) for simplified columns. The columns API is still work-in-progress and rather lacking.
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IMGUI_API void BeginColumns(const char* id, int count, ImGuiColumnsFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().
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IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border = true);
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IMGUI_API void EndColumns(); // close columns
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IMGUI_API void NextColumn(); // next column, defaults to current row or next row if the current row is finished
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IMGUI_API void NextColumn(); // next column, defaults to current row or next row if the current row is finished
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IMGUI_API int GetColumnIndex(); // get current column index
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IMGUI_API int GetColumnIndex(); // get current column index
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IMGUI_API float GetColumnWidth(int column_index = -1); // get column width (in pixels). pass -1 to use current column
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IMGUI_API float GetColumnWidth(int column_index = -1); // get column width (in pixels). pass -1 to use current column
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@ -241,7 +240,6 @@ namespace ImGui
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IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetColumnsCount() inclusive. column 0 is usually 0.0f and not resizable unless you call this
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IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetColumnsCount() inclusive. column 0 is usually 0.0f and not resizable unless you call this
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IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column
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IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column
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IMGUI_API int GetColumnsCount();
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IMGUI_API int GetColumnsCount();
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IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border = true);
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// ID scopes
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// ID scopes
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// If you are creating widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them.
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// If you are creating widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them.
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@ -524,15 +522,6 @@ enum ImGuiWindowFlags_
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ImGuiWindowFlags_ChildMenu = 1 << 27 // Don't use! For internal use by BeginMenu()
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ImGuiWindowFlags_ChildMenu = 1 << 27 // Don't use! For internal use by BeginMenu()
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};
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};
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// Flags for ImGui::Columns()
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enum ImGuiColumnsFlags_
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{
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// Default: 0
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ImGuiColumnsFlags_NoBorder = 1 << 0, // Disable column dividers
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ImGuiColumnsFlags_NoPreserveWidths = 1 << 1, // Disable column width preservation when adjusting columns
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ImGuiColumnsFlags_NoForceWithinWindow = 1 << 2 // Disable forcing columns to fit within window
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};
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// Flags for ImGui::InputText()
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// Flags for ImGui::InputText()
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enum ImGuiInputTextFlags_
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enum ImGuiInputTextFlags_
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{
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{
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@ -1553,49 +1553,6 @@ void ImGui::ShowTestWindow(bool* p_open)
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}
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}
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*/
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*/
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if (ImGui::TreeNode("Advanced settings"))
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{
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static bool border = true;
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static bool preserveWidths = true;
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static bool forceWithinWindow = true;
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ImGui::Checkbox("Border", &border);
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ImGui::SameLine();
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ImGui::Checkbox("Preserve widths", &preserveWidths);
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ImGui::SameLine();
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ImGui::Checkbox("Force within window", &forceWithinWindow);
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ImGuiColumnsFlags flags = 0;
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flags |= (border ? 0 : ImGuiColumnsFlags_NoBorder);
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flags |= (preserveWidths ? 0 : ImGuiColumnsFlags_NoPreserveWidths);
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flags |= (forceWithinWindow ? 0 : ImGuiColumnsFlags_NoForceWithinWindow);
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ImGui::BeginColumns("AdvancedColumns", 4, flags);
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ImGui::Separator();
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ImGui::Text("ID"); ImGui::NextColumn();
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ImGui::Text("Name"); ImGui::NextColumn();
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ImGui::Text("Path"); ImGui::NextColumn();
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ImGui::Text("Flags"); ImGui::NextColumn();
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ImGui::Separator();
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const char* names[3] = { "One", "Two", "Three" };
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const char* paths[3] = { "/path/one", "/path/two", "/path/three" };
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static int selected = -1;
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for (int i = 0; i < 3; i++)
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{
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char label[32];
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sprintf(label, "%04d", i);
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if (ImGui::Selectable(label, selected == i, ImGuiSelectableFlags_SpanAllColumns))
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selected = i;
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ImGui::NextColumn();
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ImGui::Text(names[i]); ImGui::NextColumn();
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ImGui::Text(paths[i]); ImGui::NextColumn();
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ImGui::Text("...."); ImGui::NextColumn();
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}
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ImGui::EndColumns();
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ImGui::Separator();
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ImGui::TreePop();
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}
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// Create multiple items in a same cell before switching to next column
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// Create multiple items in a same cell before switching to next column
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if (ImGui::TreeNode("Mixed items"))
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if (ImGui::TreeNode("Mixed items"))
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{
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{
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@ -183,6 +183,14 @@ enum ImGuiSliderFlags_
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ImGuiSliderFlags_Vertical = 1 << 0
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ImGuiSliderFlags_Vertical = 1 << 0
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};
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};
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enum ImGuiColumnsFlags_
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{
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// Default: 0
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ImGuiColumnsFlags_NoBorder = 1 << 0, // Disable column dividers
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ImGuiColumnsFlags_NoPreserveWidths = 1 << 1, // Disable column width preservation when adjusting columns
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ImGuiColumnsFlags_NoForceWithinWindow = 1 << 2 // Disable forcing columns to fit within window
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};
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enum ImGuiSelectableFlagsPrivate_
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enum ImGuiSelectableFlagsPrivate_
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{
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{
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// NB: need to be in sync with last value of ImGuiSelectableFlags_
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// NB: need to be in sync with last value of ImGuiSelectableFlags_
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@ -748,6 +756,10 @@ namespace ImGui
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IMGUI_API void OpenPopupEx(ImGuiID id, bool reopen_existing);
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IMGUI_API void OpenPopupEx(ImGuiID id, bool reopen_existing);
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IMGUI_API bool IsPopupOpen(ImGuiID id);
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IMGUI_API bool IsPopupOpen(ImGuiID id);
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// New Columns API
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IMGUI_API void BeginColumns(const char* id, int count, ImGuiColumnsFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().
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IMGUI_API void EndColumns(); // close columns
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// NB: All position are in absolute pixels coordinates (never using window coordinates internally)
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// NB: All position are in absolute pixels coordinates (never using window coordinates internally)
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// AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT.
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// AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT.
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IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
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IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
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