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ImDrawList::PrimReserve() minor renaming of locals to make things clearer
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@ -359,13 +359,13 @@ void ImDrawList::PrimReserve(int idx_count, int vtx_count)
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ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1];
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ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1];
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draw_cmd.ElemCount += idx_count;
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draw_cmd.ElemCount += idx_count;
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int vtx_buffer_size = VtxBuffer.Size;
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int vtx_buffer_old_size = VtxBuffer.Size;
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VtxBuffer.resize(vtx_buffer_size + vtx_count);
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VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
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_VtxWritePtr = VtxBuffer.Data + vtx_buffer_size;
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_VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
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int idx_buffer_size = IdxBuffer.Size;
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int idx_buffer_old_size = IdxBuffer.Size;
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IdxBuffer.resize(idx_buffer_size + idx_count);
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IdxBuffer.resize(idx_buffer_old_size + idx_count);
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_IdxWritePtr = IdxBuffer.Data + idx_buffer_size;
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_IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
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}
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}
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// Fully unrolled with inline call to keep our debug builds decently fast.
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// Fully unrolled with inline call to keep our debug builds decently fast.
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