ImDrawList::PrimReserve() minor renaming of locals to make things clearer

This commit is contained in:
omar 2017-07-15 17:52:52 +08:00
parent f3cf5e0322
commit 1987e23ce5

View File

@ -359,13 +359,13 @@ void ImDrawList::PrimReserve(int idx_count, int vtx_count)
ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1]; ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1];
draw_cmd.ElemCount += idx_count; draw_cmd.ElemCount += idx_count;
int vtx_buffer_size = VtxBuffer.Size; int vtx_buffer_old_size = VtxBuffer.Size;
VtxBuffer.resize(vtx_buffer_size + vtx_count); VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
_VtxWritePtr = VtxBuffer.Data + vtx_buffer_size; _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
int idx_buffer_size = IdxBuffer.Size; int idx_buffer_old_size = IdxBuffer.Size;
IdxBuffer.resize(idx_buffer_size + idx_count); IdxBuffer.resize(idx_buffer_old_size + idx_count);
_IdxWritePtr = IdxBuffer.Data + idx_buffer_size; _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
} }
// Fully unrolled with inline call to keep our debug builds decently fast. // Fully unrolled with inline call to keep our debug builds decently fast.