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https://github.com/Drezil/imgui.git
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ImStrv: various tweaks and fixes. removed ImGuiTextRange from ImGuiTextFilter, fix test engine hooks, removed constructor only used twice.
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26
imgui.h
26
imgui.h
@ -278,13 +278,14 @@ struct ImStrv
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ImStrv() { Begin = End = NULL; }
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ImStrv(const char* b) { Begin = b; End = b ? b + strlen(b) : NULL; }
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ImStrv(const char* b, const char* e){ Begin = b; End = e ? e : b + strlen(b); }
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ImStrv(const char* b, size_t size) { Begin = b; End = b + size; }
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inline size_t length() const { return (size_t)(End - Begin); }
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inline bool empty() const { return Begin == End; } // == "" or == NULL
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inline operator bool() const { return Begin != NULL; } // != NULL
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#ifdef IM_IMSTR_CLASS_EXTRA
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IM_IMSTR_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your string types and ImStrv.
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#endif
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// private: bool operator==(ImStrv) { return false; } // [DEBUG] Uncomment to catch undesirable uses of operators
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// private: bool operator!=(ImStrv) { return false; }
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};
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IM_MSVC_RUNTIME_CHECKS_RESTORE
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@ -939,7 +940,7 @@ namespace ImGui
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// - Set io.IniFilename to NULL to load/save manually. Read io.WantSaveIniSettings description about handling .ini saving manually.
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// - Important: default value "imgui.ini" is relative to current working dir! Most apps will want to lock this to an absolute path (e.g. same path as executables).
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IMGUI_API void LoadIniSettingsFromDisk(ImStrv ini_filename); // call after CreateContext() and before the first call to NewFrame(). NewFrame() automatically calls LoadIniSettingsFromDisk(io.IniFilename).
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IMGUI_API void LoadIniSettingsFromMemory(ImStrv ini_data, size_t ini_size= 0); // call after CreateContext() and before the first call to NewFrame() to provide .ini data from your own data source.
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IMGUI_API void LoadIniSettingsFromMemory(ImStrv ini_data); // call after CreateContext() and before the first call to NewFrame() to provide .ini data from your own data source.
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IMGUI_API void SaveIniSettingsToDisk(ImStrv ini_filename); // this is automatically called (if io.IniFilename is not empty) a few seconds after any modification that should be reflected in the .ini file (and also by DestroyContext).
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IMGUI_API const char* SaveIniSettingsToMemory(size_t* out_ini_size = NULL); // return a zero-terminated string with the .ini data which you can save by your own mean. call when io.WantSaveIniSettings is set, then save data by your own mean and clear io.WantSaveIniSettings.
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@ -2103,7 +2104,7 @@ struct ImGuiInputTextCallbackData
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ImWchar EventChar; // Character input // Read-write // [CharFilter] Replace character with another one, or set to zero to drop. return 1 is equivalent to setting EventChar=0;
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ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only // [Completion,History]
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char* Buf; // Text buffer // Read-write // [Resize] Can replace pointer / [Completion,History,Always] Only write to pointed data, don't replace the actual pointer!
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int BufTextLen; // Text length (in bytes) // Read-write // [Resize,Completion,History,Always] Exclude zero-terminator storage. In C land: == strlen(some_text), in C++ land: IM_IMSTR_LENGTH(string)
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int BufTextLen; // Text length (in bytes) // Read-write // [Resize,Completion,History,Always] Exclude zero-terminator storage. In C land: == strlen(some_text), in C++ land: string.length()
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int BufSize; // Buffer size (in bytes) = capacity+1 // Read-only // [Resize,Completion,History,Always] Include zero-terminator storage. In C land == ARRAYSIZE(my_char_array), in C++ land: string.capacity()+1
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bool BufDirty; // Set if you modify Buf/BufTextLen! // Write // [Completion,History,Always]
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int CursorPos; // // Read-write // [Completion,History,Always]
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@ -2148,7 +2149,7 @@ struct ImGuiPayload
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ImGuiPayload() { Clear(); }
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void Clear() { SourceId = SourceParentId = 0; Data = NULL; DataSize = 0; memset(DataType, 0, sizeof(DataType)); DataFrameCount = -1; Preview = Delivery = false; }
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bool IsDataType(ImStrv type) const { return DataFrameCount != -1 && type == ImStrv(DataType); }
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bool IsDataType(ImStrv type) const { size_t len = type.length(); return DataFrameCount != -1 && memcmp(DataType, type.Begin, len) == 0 && DataType[len] == 0; }
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bool IsPreview() const { return Preview; }
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bool IsDelivery() const { return Delivery; }
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};
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@ -2209,20 +2210,9 @@ struct ImGuiTextFilter
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void Clear() { InputBuf[0] = 0; Build(); }
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bool IsActive() const { return !Filters.empty(); }
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// [Internal] FIXME-IMSTR: replace this with ImStrv, remove split as an internal function
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struct ImGuiTextRange
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{
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const char* b;
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const char* e;
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ImGuiTextRange() { b = e = NULL; }
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ImGuiTextRange(const char* _b, const char* _e) { b = _b; e = _e; }
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bool empty() const { return b == e; }
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IMGUI_API void split(char separator, ImVector<ImGuiTextRange>* out) const;
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};
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char InputBuf[256];
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ImVector<ImGuiTextRange>Filters;
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int CountGrep;
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char InputBuf[256];
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ImVector<ImStrv> Filters;
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int CountGrep;
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};
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// Helper: Growable text buffer for logging/accumulating text
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