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Added IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT
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616668dac3
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9
imgui.h
9
imgui.h
@ -405,6 +405,7 @@ enum ImGuiStyleVar_
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ImGuiStyleVar_ColumnsMinSpacing, // float
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ImGuiStyleVar_ColumnsMinSpacing, // float
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};
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};
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// Enumeration for ColorEditMode()
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enum ImGuiColorEditMode_
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enum ImGuiColorEditMode_
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{
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{
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ImGuiColorEditMode_UserSelect = -1,
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ImGuiColorEditMode_UserSelect = -1,
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@ -610,12 +611,20 @@ struct ImDrawCmd
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ImVec4 clip_rect;
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ImVec4 clip_rect;
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};
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};
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#ifndef IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT
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// Default vertex layout
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struct ImDrawVert
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struct ImDrawVert
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{
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{
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ImVec2 pos;
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ImVec2 pos;
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ImVec2 uv;
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ImVec2 uv;
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ImU32 col;
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ImU32 col;
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};
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};
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#else
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// You can change the vertex format layout by defining IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT.
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// The code expect ImVec2 pos (8 bytes), ImVec2 uv (8 bytes), ImU32 col (4 bytes), but you can re-order them or add other fields as needed to simplify integration in your engine.
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// The type has to be described by the #define (you can either declare the struct or use a typedef)
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IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT;
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#endif
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// Draw command list
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// Draw command list
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// This is the low-level list of polygon that ImGui:: functions are filling. At the end of the frame, all command lists are passed to your ImGuiIO::RenderDrawListFn function for rendering.
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// This is the low-level list of polygon that ImGui:: functions are filling. At the end of the frame, all command lists are passed to your ImGuiIO::RenderDrawListFn function for rendering.
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